Innovative game artist with 7+ years of experience designing and illustrating character designs for numerous clients and companies. Specialises in freehand digital illustration and also has experience in 3D modelling. Skilled in collaborative workflows between editors and artists, producing 2D animations and cover artwork, and delivering concepting, storyboarding and asset work for upcoming levels. Experienced with character modelling, rigging, weighting and hand-painted texturing, with a strong foundation from Games Design & Production degrees.

Penny Wong

Innovative game artist with 7+ years of experience designing and illustrating character designs for numerous clients and companies. Specialises in freehand digital illustration and also has experience in 3D modelling. Skilled in collaborative workflows between editors and artists, producing 2D animations and cover artwork, and delivering concepting, storyboarding and asset work for upcoming levels. Experienced with character modelling, rigging, weighting and hand-painted texturing, with a strong foundation from Games Design & Production degrees.

Available to hire

Innovative game artist with 7+ years of experience designing and illustrating character designs for numerous clients and companies. Specialises in freehand digital illustration and also has experience in 3D modelling.

Skilled in collaborative workflows between editors and artists, producing 2D animations and cover artwork, and delivering concepting, storyboarding and asset work for upcoming levels. Experienced with character modelling, rigging, weighting and hand-painted texturing, with a strong foundation from Games Design & Production degrees.

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Language

English
Advanced

Work Experience

Creative Director and Project Lead at Soulslip
April 1, 2026 - Present
Led and created 3D character modelling, rigging, weighting and hand-painted texturing. Developed character and enemy concepts and guided project direction from concept through production deliverables.
Visual Artist at Bubble tabby - Visual Artist
September 1, 2025 - July 1, 2026
Collaborated efficiently with editors and artists to produce 2D animations and song cover artworks. Contributed to concepting, storyboarding, and asset work for six upcoming levels, supporting consistent visual style and production timelines.
Character Artist at Tumultuous Games
June 1, 2020 - September 1, 2022
Produced character and environmental concept designs and supported ongoing character asset work. Delivered 2D animations and character-related assets, aligning visuals with the game’s creative direction.
Commission Work (Self-Employed)
January 1, 2019 - Present
Provided freelance 2D illustration and character work for clients. Created pieces within short deadlines while maintaining quality and meeting client requirements.

Education

Bachelor of Science (Games Design & Production) at University of Salford
September 1, 2022 - June 1, 2024
Postgraduate Diploma (Games Art) at Manchester Metropolitan University
September 1, 2024 - July 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education