Available to hire
My name is Patrick Lima, I have a good background with AAA productions. I´ve worked for Microsoft Flight Simulator, Epic Games, and Upland
You can see some of my work here: Website not available. Sign in: https://www.twine.net/signup
Experience Level
Language
Portuguese
Fluent
English
Fluent
Spanish; Castilian
Beginner
French
Beginner
Work Experience
3D Buildings Artist at Aerosoft
March 1, 2024 - Present3D buildings creation following strict real world references; responsible for the Terminals 1 and 2 of Frankfurt; creating materials; modeling, UV, bake, PBR textures; creating all LODs by hand; mixing unique atlas and trim textures for efficient UV space usage; leading a small team delivering assets for the Frankfurt Airport.
Lead 3D Artist at 1518 Studios Inc.
June 1, 2022 - April 1, 2024Creating AAA models for Quixel Megascans; cleaning scans in ZBrush, baking in high quality; texturing with micro details; technical lead responsible for QA of props and models for brands such as Nike, Gucci, Ralph Lauren for integration in Snap Inc system with high quality while respecting AR optimization constraints; team lead for feedback and documentation initiatives.
3D Structure Artist at UplandMe Inc.
May 1, 2022 - May 1, 2025Modeling, UV, baking and texturing buildings and props; technical lead for QA revision on other artists' models; responsible artist for events such as FC Porto and NFLA; creating modular systems for quick variation of textures; creating and implementing new documentation rules for LODs; project management using ClickUp.
3D/UE Generalist Artist at 3D CityScapes
January 1, 2022 - June 1, 2022Creating architectural visualizations and props for fully interactive environments; modeling props and environments; creating functional road systems; texturing with PBR rules; setting up assets and meshes within Unreal Engine 4 and 5; migrating UE4 projects to work with Unreal Engine 5, respecting Nanite and Lumen rules; project management using ClickUp.
3D Artist at Gaya Simulations
March 1, 2021 - March 1, 20223D buildings creation following strict real world references; dealing with low amount of polycount and texture set for huge unique assets; World Update of the Game; modeling, UV, Bake, PBR Texture; creating all LODs by hand; mixing unique atlas and trim textures in assets for UV space efficiency; cleaning up airport vehicles; project management using Monday.
3D/UE Generalist | Project Manager at ZOAN
August 1, 2020 - March 1, 20213D assets creation for several environments; modeling, UV, Bake, PBR texturing; VFX particles in Unreal Engine 4; topology optimization for a streaming live show; managing two teams across timezones; watching recordings to ensure video footage would work with high quality in Unreal environments; worked with NightWish on the event.
Props Artist at Unbelievable Gameworks
June 1, 2020 - October 1, 20203D assets creation; modeling, UV, Bake, PBR Texturing, Rendering; topology optimization for mobile game; game-ready props.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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