Paolo Grosso
I am a composer, musician, and sound designer.
About
I am a composer, musician, and sound designer.
I have composed music for commercial video games, feature films, short films, and theatre productions, collaborating closely with directors and creative teams to transform their artistic visions into distinctive musical experiences.
Every project possesses a unique identity that shapes its own musical universe.
I am passionate about creating scores that help define those worlds and become inseparable from them through memorable themes, carefully crafted instrumentation, and strong musical storytelling. My goal is to strengthen the sense of immersion and emotional connection between audiences and the stories they experience.
My musical journey began long before it became my profession, through years of studying, performing, and exploring a wide range of musical traditions, followed by formal university training in composition. This diverse background has shaped a versatile compositional voice that draws from orchestral, chamber, folk, world, and contemporary music, allowing each project to develop its own unique musical language while always remaining in service of the narrative.
I have received the 2024 ACCU Award for Best Original Music for the film Una Luz Afuera and have earned several nominations, mentions, and recognitions for my work as a composer and sound designer at the Florencio Awards, Movida Joven, FONAM, SUDEI, and various national and international film festivals (Canada, Argentina, Spain, the United Kingdom, among others).
Alongside my creative work, I teach Sound Design and Audio Post-Production in the Bachelor’s Degree in Languages and Audiovisual Media at the University of the Republic (UDELAR – CURE). I have also been teaching courses and master classes of sound and music for film and theater in several public and private institutions.
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- 12 years' experience
- Joined October 2024
Languages
- Spanish; CastilianFluent
- EnglishAdvanced
Industry experience
- Media & Entertainment
- Education
- Gaming
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Work experience· 4 roles
Composed, performed, recorded, and mixed original video game music for projects including soundtrack work (multiple tracks) in collaboration with game development teams.
Sound direction and extensive post work for theater-related radio/performances and audiovisual pieces, including dialogue recording/editing, SFX editing, and mixing. Example: adaptation work for radio play content.
Contributed sound design and/or post audio for multiple short film projects, including roles spanning sound editing, dialogue editing, sound effects, recording, and mixing as part of post-production.
Education
Certifications and awards· 8
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