Available to hire
Hi, I’m José Daniel Montoya, a Technical Sound Designer and Audio Programmer with over 4 years of experience creating immersive audio for video games. I’m proficient with Wwise, FMOD, Unity, Unreal Engine 5, and Godot, and I enjoy building tools and pipelines that boost production efficiency. I love blending musical artistry with technical know‑how to craft compelling soundscapes.
I collaborate closely with multidisciplinary teams to bring sonic visions to life, developing custom tools and ReaScripts to optimize workflows and ensure high‑quality, scalable audio across platforms.
Language
English
Intermediate
Spanish; Castilian
Fluent
Work Experience
sound designer at avenfor sas
February 1, 2024 - December 31, 2024Lead audio team and was the technical sound designer, so i have to integrate every sound in the project
sound designer at WulfGames
November 20, 2024 - PresentWas responsible for designing and integrating optimized, scalable audio systems for multiple platforms, including VR, mobile devices, and PC.
Technical Sound Designer at Nvizzio Creations
April 1, 2026 - PresentDesigned and implemented audio assets across multiple video games using Unity, Unreal Engine, FMOD, and Wwise. Managed audio asset optimization and integration to ensure optimal performance across target platforms. Maintained ongoing audio QA processes and consistently identified and resolved audio-related issues.
Sound Designer & Audio Programmer at WulfGames
November 1, 2024 - PresentLed the audio architecture and optimization across multiple projects, ensuring sonic cohesion and high technical performance. Designed and integrated scalable audio systems for VR, mobile devices, and PC.
Technical Sound Designer at Crypto Blockchain Industries
November 1, 2024 - March 1, 2026Designed and implemented 500+ audio assets for Emoji Marble Dash using FMOD and Unity. Developed Reaper-based batch processing templates for character SFX, asset nomenclature architecture, and rendering tools, significantly optimizing production times. Provided continuous audio QA and bug triaging for PC and mobile versions.
Technical Sound Designer at AVENFOR S.A.S
February 1, 2024 - January 31, 2025Managed professional workflows, optimizing communication between departments and delegating key audio team tasks. Integrated all audio assets into Unreal Engine 5 using Wwise, efficiently managing memory limitations.
Education
Bachelor of Engineering, Digital Entertaiment Design at Universidad Pontificia Bolivariana
January 13, 2020 - August 15, 2024Sound Design: Techniques and tools for recording sound at EAFIT
January 1, 2025 - May 6, 2026Unreal Engine 5: de 0 a Dios at Udemy
January 1, 2024 - May 6, 2026BS in Digital Entertainment Design Engineering at Universidad Pontificia Bolivariana
January 1, 2020 - December 31, 2024Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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