I’m Pau Zaldúa, a 3D artist and generalist specializing in interactive environments, real-time rendering, and architectural visualization. I translate 2D plans into accurate 3D volumes, build and texture detailed assets, and create photoreal materials and lighting setups for high-quality project presentations. I also work on character and asset modeling for real-time engines, focusing on clean production pipelines and resource optimization. In my recent work, I’ve been producing visualization and asset work using tools like Blender, Unreal Engine, Twinmotion, and Archicad (BIM), with PBR texturing in Substance 3D Painter and rendering/compositing in After Effects and Premiere Pro. I enjoy end-to-end project execution—from technical blueprints and point-cloud reconstruction to environment design, integration, and final post-production—so deliverables look great and hold up in real production workflows.…

Pau Zaldua Egea

I’m Pau Zaldúa, a 3D artist and generalist specializing in interactive environments, real-time rendering, and architectural visualization. I translate 2D plans into accurate 3D volumes, build and texture detailed assets, and create photoreal materials and lighting setups for high-quality project presentations. I also work on character and asset modeling for real-time engines, focusing on clean production pipelines and resource optimization. In my recent work, I’ve been producing visualization and asset work using tools like Blender, Unreal Engine, Twinmotion, and Archicad (BIM), with PBR texturing in Substance 3D Painter and rendering/compositing in After Effects and Premiere Pro. I enjoy end-to-end project execution—from technical blueprints and point-cloud reconstruction to environment design, integration, and final post-production—so deliverables look great and hold up in real production workflows.…

Available to hire

I’m Pau Zaldúa, a 3D artist and generalist specializing in interactive environments, real-time rendering, and architectural visualization. I translate 2D plans into accurate 3D volumes, build and texture detailed assets, and create photoreal materials and lighting setups for high-quality project presentations. I also work on character and asset modeling for real-time engines, focusing on clean production pipelines and resource optimization.

In my recent work, I’ve been producing visualization and asset work using tools like Blender, Unreal Engine, Twinmotion, and Archicad (BIM), with PBR texturing in Substance 3D Painter and rendering/compositing in After Effects and Premiere Pro. I enjoy end-to-end project execution—from technical blueprints and point-cloud reconstruction to environment design, integration, and final post-production—so deliverables look great and hold up in real production workflows.

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Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

3D Artist | Generalist & Interactive Environments Specialist at H. Plus Partners Arquitectos Slp.
January 1, 2021 - Present
Delivered 3D visualization work for architectural/real-world environments with an emphasis on accurate modeling, PBR materials, lighting, and presentation-ready renders. Covered environment design and integration in specific geographic/lighting contexts, supporting interactive/real-time workflows and post-production finishing for final visuals.
3D Visualizer & ArchViz at Arqvitectos SLp.
January 1, 2021 - Present
Produced architectural visualizations and 3D assets with a focus on accuracy and realistic presentation. Worked with visualization pipelines and digital asset creation for architecture-related projects.
3D Visualizer & Arch Viz Specialist at Harlis Plus Partners Arquitectos SLP
January 1, 2021 - Present
End-to-end visualization projects for architecture; 3D modeling of existing structures and real-world environments; point cloud processing; lighting, texturing, and environment integration; BIM/3D modeling.
3D Visualizer & Architectural Visualization Specialist at Harlis Plus Partners Arquitectos SL
January 1, 2021 - Present
Architectural visualization, BIM workflows, point cloud processing, and photoreal rendering for client presentations.
3D Animator & Generalist at Ninju Games 3D
January 1, 2020 - Present
Worked on 3D animation and generalist production tasks. Contributed to modeling, animation, and asset creation workflows for interactive/video production needs.
3D Animator & Generalist Modeling & Sculpting at Ninja Games
January 1, 2020 - December 31, 2020
Character and asset modeling, texturing, and animation; real-time engine work (Unreal Engine, Twinmotion).
Car Driver (Uber Rent a Car Driver) at Uber Rent a Car
January 1, 2018 - January 1, 2019
Performed driving duties as part of the car rental operation.
Dispatcher / Administrative Support at Additional Experience (various roles listed)
January 1, 2018 - January 1, 2019
Supported logistics and administrative tasks including order management, labeling, cash handling, and related workflow coordination. Also included hardware/network related responsibilities as part of technical support experience.
Technical Support / Computer & Network Technician at Sagrats Cor i E S Emili Darder
January 1, 2018 - January 1, 2019
Worked as a technician in computer systems and networks, supporting hardware maintenance, network configuration, and related technical upkeep. Also handled operational logistics such as passenger transport and luggage organization as needed.
Car Driver / Equipment / Driver at Wiber Renta Car
January 1, 2018 - January 1, 2019
Handled driving responsibilities for rental car operations.
Technical Support / Technician (IT & 3D-related) at Sagra t Cor i ES Emili Darder / Lada t Studios
January 1, 2018 - January 1, 2019
Provided technical support including hardware maintenance and network configuration, along with order management, label design, and cash handling.
Driver at Wiber Rent a Car
January 1, 2018 - December 31, 2019
Vehicle delivery and customer assistance.
Car Driver at Wiber Renta Car
January 1, 2018 - December 31, 2019
Vehicle delivery and customer service for rental fleet.
3D Artist / Interactive Environments Specialist
January 1, 2018 - December 31, 2020
Asset and interactive environment development for games and immersive projects. Lighting, PBR materials, and rendering for high-quality final imagery; interpretation of 2D plans to CAD 3D; Unreal Engine integration.
3D Artist | Generalist & Specialist en Entornos Interactivos
January 1, 2018 - December 31, 2020
Desarrollo de activos y entornos para videojuegos, arquitectura e impresión 3D; procesamiento de datos BIM y escaneado láser; modelado y texturizado con PBR; implementación en Unreal Engine y flujo de trabajo de producción.
Cashier Assistant at Green Healthy Food
January 1, 2017 - January 1, 2018
Handled cashier assistant responsibilities, including basic customer service and cash-related administrative support.
3D / Technical Technician (role referenced in resume) at Anselm Turmeda
January 1, 2017 - January 1, 2018
Provided technical and computer-related support as referenced in the resume timeline, contributing to maintenance and system assistance tasks.
Cashier Assistant at Be Green Healthy Food
January 1, 2017 - December 31, 2017
Assisted with cashier operations and customer-facing support tasks.
Technician (3D & post-production oriented) at Anselm Turmeda ITT
January 1, 2017 - January 1, 2018
Supported technical tasks in an educational/workshop environment related to 3D production and general technician duties.
Cashier Assistant at BeGreen Healthy Food
January 1, 2017 - December 31, 2017
Customer service, cash handling, and daily operations support.
3D Artist
January 1, 2016 - December 31, 2018
3D modeling for 3D printing (point clouds). Preparation of models for BIM/3D with accurate representations; processing of laser-scanned data.
3D Artist
January 1, 2010 - December 31, 2016
3D modeling of characters and assets (aircraft). Texturing and lighting for project presentations.

Education

Técnico Superior en Animación 3D, Juegos y Entornos Interactivos at IES Emili Darder / Sagrat Cor
January 11, 2030 - February 16, 2026
at Sagrat Cor i ES Emili Darder Ladat Studios
January 1, 2010 - January 1, 2016

Qualifications

Técnico Superior en Animación 3D, Juegos y Entornos Interactivos
January 1, 2010 - December 31, 2016
Educación Secundaria Obligatoria
January 11, 2030 - February 16, 2026
Unreal Engine
January 11, 2030 - February 16, 2026
Point Cloud Processing / BIM Modeling
January 11, 2030 - February 16, 2026
PBR Materials and Lighting
January 11, 2030 - February 16, 2026
3D Scanning / Laser Scan Data Processing
January 11, 2030 - February 16, 2026
Autodesk Maya
January 11, 2030 - February 16, 2026
Técnico Superior en Animación 3D, Juegos y Entornos Interactivos
January 1, 2010 - December 31, 2016
Programa de Formación en 3D Art / Asset & Environment Development
January 1, 2016 - December 31, 2018
3D Artist specialization for video games, architecture and 3D printing
January 1, 2018 - December 31, 2020
Technician in Microcomputer Systems and Networks; Higher Technician in 3D Animation, Games and Interactive Environments
January 1, 2016 - January 1, 2018

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Education, Professional Services, Real Estate & Construction, Manufacturing, Computers & Electronics, Transportation & Logistics