I have over twenty five years of experience as a Concept and Storyboard Artist in the video game industry. I specialize in developing briefs, storyboarding, creating original characters, and designing diverse environments. I have written, illustrated, and published my own graphic novel Mythical Monsters, which is now available on Amazon. In recent years, I have held a senior role as Principal Artist, coordinating the work of a team. I have collaborated effectively with staff at major clients such as Sony, Microsoft, Hasbro and Electronic Arts. I welcome new challenges and am open to working directly with your company or acting as your consultant. No project is too small or too large for me to consider. Do get in touch if you would like to discuss your ideas with me.

Peter Dobbin

I have over twenty five years of experience as a Concept and Storyboard Artist in the video game industry. I specialize in developing briefs, storyboarding, creating original characters, and designing diverse environments. I have written, illustrated, and published my own graphic novel Mythical Monsters, which is now available on Amazon. In recent years, I have held a senior role as Principal Artist, coordinating the work of a team. I have collaborated effectively with staff at major clients such as Sony, Microsoft, Hasbro and Electronic Arts. I welcome new challenges and am open to working directly with your company or acting as your consultant. No project is too small or too large for me to consider. Do get in touch if you would like to discuss your ideas with me.

Available to hire

I have over twenty five years of experience as a Concept and Storyboard Artist in the video game industry. I specialize in developing briefs, storyboarding, creating original characters, and designing diverse environments. I have written, illustrated, and published my own graphic novel Mythical Monsters, which is now available on Amazon. In recent years, I have held a senior role as Principal Artist, coordinating the work of a team. I have collaborated effectively with staff at major clients such as Sony, Microsoft, Hasbro and Electronic Arts. I welcome new challenges and am open to working directly with your company or acting as your consultant. No project is too small or too large for me to consider. Do get in touch if you would like to discuss your ideas with me.

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Language

English
Fluent

Work Experience

Principal Artist at Marmalade Game Studio
January 1, 2025 - September 2, 2025
Led and coordinated artistic efforts for games such as Monopoly across multiple platforms including iOS, Android, PC, Switch, and PlayStation. Oversaw concept art creation and provided leadership within the art team from 2016 to 2025.
Concept / Storyboard Artist at Sony London
December 31, 2015 - September 2, 2025
Created concept art and storyboards for multiple game titles including Wonderbook: Book of Potions & Spells, The London Heist, The Deep, VR Worlds, and Until Dawn on various PlayStation platforms between 2008 and 2015.
Concept / Storyboard Artist at Maze Theory
December 31, 2020 - September 2, 2025
Contributed to concept and storyboard art for titles such as Peaky Blinders: The King's Ransom and Dr Who: The Edge of Time VR across PS5, Meta Quest 2, and PC platforms from 2017 to 2020.
Concept / Storyboard Artist at Electronic Arts
December 31, 2007 - September 2, 2025
Developed concept art and storyboards for games including Zubo on Nintendo DS and Wii platforms between 2005 and 2007.
Concept / 3D Artist at Argonaut Games
December 31, 2004 - September 2, 2025
Created 3D and concept art for game titles including Harry Potter and the Chamber of Secrets, I-Ninja, Aladdin – Nazira’s Revenge, and Harry Potter and the Philosopher’s Stone on platforms such as PS1, PS2, Xbox, NGC, and PC from 1998 to 2004.
3D Artist at Rage Software
December 31, 1997 - September 2, 2025
Produced 3D art assets for the PC game War of the Worlds from 1995 to 1997.
Principal Artist at Marmalade Game Studio
January 1, 2025 - September 12, 2025
Led and coordinated a team as Principal Artist for Monopoly across iOS, Android, PC, Switch and PlayStation; directed concept art and visual style.
Concept /Storyboard Artist at Sony London
January 1, 2015 - September 12, 2025
Contributed concept art and storyboarding for Wonderbook: Book of Potions & Spells (PS3); worked on The London Heist, The Deep, VR Worlds (PS4) and Until Dawn (PS4).
Concept /Storyboard Artist at Maze Theory
January 1, 2020 - September 12, 2025
Delivered concept art and storyboard work for immersive titles including Peaky Blinders: The King's Ransom (PS5, Meta Quest 2) and Dr Who: The Edge of Time VR (PS4, Meta Quest, Steam).
Concept /Storyboard Artist at Electronic Arts
January 1, 2007 - September 12, 2025
Storyboard and concept art for Zubo on Nintendo DS & Wii.
3D Artist at Argonaut Games
January 1, 2004 - September 12, 2025
Produced 3D art for Harry Potter and the Chamber of Secrets (PS1); I-Ninja (PS2, Xbox, NGC, PC); Nazira’s Revenge for Aladdin (PS1).
3D Artist at Rage Software
January 1, 1997 - September 12, 2025
Created 3D art for War of the Worlds (PC).
Principal Artist at Marmalade Game Studio
January 1, 2025 - September 13, 2025
Led and coordinated the work of a team as Principal Artist. Directed art direction across Monopoly for iOS, Android, PC, Switch, and PlayStation. Collaborated with major clients and maintained creative direction and asset pipelines.
Concept Art at Sony London
January 1, 2015 - September 13, 2025
Concept Art / Storyboard Artist for Sony London projects including Wonderbook: Book of Potions & Spells (PS3); The London Heist, The Deep, VR Worlds, and Until Dawn (PS4).
Concept /Storyboard Artist at Maze Theory
January 1, 2020 - September 13, 2025
Concept /Storyboard Artist working on Dr Who: The Edge of Time VR projects and related titles; contributed to The King’s Ransom for PS5 and Meta Quest 2, as well as Dr Who VR experiences for PS4, Meta Quest, and Steam.
Concept /Storyboard Artist at Electronic Arts
January 1, 2007 - September 13, 2025
Contributed as Concept /Storyboard Artist on EA titles including Zubo for Nintendo DS & Wii.
Concept / 3D Artist at Argonaut Games
January 1, 2004 - September 13, 2025
Worked as Concept / 3D Artist on titles for various platforms (PS1, PS2, Xbox, NGC, PC). Credits include Harry Potter and the Chamber of Secrets (PS1), I-Ninja (PS2, Xbox, NGC, PC), Aladdin – Nazira’s Revenge (PS1), and Harry Potter and the Philosopher’s Stone (PS1).
3D Artist at Rage Software
January 1, 1997 - September 13, 2025
3D Artist contributing to PC titles; involvement in War of the Worlds project.
Principal Artist at Marmalade Game Studio
January 1, 2025 - September 13, 2025
Principal Artist coordinating the work of a team on licensed and original projects, including Monopoly across iOS, Android, PC, Switch and PlayStation.
Concept / Storyboard Artist at Sony London
January 1, 2015 - September 13, 2025
Contributed concept art and storyboarding for Wonderbook: Book of Potions & Spells (PS3); The London Heist, The Deep, VR Worlds (PS4); Until Dawn (PS4).
Concept / Storyboard Artist at Maze Theory
January 1, 2020 - September 13, 2025
Worked on immersive experiences including Peaky Blinders: The King's Ransom (PS5, Meta Quest 2) and Dr Who: The Edge of Time VR (PS4, Meta Quest, Steam).
Concept / Storyboard Artist at Electronic Arts
January 1, 2007 - September 13, 2025
Contributed concept art and storyboarding for Zubo on Nintendo DS & Wii.
Concept / 3D Artist at Argonaut Games
January 1, 2004 - September 13, 2025
Worked on Harry Potter titles, I-Ninja, Aladdin – Nazira’s Revenge, and Harry Potter and the Philosopher’s Stone.
3D Artist at Rage Software
January 1, 1997 - September 13, 2025
3D Artist contributing to PC games such as War of the Worlds.
Principal Artist at Marmalade Game Studio
January 1, 2025 - September 13, 2025
Led and coordinated a team of artists as Principal Artist. Oversaw concept art, storyboarding, character design and environment development for Monopoly across iOS, Android, PC, Switch and PlayStation. Collaborated with clients to define art direction, brand consistency, and delivery milestones; mentored junior artists and ensured high-quality visuals.
Concept/Storyboard Artist at Sony London
January 1, 2015 - September 13, 2025
Produced concept art and storyboards for Wonderbook: Book of Potions & Spells (PS3) and a range of PS4 experiences including The London Heist, The Deep, VR Worlds, and Until Dawn. Collaborated with designers to translate narrative ideas into visual briefs and developed diverse environments and characters.
Concept/Storyboard Artist at Maze Theory
January 1, 2020 - September 13, 2025
Delivered concept art and storyboards for multiple projects, including Peaky Blinders: The King's Ransom (PS5, Meta Quest 2) and Dr Who: The Edge of Time (VR) across PS4, Meta Quest and Steam platforms.
Concept /Storyboard Artist at Electronic Arts
January 1, 2007 - September 13, 2025
Created concept art and storyboards for Zubo on Nintendo DS & Wii, shaping character design and animation pipelines.
Concept /3D Artist at Argonaut Games
January 1, 2004 - September 13, 2025
Developed concept art and 3D work for titles including Harry Potter and the Chamber of Secrets (PS1), I-Ninja (PS2, Xbox, NGC, PC), and Nazira’s Revenge (Aladdin) (PS1).
3D Artist at Rage Software
January 1, 1997 - September 13, 2025
Produced 3D art for War of the Worlds (PC).
Principal Artist at Marmalade Game Studio
January 1, 2025 - September 13, 2025
Coordinated the work of a team and led concept art and storyboard workflows on Monopoly across iOS, Android, PC, Switch and PlayStation.
Concept /Storyboard Artist at Sony London
December 31, 2015 - September 13, 2025
Contributed concept art and storyboarding for Wonderbook: Book of Potions & Spells (PS3); The London Heist, The Deep, VR Worlds (PS4); Until Dawn (PS4).
Concept /Storyboard Artist at Maze Theory
December 31, 2020 - September 13, 2025
Storyboarding and concept art for Peaky Blinders: The King’s Ransom (PS5, Meta Quest 2) and Dr Who: The Edge of Time VR (PS4, Meta Quest, Steam).
Concept /Storyboard Artist at Electronic Arts
December 31, 2007 - September 13, 2025
Created concept art and storyboards for Zubo on Nintendo DS & Wii.
Concept /3D Artist at Argonaut Games
December 31, 2004 - September 13, 2025
Contributed to Harry Potter and the Chamber of Secrets (PS1); I-Ninja (PS2, Xbox, NGC, PC, Namco); Aladdin: Nazira’s Revenge (PS1); Harry Potter and the Philosopher’s Stone (PS1).
3D Artist at Rage Software
December 31, 1997 - September 13, 2025
Worked on War of the Worlds (PC).
Principal Artist at Marmalade Game Studio
January 1, 2016 - January 1, 2025
Coordinated the work of a team; contributed to Monopoly across iOS, Android, PC, Switch and PlayStation; developed briefs, storyboards, original characters and environments.
Concept / Storyboard Artist at Sony London
January 1, 2008 - January 1, 2015
Contributed to Wonderbook: Book of Potions & Spells (PS3); The London Heist, The Deep, VR Worlds (PS4); Until Dawn (PS4).
Concept /Storyboard Artist at Maze Theory
January 1, 2017 - January 1, 2020
Worked on Peaky Blinders: The King's Ransom (PS5, Meta Quest 2); Dr Who: The Edge of Time VR (PS4, Meta Quest, Steam).
Concept /Storyboard Artist at Electronic Arts
January 1, 2005 - January 1, 2007
Worked on Zubo (Nintendo DS & Wii).
3D Artist at Argonaut Games
January 1, 1998 - January 1, 2004
Worked on Harry Potter and the Chamber of Secrets (PS1); I-Ninja (PS2, Xbox, NGC, PC); Aladdin – Nazira’s Revenge (PS1); Harry Potter and the Philosopher’s Stone (PS1).

Education

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Qualifications

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education, Other
    uniE621 London Heist - Chase on A12
    This game is set in the gritty and uncompromising criminal underworld of East London. The player experiences a threatening interrogation sequence, a tense and exciting diamond theft as well as an exhilarating motorway chase. One image shows a car chase on the A12 Road with a player's eye view. It shows the Russian mafia shooting at the player who sits in the passenger seat of a Transit van. The sequence conveys a sense of speed and the green palette gives a sickening sense of despair. The setting of the Russian Oligarch's mansion is another key section of the game, involving the player stealing a diamond from the Oligarch’s collection. The Rococo architectural style and details of the buildings suggest wealth and an ostentatious lifestyle. illustrator
    uniE621 Cluedo - Murder Express
    Cluedo is the classic mystery game - I drew the 2d sections of Cluedo, designing all six of the iconic characters and drawing them in a series of different dynamic poses. For Mrs Peacock I made her look dainty in her ‘neutral pose’. But in her ‘murderous pose’ she had a threatening, sneering demeanour as she leaned over her victim who was lying on the ground. Each of the six characters then had another different facial expressions, conveying emotions such as: intrigue, victory and outrage. It was important that the design of the mansion had a classical feel to it with some subtle more contemporary features. It was also fun to design the Mansion grounds with topiary in the shape of rabbits and elephants.