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Patrick Callaghan Florence

Available to hire

Hi, I'm Patrick Callaghan Florence, a Godot game developer with hands-on experience designing and implementing gameplay systems using Godot (GDScript).

About

Hi, I’m Patrick Callaghan Florence, a Godot game developer with hands-on experience designing and implementing gameplay systems using Godot (GDScript). I build smooth, responsive gameplay loops, robust player controllers, and scalable UI and scene architectures. I thrive on debugging real-time systems, optimizing performance, and collaborating with remote teams to ship polished experiences.

My work spans Linux-based deployments, containerized workflows, and writing clean, maintainable code. I’m passionate about continuous improvement of tooling and performance, and I love turning ideas into playable, engaging games.

  • 3 years' experience
  • Joined March 2026

Languages

  • EnglishFluent

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience

Application Support & Testing · GateKeeperJan 2025 – Present · 1 yr 11 mos

Troubleshot and resolved complex technical issues across authentication, APIs, and deployments. Built automated test coverage and validated fixes to improve system reliability. Collaborated with distributed teams in a remote environment to support production systems, and participated in debugging workflows, issue tracking, and release validation processes.

Freelance Developer & Systems Support · Self-Employed (Freelance)Jan 2023 – Present · 3 yrs 11 mos

Built and maintained real-time applications with a focus on performance and reliability. Managed Linux-based environments, containerized deployments, and system configurations. Applied structured problem-solving to diagnose and resolve system and application-level issues. Delivered clean, maintainable solutions across multiple projects and environments.

Education

Diploma · Nova Scotia Community College (NSCC)2030 – 2025

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