I’m Parker Glisson, a 3D Artist based in Duluth, GA, specializing in architectural visualization and real-time environments. I craft high-quality visual content and have experience translating technical drawings and design concepts into immersive, photorealistic experiences that enhance user engagement and client understanding.\n\nI collaborate cross-functionally with designers, developers, and stakeholders to deliver consistent, high-performing visual assets. I’m adept at optimizing workflows, leveraging AI-enhanced tools and emerging technologies, and using industry-standard software like Maya, Blender, Substance Painter, and Unreal Engine to streamline production and push creative boundaries. I bring a balance of technical precision, hands-on execution, and a passion for visual storytelling that elevates project quality and the overall experience.

Parker Glisson

I’m Parker Glisson, a 3D Artist based in Duluth, GA, specializing in architectural visualization and real-time environments. I craft high-quality visual content and have experience translating technical drawings and design concepts into immersive, photorealistic experiences that enhance user engagement and client understanding.\n\nI collaborate cross-functionally with designers, developers, and stakeholders to deliver consistent, high-performing visual assets. I’m adept at optimizing workflows, leveraging AI-enhanced tools and emerging technologies, and using industry-standard software like Maya, Blender, Substance Painter, and Unreal Engine to streamline production and push creative boundaries. I bring a balance of technical precision, hands-on execution, and a passion for visual storytelling that elevates project quality and the overall experience.

Available to hire

I’m Parker Glisson, a 3D Artist based in Duluth, GA, specializing in architectural visualization and real-time environments. I craft high-quality visual content and have experience translating technical drawings and design concepts into immersive, photorealistic experiences that enhance user engagement and client understanding.\n\nI collaborate cross-functionally with designers, developers, and stakeholders to deliver consistent, high-performing visual assets. I’m adept at optimizing workflows, leveraging AI-enhanced tools and emerging technologies, and using industry-standard software like Maya, Blender, Substance Painter, and Unreal Engine to streamline production and push creative boundaries. I bring a balance of technical precision, hands-on execution, and a passion for visual storytelling that elevates project quality and the overall experience.

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Language

English
Fluent

Work Experience

3D Artist at Two Side Studio
February 1, 2024 - April 1, 2024
Created high-quality photorealistic 3D renders and animations for residential developments, marketing campaigns, and client presentations, ensuring accuracy and visual impact. Translated architectural drawings and CAD files into detailed, fully realized 3D environments using industry-standard tools and workflows, ensuring consistency with project requirements. Developed immersive interactive walkthroughs and VR experiences to help clients visualize layouts, materials, and design options. Optimized lighting, materials, and assets to balance performance and visual fidelity across real-time and rendered outputs. Contributed to overall visual development by refining details and enhancing environment cohesion and realism.
3D Visualization Specialist at Immersive Homes
April 1, 2025 - April 1, 2026
Created high-quality photorealistic 3D renders and animations for residential developments, marketing campaigns, and client presentations, ensuring accuracy and visual impact. Translated architectural drawings into detailed 3D environments using industry-standard software such as Maya, Blender, Substance Painter, and Unreal Engine, and developed immersive walkthroughs/VR experiences to help clients visualize layouts, materials, and design options. Optimized lighting, materials, and assets to balance performance and visual fidelity across real-time and rendered outputs. Collaborated cross-functionally with designers, developers, and stakeholders to deliver consistent, high-performing visual assets.

Education

Bachelor of Fine Arts (BFA) at Savannah College of Art & Design
January 11, 2030 - May 29, 2026

Qualifications

Architecture Visualization
January 11, 2030 - May 29, 2026
Development For Marketing
January 11, 2030 - May 29, 2026
PBR Methodology and Lighting Techniques
January 11, 2030 - May 29, 2026
Real-time Asset Optimization
January 11, 2030 - May 29, 2026
C# For Beginners
January 11, 2030 - May 29, 2026
C++ For Beginners
January 11, 2030 - May 29, 2026

Industry Experience

Media & Entertainment, Real Estate & Construction, Software & Internet