I'm an electronic musician and digital artist, freelancing in audio production and art creation. My main areas of focus are mixing/mastering for music, sound design for film, and cover art/videos for music. In the past I've also worked as a sound recordist for film and surveying, and as a curator/event organizer in various independent musical contexts. I enjoy helping others develop a unique audio and visual style to fit their vision - get in touch and tell me yours!

Peter Seligman

I'm an electronic musician and digital artist, freelancing in audio production and art creation. My main areas of focus are mixing/mastering for music, sound design for film, and cover art/videos for music. In the past I've also worked as a sound recordist for film and surveying, and as a curator/event organizer in various independent musical contexts. I enjoy helping others develop a unique audio and visual style to fit their vision - get in touch and tell me yours!

Available to hire

I’m an electronic musician and digital artist, freelancing in audio production and art creation. My main areas of focus are mixing/mastering for music, sound design for film, and cover art/videos for music. In the past I’ve also worked as a sound recordist for film and surveying, and as a curator/event organizer in various independent musical contexts. I enjoy helping others develop a unique audio and visual style to fit their vision - get in touch and tell me yours!

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Language

English
Fluent
Spanish; Castilian
Beginner

Work Experience

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Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming
    paper Mastering Reel

    Samples of music releases I mastered between 2022-2025.

    uniE621 Cassette Artwork and Design - "Party Stoppers"
    Art and graphic design for a split tape with David B. Applegate, on which my music also appeared. 3D collage using stock photos in Blender + typography and layout in Affinity Photo. More pics of the packaging and design: https://www.twine.net/signin Listen at: https://www.twine.net/signin
    uniE621 Music, Cover Artwork, Canvas Animation - "ET Mulch Madness"
    https://youtube.com/playlist?list=PLq0yR_YcVw5JfBtmRcS6VtJ7AnBu6Ar5c&feature=shared Music, cover art variations and animations for my release "ET Mulch Madness". Relative to my previous cover work, I aimed for a more abstract look, evoking physical effects such as cloud chambers and pulpy graphic design tropes. Created in TouchDesigner with a combination of 3D processes and 2D framebuffer effects, rendered in realtime.
    uniE621 Music, Cover Artwork, Canvas Animation - "Out Of Shape"
    https://youtube.com/playlist?list=PLq0yR_YcVw5JTRtO-ZVGCle3VQDkIU5RQ&feature=shared A set of cover art variations and animations for my release "Out Of Shape". The image started as a dream, which I decided to recreate as a collage using stock photos. After some initial chopping and layering in Affinity Photo, I brought the images into Blender and laid them out like a diaroma to allow for parallax effects, then recorded camera movement/variation using Virtucamera. I rendered a short loop of the movement and processed it in TouchDesigner for the final images and animation. Additional process pics: https://trashpandaqc.artstation.com/projects/VJ3Lmb The release can be found at https://yplu.bandcamp.com/album/out-of-shape
    uniE621 Music Video - "Pensacola Arches" by Mezzanine Swimmers
    https://youtu.be/ZiVlONsyeR0?feature=shared A video for musician Mezzanine Swimmers, created from photos, videos, and clips of shows provided by the artist. I collaged this material into 3D environments in Blender and re-shot them with my phone via the Virtucamera plugin. I used TouchDesigner for a few additional framebuffer effects and DaVinci Resolve for editing and compositing. The color grading was partly done within the shaders in Blender, and partly in Resolve. "Pensacola Arches" has screened at Streetside Cinema, Tokyo International Short Film Festival, Sacalacalala Interdimensional Horror and Sci-Fi Festival, Your Way Film Festival, and Madrid International Short Film Festival.
    uniE621 Video Game Trailer - Skirmish Society
    https://youtu.be/PpN41oLDsl4?feature=shared My goal was to introduce an online war/strategy game, played via Discord messages, in a visually and narratively exciting way. I adapted the narrative from a gameplay video the developer provided, and presented it by alternating between the reality of the game, the players, and the game's Discord bot (represented as a mysterious figure living at a placid lakeside cottage). The whole process from animatic to finish took about 14 days. My assets were a combination of stock footage from Pexels, self-shot iPhone footage, and CG elements and photo collages combined in Blender. Additional elements came from phone-recorded audio, stock music and environmental sounds from the YouTube Studio library, game screenshots provided by the developer and game community, and maps and icons by the game's designer and graphic designers, Andy Wallace, Chris Hernandez, and lastspark. I used the Virtucamera plugin to record handheld camera movements for the Blender sequences, DaVinci Resolve for compositing, editing, motion graphics, and color grading, Ableton Live for sound mixing/editing, and Affinity Photo for additional graphic design. You can check out some process breakdowns here on Artstation: https://trashpandaqc.artstation.com/projects/NGW8mq and find more info on the game at https://skirmishsociety.com/
    uniE621 Realtime VFX / Video Processing - VJ Work
    https://youtu.be/Cx3rqZ-5f-k?feature=shared For recent performances at music events and on live streams, I've used a video processing setup built in TouchDesigner. There are two main components - a set of found footage recordings which I can load in realtime, and subpatches I switch between which each perform a different type of processing or 3D distortion/displacement. I can chain the effects/processes through each other in series, or repatch them in realtime. Some performances have been entirely realtime, and others have been prerecorded, using pause-button editing for more drastic changes. You can find sets I performed with my own music here: https://www.youtube.com/playlist?list=PLq0yR_YcVw5KiuPRQVj07Uuzc69GJ8Jz6 And additional VJ sets I performed for others here: https://www.youtube.com/playlist?list=PLq0yR_YcVw5KR_DDInCTF2J-sfkspEEgg
    uniE621 Promo Video - Nullgerät Remixes by farmersmanual
    https://youtu.be/eDA_TgWw9rM?feature=shared For this collaboration I made an animation in TouchDesigner loosely inspired by Joe Gilmore's cover art. Musician/artist peeq created the final video, using a python script to algorithmically edit and combine the video with other images by farmersmanual and the Tokinogake label community. release: https://tokinogake.bandcamp.com/album/nullger-t-remixes Joe Gilmore (cover artist): https://qubik.com/ peeq (video artist/editor): https://c.im/@peeq
    uniE621 Music Video - ksd6700 "Gaming Squid Missile"
    https://youtu.be/O4gFX25QXdY?feature=shared A music video I directed/animated/edited, featuring characters and artwork by Firedrill, a musician, artist, and web designer for Datafruits.fm. I also created most of the set environment, and musician ksd6700 contributed additional motion graphic art and the 3D scan of himself. Production went through three main phases, corresponding to three techniques: animating the characters individually by using tempo-synced sine wave drivers to control the rigging, using the Virtucamera app to record handheld camera movement, and copying and pasting the camera moves between copies of the set with different character blockings, to achieve moving match cuts and variations. In addition to Blender, I used TouchDesigner for the title designs and a small amount of video feedback effects. A short proof of concept teaser premiered along with the release in March 2024, and I completed the full video at the end of April. The concept was heavily influenced by local Detroit techno/house dance tv shows The Scene and The New Dance Show, early CGI such as Ugo Ugo Ruga, bullet time, and the architecture of Backrooms video creators such as Liminal Spatial Constructs.