I’m Pavle Kircanski, a professional composer and sound designer with over a decade of experience creating music, guitar/MIDI productions, and production-ready mixes. I compose short music sequences across genres like Ethno/Ambient, Ethno/Ska, Modern Metal/Flamenco, Hip Hop, Lo-Fi Hip Hop, Synthwave, and Chip Tune, and I build cohesive soundscapes through careful MIDI programming, arranging, mixing, and mastering.

Pavle Kircanski

I’m Pavle Kircanski, a professional composer and sound designer with over a decade of experience creating music, guitar/MIDI productions, and production-ready mixes. I compose short music sequences across genres like Ethno/Ambient, Ethno/Ska, Modern Metal/Flamenco, Hip Hop, Lo-Fi Hip Hop, Synthwave, and Chip Tune, and I build cohesive soundscapes through careful MIDI programming, arranging, mixing, and mastering.

Available to hire

I’m Pavle Kircanski, a professional composer and sound designer with over a decade of experience creating music, guitar/MIDI productions, and production-ready mixes. I compose short music sequences across genres like Ethno/Ambient, Ethno/Ska, Modern Metal/Flamenco, Hip Hop, Lo-Fi Hip Hop, Synthwave, and Chip Tune, and I build cohesive soundscapes through careful MIDI programming, arranging, mixing, and mastering.

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Language

Serbian
Fluent
English
Fluent

Work Experience

Composer / Sound Designer (Solanasum Composer) at LinkedIn project (Solanasum)
July 1, 2026 - Present
Composed short music sequences across Ethno/Ambient and Ethno/Ska, recorded and arranged guitar parts, programmed MIDI for multiple VST instruments (virtual drums, bass, multiple synths, flutes, trumpets, horns), and arranged virtual instruments into full sequences. Mixed complete arrangements using audio plugins and balance-focused adjustments, ensured smooth and subtle transitions between sections, then mastered the full set using a plugin chain for a polished, industry-standard final product. Also designed supportive SFX/win-style audio through sampling, layering, texturing, and plugin processing.
Composer / Sound Designer at LinkedIn - Pavle Kirićanski SOLANA SUMMIT Composer
July 1, 2026 - July 1, 2026
Composed short music sequences for SOLANA SUMMIT in multiple genres (Ethno Ambient and Ethno Ska). Recorded and arranged guitar tracks, programmed MIDI for various virtual instruments (virtual drums, bass, multiple synths, flutes, trumpets, horns), and arranged virtual instruments into music sequences. Mixed full arrangements with audio plugins to achieve a balanced, cohesive sound and ensured smooth, subtle transitions between sequences. Mastered the full set using an audio mastering chain for a polished, industry-standard final product.
Composer / Sound Designer at LinkedIn projects (SOLANASUM / VOLC)
July 1, 2026 - Present
Composed short music sequences for multiple genres (Ethno Ambient, Ethno Ska). Produced MIDI programming for a range of VST instruments including virtual drums, bass, multiple synths, flutes, trumpets, and horns. Arranged virtual instruments into complete sequences, mixed full arrangements with audio plugins and balancing, and ensured smooth, subtle transitions by adding cohesion (“glue”) to the soundscape. Mastered final music output using an industry-standard mastering plugin chain to deliver a polished end product.
Composer / Sound Designer (GoSushi Composer) at LinkedIn project (GoSushi)
June 1, 2026 - Present
Composed short music sequences in the Chip Tune genre with MIDI programming for multiple VST instruments including virtual drums, bass, and multiple synths. Arranged instruments into music sequences, mixed full arrangements with plugin-based balancing and cohesion, and mastered the complete set using an industry-standard mastering plugin chain for a polished final product. Applied sampling, layering, and texturing techniques for SFX/win-style audio.
Composer / Sound Designer at LinkedIn - SOLANA SUMMIT - GOUSHI (Comp./Sound Design)
June 1, 2026 - June 1, 2026
Composed short music sequences in the genre Chip tune. Programmed MIDI for virtual instruments (virtual drums, bass, multiple synths), arranged instruments into music sequences, mixed full arrangements with plugins for balance and cohesion, and created smooth transitions for a more connected soundscape. Mastered the full music set with an industry-standard mastering plugin chain to deliver a polished final product.
Composer / Sound Designer (Superteam Balkan) at LinkedIn project (Superteam Balkan)
May 1, 2026 - Present
Composed short Chip Tune sequences and programmed MIDI for virtual drums, bass, and multiple synths. Arranged virtual instruments into complete sequences, produced cohesive mixes with plugin processing, and mastered the music using a polished mastering plugin chain. Designed game SFX using sampling, manipulation, layering, and texturing to fit the gameplay soundscape.
Composer / Sound Designer at LinkedIn - SUPERTE/GOUSHI Balkan
May 1, 2026 - May 1, 2026
Composed short music sequences in the Chip tune genre. Programmed MIDI for virtual instruments (virtual drums, bass, multiple synths), arranged instruments into music sequences, mixed full arrangements with audio plugins for a balanced and cohesive sound, and mastered the music sequences with an industry-standard mastering plugin chain for a polished final output.
Composer / Sound Designer at LinkedIn projects (GOUSHI / BALKAN)
May 1, 2026 - Present
Composed short music sequences in the Chip tune genre with MIDI programming for VST instruments such as virtual drums, bass, and multiple synths. Built complete arrangements, mixed them with plugins for balanced and cohesive sound, and applied a mastering plugin chain for a polished, industry-standard final product.
Composer / Sound Designer at Rise of the Gore Cats
May 2, 2025 - Present
Composer and sound designer for the Rise of the Gore Cats trailer. Created short music sequences across Nu Metal, ChipTune, and Jazz Noir; recorded and arranged guitar tracks; MIDI programming for VST instruments; arranged virtual instruments into cohesive music sequences; mixed and mastered the final tracks for a polished trailer soundtrack; designed game audio elements including weapon sounds and ambience for the trailer.
Sound Designer (Video Game audio) at Rise of the GORECATS / LinkedIn project (game audio work)
May 1, 2025 - Present
Designed a variety of in-game sounds including multiple weapon sounds, reload sounds, bullet hits (body/head/metal/wall/glass), and ricochet sounds. Designed and processed main character voice elements (lines, grunts, laughs, running, getting hit, and being killed) via vocal recording, sampling manipulation, layering, texturing, and audio plugin processing. Designed enemy voice sets (screams, laughs, hits, explosions, running, grunting), created smooth audio transitions for start menu to gameplay and gameplay to gun shop, and produced UI sound design for Start Menu and Gun Shop. Designed city ambience and composed and mixed game music (main gameplay, start menu, and gun shop). Also recorded and arranged guitar tracks, programmed MIDI for synth/drum/bass arrangements, mixed full arrangements with plugins, and mastered sets for final delivery.
Composer / Sound Designer (Rise of the GORECATS trailer) at LinkedIn project (Rise of the Gorecats)
May 1, 2025 - Present
Composed short music sequences for a trailer in the NUM Metal/Chip Tune and Jazz Noir styles. Recorded and arranged guitar tracks, programmed MIDI for multiple VST instruments (virtual drums, bass, multiple synths), built arrangements, mixed with plugin-based balancing and cohesion, and mastered the final sequence set using an industry-standard mastering chain. Focused on smooth transitions and added sonic glue across sections.
Composer / Sound Designer at LinkedIn - RISE OF THE GOREGACATS (Trailer)
May 1, 2025 - May 1, 2025
Composed short music sequences in Numb metal/Chiptune and Jazz Noir. Recorded and arranged guitar tracks, programmed MIDI for virtual instruments (virtual drums, bass, multiple synths), arranged instruments into music sequences, and mixed full arrangements with plugins for balance and cohesion. Ensured smooth, subtle transitions between sequences. Mastered the full set with a mastering plugin chain for a polished, industry-standard final product.
Game Audio Designer (Composer / Sound Designer) at Video game projects
May 1, 2025 - Present
Designed multiple in-game sound sets including weapon sounds (6 types), reload sounds (6 types), bullet hits (body/head/metal/wall/glass), and ricochet sounds. Designed main character and enemy voices using vocal recording, sampling manipulation, layering, and texturing; implemented smooth sound transitions for start menu to gameplay and gameplay to gun shop. Designed start menu and gun shop UI sound concepts, city ambience, and composed gameplay and menu music. Recorded and arranged guitar parts when needed and programmed MIDI for VST instruments; handled mixing and separate mastering where required; ensured asset leveling and balancing for a smooth, fluid game audio experience.
Composer / Sound Designer at LinkedIn projects (RISE OF THE GORECATS / TRAILER)
May 1, 2025 - Present
Composed short trailer music sequences in genres including NUM Metal / Chiptune and Jazz. Recorded and arranged guitar tracks, programmed MIDI for VST instruments (virtual drums, bass, multiple synths), arranged instruments into sequences, and produced full mixes with plugins. Delivered a mastered final set using an industry-standard mastering chain and ensured cohesive transitions across sections.
Composer / Sound Designer at Rise of the Gorecats
May 1, 2025 - October 27, 2025
Successfully composing short music sequences in Nu metal/ Hip Hop and Jazz Noir genres for trailer; recording and arranging guitar tracks; MIDI programming for various VST instruments; arranging virtual instruments into music sequences; mixing full arrangements and applying audio plugins for balanced, cohesive sound; mastering the entire set to a polished final product.
Composer / Sound Designer (SCUM SLIMES NFT Project) at SCUM SLIMES NFT Project
June 1, 2023 - June 1, 2023
Composed music sequences in Modern Metal/Flamenco, recorded and arranged guitar parts, programmed MIDI for multiple VST instruments (virtual drums, bass), and arranged instruments into the full composition. Mixed complete arrangements using audio plugins for balance and cohesion, and mastered the final sequence with an industry-standard mastering plugin chain.
Composer / Sound Designer at SCUM SLIMES NFT PROJECT
June 1, 2023 - Present
Composed music sequences in Modern Metal / Flamenco and handled guitar recording and arrangement. Programmed MIDI for VST instruments (virtual drums, bass), arranged instruments into sequences, mixed full arrangements with plugins and balancing, and mastered the final sequence with an industry-standard mastering chain.
Composer / Sound Designer at SCUMS NFT PROJECT
June 1, 2023 - Present
Fully composed music sequences for Modern Metal / Flamenco guitar styles; recorded and arranged guitar tracks; MIDI programming for various VST instruments (virtual drums, bass, multiple synths); arranged virtual instruments into music sequences; mixed and mastered all sequences to a polished, industry-standard final product.
Composer / Sound Designer at SCUMS LIMES NFT PROJECT
June 1, 2023 - October 27, 2025
June 2023: successfully composing music sequences for Retro Hip Hop, Lo-Fi Hip Hop and Punk/Rock; MIDI programming for various VST instruments; arranging virtual instruments into music sequences; mixing full arrangement; mastering for the final track.
Composer at Magnum NFT PROJECT
January 1, 2023 - January 1, 2023
Successfully composing multiple music sequences across Nu Metal, Chiptune, Synthwave, Classic, Dubstep, and Electronic styles; programming, arranging, mixing, and mastering to a polished, industry-standard final product.
Composer / Sound Designer (Pirates of the Ethersea NFT Project) at Pirates of the Ethersea NFT Project
May 1, 2022 - May 1, 2022
Composed short music sequences with a Tribal/Ambient direction, programmed MIDI for virtual drums, bass, and synth instruments, and arranged them into sequences. Mixed full arrangements for cohesive sound and mastered the final product with a polished, industry-standard chain. Designed SFX (e.g., blink and fire) and designed supporting transitions sounds with sampling, layering, texturing, and plugin processing.
Composer / Sound Designer at PIRATES OF THE ETHERSEA NFT PROJECT
May 1, 2022 - Present
Composed short music sequences for a Tribal / Ambient style. Programmed MIDI for VST instruments such as virtual drums, bass, and synths; arranged instruments into sequences; mixed full arrangements with plugin balancing and cohesion; mastered the entire sequence for an industry-standard final product. Designed SFX (e.g., blink, fire) and transition sounds using sample manipulation, layering, and texturing through audio plugins.
Composer / Sound Designer at Pirates of the Ether Sea NFT PROJECT
May 1, 2022 - October 27, 2025
May 2022: composing short music sequences in Modern Metal and Flamenco guitar styles; MIDI programming for various VSTs; arranging guitar tracks; mixing and mastering; created guitar-driven tracks suitable for NFT project soundtrack.
Composer / Sound Designer at KYDS NFT PROJECT
April 2, 2022 - October 31, 2025
Trailer-focused composition with guitar layering and sound design to support cinematic storytelling.
Composer / Sound Designer (KYD S NFT Project) at KYD S NFT Project
April 1, 2022 - April 1, 2022
Designed city ambience using sampling manipulation, layering, and texturing via audio plugins. Created Foley FX such as doors, footsteps, record player, and fly sounds, and designed main character SFX (breath, blink) and transition sounds using sampling, layering, and texturing through audio plugin workflows. Composed short music sequences in multiple genres (Retro Hip Hop, Lo-Fi Hip Hop, Punk/Rock), including recording and arranging guitar parts, MIDI programming for instruments, mixing with plugin processing, and mastering for final delivery.
Composer / Sound Designer at KYD(S) NFT Project
April 1, 2022 - April 1, 2022
Designed city ambience using sample manipulation, layering, and texturing with audio plugins. Created Foley-style FX (doors, footsteps, record player, fly) with sample manipulation, layering, and texturing. Designed main character sounds (breath, blink) using sampling and plugin processing, and built transition sounds using sample manipulation, layering, and texturing with audio plugins. Also successfully composed three short music sequences in styles: Retro Hip Hop, Lo Fi Hip Hop, and Punk/Rock, including recording and arranging guitar tracks via MIDI programming and full mixing and mastering to a polished, industry-standard final product.
Composer / Sound Designer (Music + SFX) at NFT / Music projects and video game audio
April 1, 2022 - Present
Composed three short music sequences in genres such as Retro Hip Hop, Lo Fi Hip Hop, and Punk/Rock; recorded and arranged guitar tracks; programmed MIDI for VST instruments (virtual drums, bass, multiple synths); mixed full arrangements with plugins and balancing; mastered sequences with an industry-standard mastering chain. Also composed background music sequences in Ambient / Synth / Cyberpunk style, programmed MIDI for synth VST instruments, and delivered mixed and mastered final outputs. Designed gameplay SFX (e.g., mouse click/hover, roll over, dice sounds, win sound, loose sound, alarm) using sampling manipulation, layering, and audio plugins.
Composer / Sound Designer at KYD$ NFT PROJECT
April 1, 2022 - Present
Designed city ambience using sampling manipulation, layering, and texturing with audio plugins. Created Foley FX including doors, footsteps, record player, and fly sounds through sampling, layering, and texturing. Designed main character sounds (breath, blink) and transition sounds using sampled selection/manipulation, layering, and texturing, then applied audio plugins to fit the project’s soundscape.
Composer (MAGNUM AI NFT Project) at MAGNUM AI NFT Project
February 1, 2022 - January 1, 2023
Composed multiple music sequences across NUM Metal/Chip Tune, Synthwave, Classical Music, Dubstep, 80s retro, Electronic, and Reggae. Programmed MIDI for virtual drums, bass, and multiple synth instruments, arranged instrument parts into cohesive music sequences, and mixed full arrangements with audio plugin processing. Mastered the full set using an industry-standard mastering plugin chain for a polished final product.
Composer at MAGNUMA INFT PROJECT
February 1, 2022 - January 1, 2023
Composed multiple music sequences across genres including NUM Metal / Chiptune, Synthwave, Classical Music, Dubstep, 80’s retro, Electronic, and Reggae. Recorded and arranged guitar parts; programmed MIDI for VST instruments (virtual drums, bass, multiple synths); arranged virtual instruments into sequences. Mixed full arrangements with plugin-based balancing for cohesive sound and mastered the entire set using an industry-standard mastering plugin chain for a polished final product.
Composer at Magnum AI NFT PROJECT
February 1, 2022 - January 31, 2023
Successfully composing multiple music sequences in genres NUMetal / ChipTune, Synthwave, Classical, Dubstep, 80's retro, Electronic, Reggae; recording and arranging guitar tracks; MIDI programming for various VST instruments; arranging virtual instruments into music sequences; mixing and mastering the entire set for a polished final product.
Composer / Sound Designer at MAGNUM NFT PROJECT
February 1, 2022 - January 1, 2023
Successfully composing multiple music sequences across genres (NuMetal, Chip Tune, Synth & Classical) with MIDI programming, virtual instrumentation, mixing, and mastering to industry standards for NFT release.
Composer / Sound Designer (Video Game / Ambient-Synth-Cyberpunk) at Video Game (Ambient/Synth/Cyberpunk)
January 1, 2022 - January 1, 2022
Composed background music sequences in an Ambient/Synth/Cyberpunk style, programmed MIDI for synth instruments, arranged virtual instruments into sequences, mixed complete arrangements with audio plugins, and mastered the final sequences with an industry-standard mastering chain. Designed SFX assets including mouse click, mouse hover, roll hover, dice sounds, win sound, looses/loose sound, and alarm sounds using sampling, manipulation, layering, and audio plugin processing.

Education

Master of Performance in Classical Guitar at Academy of Fine Arts - Belgrade
January 11, 2030 - January 1, 2009
at Academy of Fine Arts - Belgrade
January 11, 2030 - September 30, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services, Other