I’m Paulo, a 3D Artist and Unity Technical Artist with nearly five years of experience creating optimized, real-time-ready assets for interactive environments. My work focuses on clean topology, performance optimization, and building scalable asset pipelines for Unity—so environments and industrial-style props can run smoothly in real-time applications. I’ve contributed to projects like digital twin asset preparation, modular prefab systems, and environment/game engine integration. I enjoy combining artistic quality with technical efficiency, from concept to final engine integration, and I’m especially drawn to environment creation and world-building. I’m currently based in Poland and open to remote opportunities within the European Union.

Paulo Soares

I’m Paulo, a 3D Artist and Unity Technical Artist with nearly five years of experience creating optimized, real-time-ready assets for interactive environments. My work focuses on clean topology, performance optimization, and building scalable asset pipelines for Unity—so environments and industrial-style props can run smoothly in real-time applications. I’ve contributed to projects like digital twin asset preparation, modular prefab systems, and environment/game engine integration. I enjoy combining artistic quality with technical efficiency, from concept to final engine integration, and I’m especially drawn to environment creation and world-building. I’m currently based in Poland and open to remote opportunities within the European Union.

Available to hire

I’m Paulo, a 3D Artist and Unity Technical Artist with nearly five years of experience creating optimized, real-time-ready assets for interactive environments. My work focuses on clean topology, performance optimization, and building scalable asset pipelines for Unity—so environments and industrial-style props can run smoothly in real-time applications.

I’ve contributed to projects like digital twin asset preparation, modular prefab systems, and environment/game engine integration. I enjoy combining artistic quality with technical efficiency, from concept to final engine integration, and I’m especially drawn to environment creation and world-building. I’m currently based in Poland and open to remote opportunities within the European Union.

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Language

Portuguese
Fluent
English
Fluent
Polish
Intermediate
Spanish; Castilian
Intermediate

Work Experience

Unity Technical Artist / 3D Artist at Fundacja VCC
January 1, 2022 - Present
Created and optimized industrial/factory-style 3D assets for real-time applications in Unity, reducing high-poly models into game-ready and system-ready assets using mesh optimization and LOD (Levels of Detail). Built modular and reusable prefab systems, integrated animations for interactive mechanical components and environment elements, and supported Digital Twin development by preparing structured, performance-optimized 3D data. Maintained clean project hierarchies and asset organization standards, provided time estimates for production planning, and contributed to task prioritization. Also developed high-quality 3D models for real-time applications, optimized assets for integration into interactive environments and game engines, and applied texture workflows (including trim sheet) to ensure consistency and reduce resource usage. Collaborated within structured pipelines to deliver scalable and technically efficient assets.

Education

Bachelor in Designing of Digital Games at Instituto Politécnico de Bragança
January 1, 2009 - January 1, 2012
Erasmus+ study at University of Silesia in Katowice
January 1, 2018 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Media & Entertainment, Manufacturing

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