Creative 3D artist skilled across hard-surface modeling, sculpting, technical art, lighting, texturing, and visual effects. Motivated and detail-oriented, able to manage time and resources to deliver optimized assets for real-time applications. Experienced in 3D modeling, rigging, UV unwrapping, and texturing for game and interactive simulation workflows, collaborating with project leads and clients to maintain visual consistency and meet technical requirements.

Parash Joshi

Creative 3D artist skilled across hard-surface modeling, sculpting, technical art, lighting, texturing, and visual effects. Motivated and detail-oriented, able to manage time and resources to deliver optimized assets for real-time applications. Experienced in 3D modeling, rigging, UV unwrapping, and texturing for game and interactive simulation workflows, collaborating with project leads and clients to maintain visual consistency and meet technical requirements.

Available to hire

Creative 3D artist skilled across hard-surface modeling, sculpting, technical art, lighting, texturing, and visual effects. Motivated and detail-oriented, able to manage time and resources to deliver optimized assets for real-time applications.

Experienced in 3D modeling, rigging, UV unwrapping, and texturing for game and interactive simulation workflows, collaborating with project leads and clients to maintain visual consistency and meet technical requirements.

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Language

English
Advanced
Hindi
Advanced
Marathi (Marāṭhī)
Advanced

Work Experience

3D Artist / Researcher (Part-time) at George Brown College
April 1, 2026 - Present
Part-time role working on 3D art/research activities as part of ongoing college projects. Produced and optimized real-time assets, including modeling and preparation for interactive educational simulations.
3D Art Specialist (Contract Part-time) at George Brown College
May 1, 2025 - April 1, 2026
Part-time contract position supporting 3D asset creation and related workflows for educational/game development efforts. Focused on efficient asset optimization for performance in game engines and consistent adherence to project art direction and technical requirements.
3D Artis t (Student) at George Brown College
November 1, 2024 - May 1, 2025
Student 3D artist role supporting collaborative game/asset projects. Created 3D assets using modeling, sculpting, animation, UV unwrapping, and texturing workflows. Contributed to interactive virtual environments and character animations, following art direction and technical guidelines while optimizing topology, UV layouts, and texture maps for real-time engines.

Education

Honours Advanced Diploma / Game Art (Specialization in Modeling) at George Brown College
January 11, 2030 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Gaming, Media & Entertainment, Software & Internet