I'm a Melbourne-based artist and designer with over 15 years of hands-on experience in game development and interactive media. I thrive on crafting compelling 3D assets, from modelling and texturing to rigging and animation, and I love turning creative ideas into polished visuals. In roles ranging from Art Director and Senior Artist to lead designer and tools/pipeline developer, I've built and led teams, created pipelines, and collaborated across disciplines. I'm excited to bring these skills to new challenges, including UE5 game development and cross-platform projects.

Paul Court

I'm a Melbourne-based artist and designer with over 15 years of hands-on experience in game development and interactive media. I thrive on crafting compelling 3D assets, from modelling and texturing to rigging and animation, and I love turning creative ideas into polished visuals. In roles ranging from Art Director and Senior Artist to lead designer and tools/pipeline developer, I've built and led teams, created pipelines, and collaborated across disciplines. I'm excited to bring these skills to new challenges, including UE5 game development and cross-platform projects.

Available to hire

I’m a Melbourne-based artist and designer with over 15 years of hands-on experience in game development and interactive media. I thrive on crafting compelling 3D assets, from modelling and texturing to rigging and animation, and I love turning creative ideas into polished visuals.

In roles ranging from Art Director and Senior Artist to lead designer and tools/pipeline developer, I’ve built and led teams, created pipelines, and collaborated across disciplines. I’m excited to bring these skills to new challenges, including UE5 game development and cross-platform projects.

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Language

English
Fluent

Work Experience

3D Generalist at Veve Digital Collectibles and Comics
April 10, 2025 - November 13, 2025
Model, texture, rig and animate 3D assets for collectibles; develop and integrate assets within pipelines and Unity.
Art Director / Senior Lead Artist at Tantalus Media
January 1, 2025 - January 1, 2025
Over 16 years, fulfilled a range of roles including Artist, Team Manager, Level Designer and Tools & Pipeline Developer. Worked on multiple SKUs across platforms (Gear VR, Oculus Rift, CV1) and led art direction and production pipelines. Planned to explore Unreal Engine 5; prepared for newer projects.
Art Director / Senior Lead Artist at Tantalus Media
January 1, 2009 - January 1, 2025
Fulfilled multiple roles including Artist, Team Manager, Level Designer and Tools & Pipeline Dev; contributed to various SKUs and platforms (Gear VR, Oculus Rift, CV1); involved in art direction, design and pipeline improvements.
Instructor at SAE / Qantm College
January 1, 2004 - January 1, 2008
Teaching and managing classes of up to 25 students, leading group projects, developing course content, designing and grading assessments, and coordinating with campuses nationwide and internationally.

Education

Diploma of Animation at SAE / CGC / Qantm College
January 1, 2002 - January 1, 2003
Diploma of Animation at SAE / Qantm College
January 1, 2004 - January 1, 2008
Diploma of Animation at SAE / CGC / Qantm College
January 1, 2002 - December 31, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet