I’m Paulo, a 3D Artist and Unity Technical Artist with nearly five years of experience creating optimized, real-time-ready assets for interactive environments. My work focuses on clean topology, performance optimization, and building scalable asset pipelines for Unity—so environments and industrial-style props can run smoothly in real-time applications.
I’ve contributed to projects like digital twin asset preparation, modular prefab systems, and environment/game engine integration. I enjoy combining artistic quality with technical efficiency, from concept to final engine integration, and I’m especially drawn to environment creation and world-building. I’m currently based in Poland and open to remote opportunities within the European Union.
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