Music for games (xbox,nintendo,wii platforms), film, adverts, television shows and pop artists in multiple genres. Experience in orchestration, score prep, audio branding, recording. Have worked globally for over 20 years.

Peter Aslanidis

Music for games (xbox,nintendo,wii platforms), film, adverts, television shows and pop artists in multiple genres. Experience in orchestration, score prep, audio branding, recording. Have worked globally for over 20 years.

Available to hire

Music for games (xbox,nintendo,wii platforms), film, adverts, television shows and pop artists in multiple genres. Experience in orchestration, score prep, audio branding, recording. Have worked globally for over 20 years.

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Language

English
Fluent
Greek, Modern
Fluent
German
Advanced

Work Experience

Music Producer/Engineer at Essential Sessions Studios
January 1, 2005 - January 1, 2008
Notable recordings include Cloud Cult, Cory Wong and Happy Apple; responsible for production and engineering across projects.
Artist In Residence at WeSound GmbH
January 1, 2008 - December 31, 2020
Artist in Residence focusing on music creation and sound design workflows in a European setting.
Music UI/UX Sound Designer at Firefly Immersive LLC
January 1, 2021 - December 31, 2022
Music UI/UX sound design for immersive VR experiences; coordination with development teams and therapeutic-focused projects.
Music Producer at Freelance (GR, DE, USA)
January 1, 2008 - Present
Original music and sound design for modular virtual reality experiences; focus on therapeutics. Clients include United Health Care, Verity, US Dept. Veterans Affairs; coordinated with dev teams.
Music Producer/Engineer at Essential Sessions Studios (MN, USA)
January 1, 2005 - January 1, 2008
Notable recordings include Cloud Cult, Cory Wong and Happy Apple.
Music UI/UX Sound Designer at Firefly Immersive LLC
January 1, 2020 - Present
Lead music UI/UX sound design for modular virtual reality experiences, including original music and sound design focused on therapeutic applications; collaborated with cross-functional teams to deliver immersive audio.
Artist In Residence at Wesound GmbH
January 1, 2021 - December 31, 2022
Sound Designer / 3D Audio at Doxia dis + at the Biennale Architecture
January 1, 2021 - December 31, 2021
Sound design and 3D audio installation for architecture-focused exhibitions; classical/jazz studio location recordings; DSD recordings with advanced microphone arrays.
Music Producer / Engineer at Liquid 8 Records (Tribute Sounds)
January 1, 2005 - December 31, 2008
Producer/engineer; involved in recording and production work including projects for Groovy Girls and other artists; location-based recording work.
Music Producer / UI Sound Designer at Groovy Girls (Manhattan Toys LLC)
January 1, 2005 - December 31, 2008
Music production and UI/UX sound design for AA-titled titles on Xbox, Nintendo DS, and Wii platforms; collaborations with Big John Games LLC and Big Island Publishing LLC.
Music Producer / Engineer at Essence Sessions Studios (MN, USA)
January 1, 2005 - December 31, 2008
Notable recording sessions with Cloud Cult, Cory Wong and Happy Apple; studio recordings using advanced microphone arrays; production work for various media.

Education

Bachelor of Arts in Music Composition at Berklee College of Music, Boston, MA
January 11, 2030 - January 1, 1999
Bachelor of Arts at Berklee College of Music
January 11, 2030 - January 1, 1999
Bachelor of Arts in Music Composition at Berklee College of Music, Boston, MA, USA
January 1, 1999 - December 31, 1999

Qualifications

Industry Experience

Media & Entertainment, Professional Services, Software & Internet, Gaming, Education