I’m Pau Zaldúa, a 3D artist and generalist specializing in interactive environments, real-time rendering, and architectural visualization. I translate 2D plans into accurate 3D volumes, build and texture detailed assets, and create photoreal materials and lighting setups for high-quality project presentations. I also work on character and asset modeling for real-time engines, focusing on clean production pipelines and resource optimization.
In my recent work, I’ve been producing visualization and asset work using tools like Blender, Unreal Engine, Twinmotion, and Archicad (BIM), with PBR texturing in Substance 3D Painter and rendering/compositing in After Effects and Premiere Pro. I enjoy end-to-end project execution—from technical blueprints and point-cloud reconstruction to environment design, integration, and final post-production—so deliverables look great and hold up in real production workflows.
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