A professional game designer with six years of AAA experience designing and advocating for the player experience across multiple genres and platforms (Simulation, Racing, FPS | Console/PC, Mobile, VR). Defines, clarifies, and aligns, teams on a clear vision or problem space, from concept to post-release. Known for effectively guiding cross-functional teams through the creative process and facilitating collaboration - synchronously or asynchronously - in such a way that guarantees enthusiastic team and stakeholder alignment. Most recently defined, guided, and launched gameplay for console/PC based on the infamous Far Cry 3: Blood Dragon, within Ubisoft’s FPS title XDefiant. Prior to that worked on The Sims franchise for EA, releasing an event system with meta-progression features designed to be released through a live service schedule over a series of years. Penelope is passionate about sharing knowledge and supporting emerging developers, especially under-represented minorities, and has had the privilege of speaking at a range of educational institutions and industry events (online highlights linked below).

Penelope Murphy

A professional game designer with six years of AAA experience designing and advocating for the player experience across multiple genres and platforms (Simulation, Racing, FPS | Console/PC, Mobile, VR). Defines, clarifies, and aligns, teams on a clear vision or problem space, from concept to post-release. Known for effectively guiding cross-functional teams through the creative process and facilitating collaboration - synchronously or asynchronously - in such a way that guarantees enthusiastic team and stakeholder alignment. Most recently defined, guided, and launched gameplay for console/PC based on the infamous Far Cry 3: Blood Dragon, within Ubisoft’s FPS title XDefiant. Prior to that worked on The Sims franchise for EA, releasing an event system with meta-progression features designed to be released through a live service schedule over a series of years. Penelope is passionate about sharing knowledge and supporting emerging developers, especially under-represented minorities, and has had the privilege of speaking at a range of educational institutions and industry events (online highlights linked below).

Available to hire

A professional game designer with six years of AAA experience designing and advocating for the player experience across multiple genres and platforms (Simulation, Racing, FPS | Console/PC, Mobile, VR).

Defines, clarifies, and aligns, teams on a clear vision or problem space, from concept to post-release. Known for effectively guiding cross-functional teams through the creative process and facilitating collaboration - synchronously or asynchronously - in such a way that guarantees enthusiastic team and stakeholder alignment.

Most recently defined, guided, and launched gameplay for console/PC based on the infamous Far Cry 3: Blood Dragon, within Ubisoft’s FPS title XDefiant. Prior to that worked on The Sims franchise for EA, releasing an event system with meta-progression features designed to be released through a live service schedule over a series of years.

Penelope is passionate about sharing knowledge and supporting emerging developers, especially under-represented minorities, and has had the privilege of speaking at a range of educational institutions and industry events (online highlights linked below).

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Work Experience

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Education

Bachelor of Design (Games) at RMIT
February 1, 2016 - December 31, 2018
Advanced Diploma of Graphic Design (Digital Media) at Canberra Institute of Technology
March 15, 2025 - March 15, 2025
Advanced Diploma of Graphic Design (Digital Media) at Canberra Institute of Technology (CIT)
February 1, 2013 - December 31, 2014

Qualifications

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Industry Experience

Media & Entertainment, Gaming, Computers & Electronics, Software & Internet, Other

Experience Level

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