3D Artist with over 4 years of professional experience, specializing in environment creation and technical assets (Hard-surface). My background as an IT Technician allows me to approach every project with an optimization-first mindset, perfect for real-time workflows in Unreal Engine (Lumen/Path Tracing). Having worked extensively in technical visualization and point cloud processing, I bring extreme rigor to detail and structural scale. I am a sincere and dedicated freelancer looking to apply my technical expertise to creative animation and film projects.

Pau Zaldua Egea

3D Artist with over 4 years of professional experience, specializing in environment creation and technical assets (Hard-surface). My background as an IT Technician allows me to approach every project with an optimization-first mindset, perfect for real-time workflows in Unreal Engine (Lumen/Path Tracing). Having worked extensively in technical visualization and point cloud processing, I bring extreme rigor to detail and structural scale. I am a sincere and dedicated freelancer looking to apply my technical expertise to creative animation and film projects.

Available to hire

3D Artist with over 4 years of professional experience, specializing in environment creation and technical assets (Hard-surface). My background as an IT Technician allows me to approach every project with an optimization-first mindset, perfect for real-time workflows in Unreal Engine (Lumen/Path Tracing). Having worked extensively in technical visualization and point cloud processing, I bring extreme rigor to detail and structural scale. I am a sincere and dedicated freelancer looking to apply my technical expertise to creative animation and film projects.

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Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

3D Artist | Generalist & Specialist en Entornos Interactivos
January 1, 2018 - December 31, 2020
Desarrollo de activos y entornos para videojuegos, arquitectura e impresión 3D; procesamiento de datos BIM y escaneado láser; modelado y texturizado con PBR; implementación en Unreal Engine y flujo de trabajo de producción.
3D Artist
January 1, 2010 - December 31, 2016
3D modeling of characters and assets (aircraft). Texturing and lighting for project presentations.
3D Artist
January 1, 2016 - December 31, 2018
3D modeling for 3D printing (point clouds). Preparation of models for BIM/3D with accurate representations; processing of laser-scanned data.
3D Artist / Interactive Environments Specialist
January 1, 2018 - December 31, 2020
Asset and interactive environment development for games and immersive projects. Lighting, PBR materials, and rendering for high-quality final imagery; interpretation of 2D plans to CAD 3D; Unreal Engine integration.
3D Visualizer & Architectural Visualization Specialist at Harlis Plus Partners Arquitectos SL
January 1, 2021 - Present
Architectural visualization, BIM workflows, point cloud processing, and photoreal rendering for client presentations.
3D Animator & Generalist Modeling & Sculpting at Ninja Games
January 1, 2020 - December 31, 2020
Character and asset modeling, texturing, and animation; real-time engine work (Unreal Engine, Twinmotion).
Cashier Assistant at BeGreen Healthy Food
January 1, 2017 - December 31, 2017
Customer service, cash handling, and daily operations support.
Car Driver at Wiber Renta Car
January 1, 2018 - December 31, 2019
Vehicle delivery and customer service for rental fleet.
3D Visualizer & Arch Viz Specialist at Harlis Plus Partners Arquitectos SLP
January 1, 2021 - Present
End-to-end visualization projects for architecture; 3D modeling of existing structures and real-world environments; point cloud processing; lighting, texturing, and environment integration; BIM/3D modeling.
Driver at Wiber Rent a Car
January 1, 2018 - December 31, 2019
Vehicle delivery and customer assistance.

Education

Técnico Superior en Animación 3D, Juegos y Entornos Interactivos at IES Emili Darder / Sagrat Cor
January 11, 2030 - February 16, 2026

Qualifications

Técnico Superior en Animación 3D, Juegos y Entornos Interactivos
January 1, 2010 - December 31, 2016
Educación Secundaria Obligatoria
January 11, 2030 - February 16, 2026
Unreal Engine
January 11, 2030 - February 16, 2026
Point Cloud Processing / BIM Modeling
January 11, 2030 - February 16, 2026
PBR Materials and Lighting
January 11, 2030 - February 16, 2026
3D Scanning / Laser Scan Data Processing
January 11, 2030 - February 16, 2026
Autodesk Maya
January 11, 2030 - February 16, 2026
Técnico Superior en Animación 3D, Juegos y Entornos Interactivos
January 1, 2010 - December 31, 2016
Programa de Formación en 3D Art / Asset & Environment Development
January 1, 2016 - December 31, 2018
3D Artist specialization for video games, architecture and 3D printing
January 1, 2018 - December 31, 2020

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Education, Professional Services, Real Estate & Construction, Manufacturing