Hello, I'm Paul, a Game Designer graduating from ISART Digital Montreal, specializing in Combat Design and System Design. A huge fan of RPGs, strategy games, and all kinds of fantasy worlds, I create games that I love in order to make others love them too. What I enjoy most in games is having choices. There's nothing more immersive than being able to play the way you want. It's something I value deeply in my designs.

Paul Guehl

Hello, I'm Paul, a Game Designer graduating from ISART Digital Montreal, specializing in Combat Design and System Design. A huge fan of RPGs, strategy games, and all kinds of fantasy worlds, I create games that I love in order to make others love them too. What I enjoy most in games is having choices. There's nothing more immersive than being able to play the way you want. It's something I value deeply in my designs.

Available to hire

Hello, I’m Paul, a Game Designer graduating from ISART Digital Montreal, specializing in Combat Design and System Design.

A huge fan of RPGs, strategy games, and all kinds of fantasy worlds, I create games that I love in order to make others love them too. What I enjoy most in games is having choices. There’s nothing more immersive than being able to play the way you want. It’s something I value deeply in my designs.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate

Language

French
Fluent
English
Intermediate

Work Experience

Combat Designer at Flyos Games, Montréal
September 1, 2025 - December 1, 2025
Combat Design production on the project WEREWOLF : The Apocalypse - Retaliation
Combat Designer at Flyos Games, Montréal
January 1, 2024 - June 1, 2024
Creation of a turn-based combat system for an unannounced video game project.
Combat Designer at Flyos Games, Montréal
September 1, 2024 - March 1, 2025
Combat Design / Balancing on the project WEREWOLF : The Apocalypse - Retaliation
Game Designer / UI Designer at Les Créations Guerres et Quêtes, Montréal
January 1, 2023 - May 1, 2023
Design of an online role-playing game platform
Cooperative Combat Designer at Wires and Whiskers
September 1, 2024 - July 1, 2025
Cooperative fighting game created with Unreal Engine 5; Team of 12 persons - Combat Design / 3Cs
Combat Design / Narrative Design at The Eternal City
September 1, 2023 - July 1, 2024
Development of a tiny open-world RPG game on Unreal Engine 5 / Divinity Engine 2; Combat Design, Level Design, Narrative Design

Education

AEC at Isart Digital Montréal
January 1, 2021 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet