Available to hire
Hi, I’m Patrick Callaghan Florence, a Godot game developer with hands-on experience designing and implementing gameplay systems using Godot (GDScript). I build smooth, responsive gameplay loops, robust player controllers, and scalable UI and scene architectures. I thrive on debugging real-time systems, optimizing performance, and collaborating with remote teams to ship polished experiences.
My work spans Linux-based deployments, containerized workflows, and writing clean, maintainable code. I’m passionate about continuous improvement of tooling and performance, and I love turning ideas into playable, engaging games.
Skills
Language
English
Fluent
Work Experience
Application Support & Testing at GateKeeper
January 1, 2025 - PresentTroubleshot and resolved complex technical issues across authentication, APIs, and deployments. Built automated test coverage and validated fixes to improve system reliability. Collaborated with distributed teams in a remote environment to support production systems, and participated in debugging workflows, issue tracking, and release validation processes.
Freelance Developer & Systems Support at Self-Employed (Freelance)
January 1, 2023 - PresentBuilt and maintained real-time applications with a focus on performance and reliability. Managed Linux-based environments, containerized deployments, and system configurations. Applied structured problem-solving to diagnose and resolve system and application-level issues. Delivered clean, maintainable solutions across multiple projects and environments.
Education
Diploma at Nova Scotia Community College (NSCC)
January 11, 2030 - January 1, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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