I'm Guillermo, a flexible concept artist and illustrator who can work in almost any of subject but specializes and shines in creatures and characters. I take this flexibility very seriously and can adapt to most visual styles even though my work is mainly stylized. I have done concept art and visual development for videogames and have participated in various game jams. I'm a big team worker and can adapt easily to coordinative efforts in order to deliver the best result.

Guillermo González

I'm Guillermo, a flexible concept artist and illustrator who can work in almost any of subject but specializes and shines in creatures and characters. I take this flexibility very seriously and can adapt to most visual styles even though my work is mainly stylized. I have done concept art and visual development for videogames and have participated in various game jams. I'm a big team worker and can adapt easily to coordinative efforts in order to deliver the best result.

Available to hire

I’m Guillermo, a flexible concept artist and illustrator who can work in almost any of subject but specializes and shines in creatures and characters. I take this flexibility very seriously and can adapt to most visual styles even though my work is mainly stylized.

I have done concept art and visual development for videogames and have participated in various game jams. I’m a big team worker and can adapt easily to coordinative efforts in order to deliver the best result.

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Language

English
Fluent
Spanish; Castilian
Fluent
Catalan; Valencian
Advanced

Work Experience

concept artist at Pangea Ascend
January 25, 2025 - Present
Working on developing the design of dozens of creatures for the project
concept artist at unreleased game
October 5, 2024 - Present
Designing the characters for the preproduction stage of an undisclosed videogame.

Education

Add your educational history here.

Qualifications

A rank - Rookie Awards
May 5, 2023 - August 2, 2023
The highest achievable rank is Rank A, indicating that my skills are at an industry-ready level, well-suited for professional production work.

Industry Experience

Gaming
    uniE621 Serpentide
    This illustration is part of a personal project that focuses on creature and environment design. The entries are set in a fantasy world in which the creatures are strange but grounded, dragons being the main focus. This approach is exposed in the illustrations that each entry gets, framing a slice the creatures' lives in their own habitats. illustrator fantasy conceptart
    uniE621 Serpentide
    This illustration is part of a personal project that focuses on creature and environment design. The entries are set in a fantasy world in which the creatures are strange but grounded, dragons being the main focus. This approach is exposed in the illustrations that each entry gets, framing a slice the creatures' lives in their own habitats. illustrator fantasy conceptart
    uniE621 Color wheel
    Fanart piece of different characters I like, each belonging to a different color and seen through the lens of my main style. illustrator
    uniE621 Chef Hunters
    Designs of the enemies for a jam game with a heavily stylized aesthetic, focused on resource and time management. I worked on their animations too illustrator conceptart
    uniE621 Seraia
    Concept page of a creature design for an older project
    uniE621 Fanart - Monster Hunter Wilds
    Fan illustration of one of Monster Hunter Wilds' creatures done in my style. illustrator
    uniE621 Hades fan expansion
    This was a master's project where we designed the enemies and characters of a mock expansion for Hades before it was known there was gonna be a second game. The goal was to adapt to a given style as much as possible. Interestingly enough, the character I present here got a very different take on the actual release
    uniE621 Hades fan expansion
    A follow up on the Hades characters, we had to design a stage too illustrator conceptart
    uniE621 Serpentide
    This illustration is part of a personal project that focuses on creature and environment design. The entries are set in a fantasy world in which the creatures are strange but grounded, dragons being the main focus. This approach is exposed in the illustrations that each entry gets, framing a slice the creatures' lives in their own habitats. illustrator fantasyart conceptart

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