I’m Pau Zaldúa Egea, a 3D Artist and Visualizer based in Palma, Spain. I specialize in asset and environment development for video games, architecture, and 3D printing, with hands-on experience in Maya, Blender, Mudbox, and real-time engines like Unreal Engine and Twinmotion. I love turning concept art into photoreal renders and textured 3D models, balancing performance and fidelity.
Currently I work as a 3D Visualizer for Harlis Plus Partners Arquitectos SLP, delivering end-to-end visualization projects, from blueprinting to high-quality final renders. I thrive on solving complex data challenges, such as processing point clouds and BIM workflows, and I’m always eager to learn new tools and techniques in the digital and interactive industries.
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