I'm Pau Zaldúa Egea, a 3D Artist and Visualizer based in Palma, Spain. I specialize in asset and environment development for video games, architecture, and 3D printing, with hands-on experience in Maya, Blender, Mudbox, and real-time engines like Unreal Engine and Twinmotion. I love turning concept art into photoreal renders and textured 3D models, balancing performance and fidelity. Currently I work as a 3D Visualizer for Harlis Plus Partners Arquitectos SLP, delivering end-to-end visualization projects, from blueprinting to high-quality final renders. I thrive on solving complex data challenges, such as processing point clouds and BIM workflows, and I’m always eager to learn new tools and techniques in the digital and interactive industries.

Pau Zaldúa Egea

I'm Pau Zaldúa Egea, a 3D Artist and Visualizer based in Palma, Spain. I specialize in asset and environment development for video games, architecture, and 3D printing, with hands-on experience in Maya, Blender, Mudbox, and real-time engines like Unreal Engine and Twinmotion. I love turning concept art into photoreal renders and textured 3D models, balancing performance and fidelity. Currently I work as a 3D Visualizer for Harlis Plus Partners Arquitectos SLP, delivering end-to-end visualization projects, from blueprinting to high-quality final renders. I thrive on solving complex data challenges, such as processing point clouds and BIM workflows, and I’m always eager to learn new tools and techniques in the digital and interactive industries.

Available to hire

I’m Pau Zaldúa Egea, a 3D Artist and Visualizer based in Palma, Spain. I specialize in asset and environment development for video games, architecture, and 3D printing, with hands-on experience in Maya, Blender, Mudbox, and real-time engines like Unreal Engine and Twinmotion. I love turning concept art into photoreal renders and textured 3D models, balancing performance and fidelity.

Currently I work as a 3D Visualizer for Harlis Plus Partners Arquitectos SLP, delivering end-to-end visualization projects, from blueprinting to high-quality final renders. I thrive on solving complex data challenges, such as processing point clouds and BIM workflows, and I’m always eager to learn new tools and techniques in the digital and interactive industries.

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Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

3D Artist | Generalist & Specialist en Entornos Interactivos
January 1, 2018 - December 31, 2020
Desarrollo de activos y entornos para videojuegos, arquitectura e impresión 3D; procesamiento de datos BIM y escaneado láser; modelado y texturizado con PBR; implementación en Unreal Engine y flujo de trabajo de producción.
3D Artist
January 1, 2010 - December 31, 2016
3D modeling of characters and assets (aircraft). Texturing and lighting for project presentations.
3D Artist
January 1, 2016 - December 31, 2018
3D modeling for 3D printing (point clouds). Preparation of models for BIM/3D with accurate representations; processing of laser-scanned data.
3D Artist / Interactive Environments Specialist
January 1, 2018 - December 31, 2020
Asset and interactive environment development for games and immersive projects. Lighting, PBR materials, and rendering for high-quality final imagery; interpretation of 2D plans to CAD 3D; Unreal Engine integration.
3D Visualizer & Architectural Visualization Specialist at Harlis Plus Partners Arquitectos SL
January 1, 2021 - Present
Architectural visualization, BIM workflows, point cloud processing, and photoreal rendering for client presentations.
3D Animator & Generalist Modeling & Sculpting at Ninja Games
January 1, 2020 - December 31, 2020
Character and asset modeling, texturing, and animation; real-time engine work (Unreal Engine, Twinmotion).
Cashier Assistant at BeGreen Healthy Food
January 1, 2017 - December 31, 2017
Customer service, cash handling, and daily operations support.
Car Driver at Wiber Renta Car
January 1, 2018 - December 31, 2019
Vehicle delivery and customer service for rental fleet.

Education

Técnico Superior en Animación 3D, Juegos y Entornos Interactivos at IES Emili Darder / Sagrat Cor
January 11, 2030 - February 16, 2026

Qualifications

Técnico Superior en Animación 3D, Juegos y Entornos Interactivos
January 1, 2010 - December 31, 2016
Educación Secundaria Obligatoria
January 11, 2030 - February 16, 2026
Unreal Engine
January 11, 2030 - February 16, 2026
Point Cloud Processing / BIM Modeling
January 11, 2030 - February 16, 2026
PBR Materials and Lighting
January 11, 2030 - February 16, 2026
3D Scanning / Laser Scan Data Processing
January 11, 2030 - February 16, 2026
Autodesk Maya
January 11, 2030 - February 16, 2026
Técnico Superior en Animación 3D, Juegos y Entornos Interactivos
January 1, 2010 - December 31, 2016
Programa de Formación en 3D Art / Asset & Environment Development
January 1, 2016 - December 31, 2018
3D Artist specialization for video games, architecture and 3D printing
January 1, 2018 - December 31, 2020

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Education, Professional Services, Real Estate & Construction