I'm a music producer, composer and musician with 25+ years of multi-genre, cross-cultural experience creating music for all media. I enjoy orchestration, instrumentation choices, notation and score preparation, and I excel at collaborating with teams to deliver high-quality sound across immersive experiences. I have worked with clients including United Health Care, Verity, the U.S. Department of Veterans Affairs, and major TV franchises, and I thrive in fast-paced environments that demand creativity and reliability. I'm currently based in Hamburg and maintain a global network of artists and studios. My work spans original music, sound design and audio branding for VR, gaming and interactive media, with a focus on connecting therapeutic concepts to engaging soundscapes.

Peter Aslanidis

I'm a music producer, composer and musician with 25+ years of multi-genre, cross-cultural experience creating music for all media. I enjoy orchestration, instrumentation choices, notation and score preparation, and I excel at collaborating with teams to deliver high-quality sound across immersive experiences. I have worked with clients including United Health Care, Verity, the U.S. Department of Veterans Affairs, and major TV franchises, and I thrive in fast-paced environments that demand creativity and reliability. I'm currently based in Hamburg and maintain a global network of artists and studios. My work spans original music, sound design and audio branding for VR, gaming and interactive media, with a focus on connecting therapeutic concepts to engaging soundscapes.

Available to hire

I’m a music producer, composer and musician with 25+ years of multi-genre, cross-cultural experience creating music for all media. I enjoy orchestration, instrumentation choices, notation and score preparation, and I excel at collaborating with teams to deliver high-quality sound across immersive experiences. I have worked with clients including United Health Care, Verity, the U.S. Department of Veterans Affairs, and major TV franchises, and I thrive in fast-paced environments that demand creativity and reliability.

I’m currently based in Hamburg and maintain a global network of artists and studios. My work spans original music, sound design and audio branding for VR, gaming and interactive media, with a focus on connecting therapeutic concepts to engaging soundscapes.

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Language

English
Fluent
Greek, Modern
Fluent
German
Advanced

Work Experience

Music Producer/Engineer at Essential Sessions Studios
January 1, 2005 - January 1, 2008
Notable recordings include Cloud Cult, Cory Wong and Happy Apple; responsible for production and engineering across projects.
Artist In Residence at WeSound GmbH
January 1, 2008 - December 31, 2020
Artist in Residence focusing on music creation and sound design workflows in a European setting.
Music UI/UX Sound Designer at Firefly Immersive LLC
January 1, 2021 - December 31, 2022
Music UI/UX sound design for immersive VR experiences; coordination with development teams and therapeutic-focused projects.
Music Producer at Freelance (GR, DE, USA)
January 1, 2008 - Present
Original music and sound design for modular virtual reality experiences; focus on therapeutics. Clients include United Health Care, Verity, US Dept. Veterans Affairs; coordinated with dev teams.
Music Producer/Engineer at Essential Sessions Studios (MN, USA)
January 1, 2005 - January 1, 2008
Notable recordings include Cloud Cult, Cory Wong and Happy Apple.
Music UI/UX Sound Designer at Firefly Immersive LLC
January 1, 2020 - Present
Lead music UI/UX sound design for modular virtual reality experiences, including original music and sound design focused on therapeutic applications; collaborated with cross-functional teams to deliver immersive audio.
Artist In Residence at Wesound GmbH
January 1, 2021 - December 31, 2022
Sound Designer / 3D Audio at Doxia dis + at the Biennale Architecture
January 1, 2021 - December 31, 2021
Sound design and 3D audio installation for architecture-focused exhibitions; classical/jazz studio location recordings; DSD recordings with advanced microphone arrays.
Music Producer / Engineer at Liquid 8 Records (Tribute Sounds)
January 1, 2005 - December 31, 2008
Producer/engineer; involved in recording and production work including projects for Groovy Girls and other artists; location-based recording work.
Music Producer / UI Sound Designer at Groovy Girls (Manhattan Toys LLC)
January 1, 2005 - December 31, 2008
Music production and UI/UX sound design for AA-titled titles on Xbox, Nintendo DS, and Wii platforms; collaborations with Big John Games LLC and Big Island Publishing LLC.
Music Producer / Engineer at Essence Sessions Studios (MN, USA)
January 1, 2005 - December 31, 2008
Notable recording sessions with Cloud Cult, Cory Wong and Happy Apple; studio recordings using advanced microphone arrays; production work for various media.
Music Producer / Sound Designer at Freelance (Greece, Germany, USA)
January 1, 2008 - January 1, 2020
Original music and sound design for modular virtual reality experiences with focus on therapeutics.
Music Producer / Engineer at Essential Sessions Studios
January 1, 2005 - January 1, 2008
Produced and engineered sessions for Cloud Cult, Cory Wong and Happy Apple; Minnesota-based essential sessions studios work (2005-2008).
Sound Designer / 3D Audio Installer at Biennale Architettura 2021 / Doxia
January 1, 2021 - Present
Sound design and 3D audio installation for immersive experiences; location recording with advanced microphone arrays.

Education

Bachelor of Arts in Music Composition at Berklee College of Music, Boston, MA
January 11, 2030 - January 1, 1999
Bachelor of Arts at Berklee College of Music
January 11, 2030 - January 1, 1999
Bachelor of Arts in Music Composition at Berklee College of Music, Boston, MA, USA
January 1, 1999 - December 31, 1999
Bachelor of Arts in Music Composition at Berklee College of Music
January 11, 2030 - January 1, 1999

Qualifications

ISTQB Foundation Level Certification
January 11, 2030 - June 16, 2026
Bachelor of Arts in Music Composition
January 11, 2030 - January 1, 1999
ISTQB Foundation Level Certification
January 11, 2030 - June 16, 2026

Industry Experience

Media & Entertainment, Professional Services, Software & Internet, Gaming, Education