Available to hire
Hi, I’m Paulo Monte, a Senior Unity Developer based in Ceará, Brazil, and I’m open to relocation. I’ve spent over 7 years building VR/AR experiences for desktop, mobile, and standalone headsets like Quest, Rift, and Vive. I love turning ideas into engaging, polished products and leading teams to success.
Throughout my career I’ve mentored and managed Unity development teams, integrated REST APIs and asset bundles, optimized performance, and collaborated with designers and artists to deliver immersive simulations, games, and educational tools. I’m comfortable working remotely or on-site and enjoy helping projects grow from concept to launch.
Language
Portuguese
Fluent
English
Fluent
Work Experience
Lead Unity Developer / VR Unity Engineer at Simula Health
August 1, 2025 - November 22, 2025Lead artists and developers to ensure smooth development workflow and improve application performance; planning, implementation and refactor of features such as REST API integration, application installer, gameplay and Addressables/Asset Bundles. Managed a team of 4 including 3 developers; implemented REST API, MSIX packaging and Microsoft Store uploads saving hours on each version distribution.
Unity Developer / Unity Engineer at 27th Gaming Group
July 31, 2025 - July 31, 2025Optimized old games and instructed other developers on new games; coordinated artists, technicians and developers to optimize and implement assets, Spine and Texture Packer SDKs for old games. Led optimization of 6 games reducing memory usage by 70%; contributed to development of 2 digital casino games (land-based). Implemented tools to improve game performance.
Unity Developer / Lead VR Developer at IRED E - Instituto de Gestão, Redes Tecnológicas e Energias
November 30, 2024 - November 30, 2024Led the implementation of VR and AR features to the project; participated in code reviews to maintain high-quality code and company standards; managed the task board by creating PBIs with user stories for Product Backlog and Sprint Backlog; conducted Scrum ceremonies (Sprint Planning, Sprint Review, Backlog Refinement); developed a multi-layer online 3D classroom with 25 simultaneous students for Desktop and VR; managed a team of 2 developers and 1 artist.
Unity Developer at Hydra Systems
April 30, 2024 - April 30, 2024Built and maintained codebase for pull-tab casino games played by thousands of users across North America; debugged currency issues and implemented performance enhancements for 4K resolution support.
Unity Developer / AR and VR Developer at Bugaboo Studio
January 31, 2022 - January 31, 2022Delivered VR/AR applications for enterprise clients in Brazil and Europe across industrial training, education, and product visualization; integrated third-party SDKs and customized interactive VR features under tight delivery timelines.
Education
Higher Education in Digital Games at Centro Universitário Estácio do Ceará
January 11, 2030 - November 22, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
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