I'm a game developer based in Sydney with commercial game development experience and hands-on Unity/C# prototype development. Previously worked as a Junior Game Developer at Tencent Games and Bilibili, contributing to mobile game projects involving UI systems, map systems, inventory interfaces, gameplay logic, and client-server UI workflows. I'm currently developing an indie hotel management simulation prototype in Unity, focused on 2D gameplay loops, player decision-making, room assignment logic, demand matching, debug tools, and iterative feature development. I'm comfortable turning design ideas, visual assets, and gameplay requirements into functional interactive systems. I'm interested in 2D game development, puzzle mechanics, Unity gameplay programming, technical prototyping, and collaborative game production.

Percy Wu

I'm a game developer based in Sydney with commercial game development experience and hands-on Unity/C# prototype development. Previously worked as a Junior Game Developer at Tencent Games and Bilibili, contributing to mobile game projects involving UI systems, map systems, inventory interfaces, gameplay logic, and client-server UI workflows. I'm currently developing an indie hotel management simulation prototype in Unity, focused on 2D gameplay loops, player decision-making, room assignment logic, demand matching, debug tools, and iterative feature development. I'm comfortable turning design ideas, visual assets, and gameplay requirements into functional interactive systems. I'm interested in 2D game development, puzzle mechanics, Unity gameplay programming, technical prototyping, and collaborative game production.

Available to hire

I’m a game developer based in Sydney with commercial game development experience and hands-on Unity/C# prototype development. Previously worked as a Junior Game Developer at Tencent Games and Bilibili, contributing to mobile game projects involving UI systems, map systems, inventory interfaces, gameplay logic, and client-server UI workflows.

I’m currently developing an indie hotel management simulation prototype in Unity, focused on 2D gameplay loops, player decision-making, room assignment logic, demand matching, debug tools, and iterative feature development. I’m comfortable turning design ideas, visual assets, and gameplay requirements into functional interactive systems. I’m interested in 2D game development, puzzle mechanics, Unity gameplay programming, technical prototyping, and collaborative game production.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Developer at Bilibili
March 1, 2020 - June 1, 2021
Worked on a JRPG mobile game sequel in a production game development environment. Developed backpack and inventory interface features for item management. Implemented item generation, deletion, usage, and related UI logic. Worked with gameplay data, UI systems, ECS architecture, and production debugging workflows.
Game Developer at Tencent Games
September 1, 2021 - March 1, 2023
Worked on NIZHAN: FUTURE, an open-world shooting mobile game developed with Unreal Engine. Developed UI and logic for map-related systems, including large map and mini-map interfaces. Implemented gameplay-facing interface modules using Unreal Engine production workflows, C++, Lua, and related UI logic. Supported login interface communication, team system UI, client-server communication logic, game instance interface features, and weapon accessory display workflows. Collaborated with designers, engineers, artists, and QA in a large-scale commercial production environment using Perforce.
Group Information Technology Manager / Digital Operations at Yeh’s Hotel Group
March 1, 2025 - Present
Support digital systems, websites, internal platforms, automation workflows, and hotel technology operations across multiple properties. Maintain multiple WordPress hotel websites, including property content, room information, promotions, operational updates, and direct booking-related messaging. Deploy and support an internal PHP-based employee rewards platform on the company VPS, including configuration, public access setup, troubleshooting, and user support. Improved the employee rewards workflow by implementing spreadsheet-based bulk import functionality to reduce repetitive manual data entry. Develop internal tools, including an equipment and inventory management platform for stock movements, room equipment records, warehouse items, and IT assets. Build automation scripts to compare OTA booking data with PMS records, identifying discrepancies in price, room type, booking dates, booking status, and missing reservations. Support PMS migration from ASI Front desk Cloud to RMS through

Education

Master of IT at Griffith University
March 1, 2023 - July 1, 2024
Master of Data Science at Queensland University of Technology
February 1, 2018 - July 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate