Hi, I'm Peter Matejovsky. I'm an inventive Unreal Engine C++ developer with years of experience in training and simulation, VR/AR, and serious games. I design and build in-house software tools and production pipelines to help teams ship robust, scalable software faster. Based in Slovakia, I enjoy turning ambitious concepts into immersive AR/VR experiences, photorealistic visualisations, and practical tools that improve production efficiency. I collaborate with brands and teams to deliver engaging experiences and effective training solutions.

Peter Matejovsky

Hi, I'm Peter Matejovsky. I'm an inventive Unreal Engine C++ developer with years of experience in training and simulation, VR/AR, and serious games. I design and build in-house software tools and production pipelines to help teams ship robust, scalable software faster. Based in Slovakia, I enjoy turning ambitious concepts into immersive AR/VR experiences, photorealistic visualisations, and practical tools that improve production efficiency. I collaborate with brands and teams to deliver engaging experiences and effective training solutions.

Available to hire

Hi, I’m Peter Matejovsky. I’m an inventive Unreal Engine C++ developer with years of experience in training and simulation, VR/AR, and serious games. I design and build in-house software tools and production pipelines to help teams ship robust, scalable software faster.

Based in Slovakia, I enjoy turning ambitious concepts into immersive AR/VR experiences, photorealistic visualisations, and practical tools that improve production efficiency. I collaborate with brands and teams to deliver engaging experiences and effective training solutions.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Polish
Beginner
Czech
Advanced
Slovak
Fluent

Work Experience

Unreal Engine Engineer at FOUR BLACK COLORS
June 1, 2008 - Present
Design of retail support applications with focus on AR experience and virtual reality. App prototyping, innovative sales apps concepts and more. Photorealistic architectural visualisations, animations and presentations. Video editing and production.
Senior Unreal Engine Engineer at nettle
April 1, 2023 - August 31, 2023
Implementation of Unreal Engine powered AI avatars based on MetaHuman and internally developed AI tools. Converting Blueprint based projects and prototypes to native code. Development of Unreal Engine plugins for easy setup of MetaHuman based avatars.
Unreal Engine Engineer at realworld one
September 1, 2021 - February 28, 2023
As part of Core SDK team I was responsible for improving and developing new systems for in-house AR/VR platform, providing technical advice, support and documentation. Main focus on state-of-the-art virtual and augmented reality software solutions designed for the life sciences, analytical, diagnostics and medical, pharmaceutical, chemical and processing industries.
Unity3D Specialist, Interactive department at Alice in Tokyo
August 1, 2011 - August 31, 2014
Design of Interactive applications, augmented reality (AR) applications, targeting mobile and handheld devices with strong focus on high performance and high visual fidelity for high-end retail customers. Rapid Prototyping (Unity3D & C#) of new ideas and concepts in field of AR and retail area. Creation and design of optimal image targets for AR use (Vuforia) to secure robust and stabile tracking. Close cooperation with UX to archive ergonomic and responsive user interfaces while adhering to brand design manuals of specific clients.
Autodesk 3DsMax Lector at AcademyX
June 1, 2011 - December 31, 2011
Lector in Autodesk 3DsMax, helping students master workflows in content creation, covering topics from basic understanding of mesh representation to optimization, rendering, macros, and maxscript utilities.
Technical Director at EDU Atelier
July 1, 2008 - May 31, 2009
Overseeing and managing technical aspects of content production for architectural visualizations and animations. Asset management optimization, scripting and automation of 3D content production, rigging, rendering pipeline automation, and improving rendering farm efficiency.
Autodesk 3DsMax Lector at KVT vzdelávanie s.r.o.
February 1, 2006 - August 31, 2008
Taught Autodesk 3DS Max workflows to students, covering a wide range of topics from modeling to rendering and automation. Delivered theoretical and practical instruction with student evaluations.

Education

Architecture at Academy of Fine Arts and Design
January 1, 2010 - January 1, 2014
Gymnasium (secondary education) at Gymanzium Leonarda Stockela
January 1, 1996 - January 1, 2000

Qualifications

ECDL Certification
January 11, 2030 - January 23, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services