I am an experienced Shotgun Production Consultant & Digital Production Manager specializing in the design and implementation of production and digital asset management workflows using Shotgun, from modifying existing Shotgun configurations to constructing entirely new production pipelines and infrastructures, while simultaneously managing and delivering VFX heavy film and television shows and other digital content. I use Shotgun to schedule all phases of production and monitor task assignments, ensuring work is completed on time, anticipating staffing changes based on development or creative shifts, and rescheduling and hiring resources when necessary. I also arrange daily review sessions with departments to discuss artistic, technical and logistical aspects of projects and resolve issues quickly to minimize disruption to schedules. To minimize human error and repetitive tasks, I standardize work practices across all departments, collaborate with Pipeline TDs to roll out automated digital asset publishing processes using SGTK, test integrations of custom applications and toolsets into Shotgun, build email notification systems to alert personnel of pending tasks, and design fully customized department-specific Shotgun UIs to schedule tasks, monitor time logs, and manage contracts and payments—all within a unified Shotgun environment.

Paul Alexiou

I am an experienced Shotgun Production Consultant & Digital Production Manager specializing in the design and implementation of production and digital asset management workflows using Shotgun, from modifying existing Shotgun configurations to constructing entirely new production pipelines and infrastructures, while simultaneously managing and delivering VFX heavy film and television shows and other digital content. I use Shotgun to schedule all phases of production and monitor task assignments, ensuring work is completed on time, anticipating staffing changes based on development or creative shifts, and rescheduling and hiring resources when necessary. I also arrange daily review sessions with departments to discuss artistic, technical and logistical aspects of projects and resolve issues quickly to minimize disruption to schedules. To minimize human error and repetitive tasks, I standardize work practices across all departments, collaborate with Pipeline TDs to roll out automated digital asset publishing processes using SGTK, test integrations of custom applications and toolsets into Shotgun, build email notification systems to alert personnel of pending tasks, and design fully customized department-specific Shotgun UIs to schedule tasks, monitor time logs, and manage contracts and payments—all within a unified Shotgun environment.

Available to hire

I am an experienced Shotgun Production Consultant & Digital Production Manager specializing in the design and implementation of production and digital asset management workflows using Shotgun, from modifying existing Shotgun configurations to constructing entirely new production pipelines and infrastructures, while simultaneously managing and delivering VFX heavy film and television shows and other digital content.

I use Shotgun to schedule all phases of production and monitor task assignments, ensuring work is completed on time, anticipating staffing changes based on development or creative shifts, and rescheduling and hiring resources when necessary. I also arrange daily review sessions with departments to discuss artistic, technical and logistical aspects of projects and resolve issues quickly to minimize disruption to schedules. To minimize human error and repetitive tasks, I standardize work practices across all departments, collaborate with Pipeline TDs to roll out automated digital asset publishing processes using SGTK, test integrations of custom applications and toolsets into Shotgun, build email notification systems to alert personnel of pending tasks, and design fully customized department-specific Shotgun UIs to schedule tasks, monitor time logs, and manage contracts and payments—all within a unified Shotgun environment.

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Language

English
Fluent

Work Experience

Flow PT Consultant / VFX & Animation Production Manager at Flow PT
November 1, 2014 - Present
Front-end design and implementation of studio-side VFX and animation production workflows using Flow PT, while tracking turnovers and financials directly in Flow PT. Manage and deliver VFX-heavy feature films, animation, and other content; collaborate with software developers to build automated production processes; train production staff; manage deliverables and data integrity; oversee project status dashboards and departmental communications.
VFX ShotGrid Production Manager at Flow PT
January 1, 2020 - August 1, 2020
Designed and managed ShotGrid-based production pipeline for Sonic The Hedgehog 2 & 3 / Knuckles Season 1; fully reconfigured UI, created department-specific pages, standardized VFX production procedures, built dashboards to monitor turnovers and budgets, ingested and tracked vendor deliverables, and managed data integrity.
Animation Shotgun Production Manager at Flow PT
October 1, 2018 - October 1, 2019
Led Shotgun-based development for Brad Bird's Ray Gunn; redesigned UI, standardized animation workflows, collaborated on automated production processes via Studio Tools, built an extensive animation dashboard, tracked asset changes and deliveries, and created an Artist Home Page hub.
VFX Shotgun Production Manager at Flow PT
July 1, 2016 - December 31, 2016
Managed VFX Shotgun production for Terminator: Dark Fate; customized UI, standardized workflows, integrated Studio Tools, built dashboards, coordinated vendor deliverables, and tracked cuts and notes for review.
VFX Shotgun Production Manager at Flow PT
February 1, 2013 - October 1, 2014
VFX Shotgun production management for A Series of Unfortunate Events Season 1; reconfigured UI, standardized workflows, vendor deliverables, data management, and review distribution.
VFX Shotgun Production Manager at Prologue Films
April 1, 2012 - December 1, 2012
Overhauled pipeline by implementing Shotgun as the primary asset management tool; standardized file naming, publishing, editorial integration; built Shotgun Artist Home Pages; collaborated with Pipeline TDs to automate asset publishing via Shotgun Toolkit; managed project data.
VFX Coordinator at Mirada
April 1, 2012 - December 1, 2012
Provided direct support to VFX supervisor and management; entered shot data, organized meetings, tracked assets, assisted in dailies, interfaced with artists and clients; customized Shotgun UI and workflows; maintained data.
VFX Coordinator at Pixomondo
January 1, 2011 - January 1, 2012
Supported VFX supervisor and senior production staff; tracked shots, organized dailies, interfaced with artists, created shot data, maintained shot status and asset details; managed shipping deliveries and client notes.
VFX Coordinator at House of Moves
May 1, 2009 - May 1, 2010
Provided direct support to production manager and executives; recorded client notes, entered shot data, organized dailies, tracked asset status and deliveries; updated wall boards; coordinated shipping.
Senior Coordinator – Film Editorial at The Moving Picture Company
October 1, 2004 - January 1, 2009
Led editorial operations, supervised assistants, standardized editorial workflows, automated film-out processes, maintained shot database, liaised with clients, managed digital and film VFX archives.
Assistant VFX Editor at Double Negative
May 1, 2003 - October 1, 2004
Entered shot information in VFX databases, tracked shot and media, supported editorial team, prepared digital outputs and client presentations, maintained cross-platform databases.
Shotgun Production Consultant / Digital Production Manager at Freelance
November 1, 2014 - Present
Freelance Shotgun Production Consultant / Digital Production Manager delivering production and digital asset management workflows using Shotgun, alongside management and delivery of VFX-heavy film and television projects. Analyzes and redesigns production workflows, schedules all phases, assigns tasks, anticipates staffing shifts, reschedules/hires as needed, runs daily review sessions, standardizes practices across departments, collaborates with Pipeline TDs to automate asset publishing with SGTK, tests integrations of custom tools, builds department-specific Shotgun UIs, creates alert emails, monitors time logs, generates contracts and issues payments, creates artist home pages, ensures data accuracy, and trains staff within a unified Shotgun environment.
Digital Production Manager & Shotgun Production Manager at Prologue Films
February 1, 2013 - October 1, 2014
Overhauled pipeline by implementing Shotgun as the primary asset management tool, introduced standardized work practices (file naming, publishing, editorial integration, playlists, notes), fully customized Shotgun entities, designed department-specific Shotgun UIs, collaborated with Pipeline TDs to develop automated digital asset publishing using SGTK, integrated and tested custom applications, trained staff, and managed project data and reviews.
Digital Production Manager & Shotgun Production Manager at Mirada
April 1, 2012 - December 1, 2012
Implemented and integrated Shotgun into the facility, provided direct support to management, overhauled pipeline, standardized workflows, customized Shotgun, designed Artist Home Pages, collaborated on automated asset publishing with SGTK, trained staff, and managed project data and reviews for in-game cinematics and related projects.
Senior Coordinator – Film Editorial at The Moving Picture Company
May 1, 2009 - May 1, 2010
Continuing responsibilities in editorial coordination, including maintaining editorial workflows, dailies, shot tracking, client communications, and delivery coordination for high-profile projects.
VFX Coordinator at The Moving Picture Company
October 1, 2004 - May 1, 2009
Provided direct support to the production manager, executive producers and sound stage personnel. Recorded client notes and approvals, entered detailed shot information, organized status meetings, and distributed notes. Maintained daily liaison with artists to check shot status, ensured priority shots were staffed, and coordinated shipping deliveries. Updated wallboards and client contact/talent lists. Supported the editorial and VFX teams, maintained VFX edits, and ensured timely delivery of assets and reviews.

Education

Bachelor of Media Arts (Digital Photography & Animation) at Royal Melbourne Institute of Technology
January 1, 1999 - January 1, 2001
Bachelor of Media Arts (Photography & Animation) at Royal Melbourne Institute of Technology
January 1, 1999 - January 1, 2001
Diploma of Visual Arts (Fine Art Photography) at Northern Melbourne Institute of TAFE
January 1, 1997 - January 1, 1998
Bachelor of Media Arts (Photography & Animation) at Royal Melbourne Institute of Technology
January 1, 1999 - December 31, 2001
Diploma of Visual Arts (Fine Art Photography) at Northern Melbourne Institute of TAFE
January 1, 1997 - December 31, 1998

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment