I'm a Technical 3D Artist specializing in real-time environments and production pipelines for VR and industrial visualization. Over the past 3 years, I built Blender-based automation tools that cut scene cleanup and asset processing time by over 50%, while ensuring consistency across hundreds of assets. I excel at translating Revit and CAD data into optimized Unreal Engine environments, balancing visual fidelity with performance targets, and designing scalable workflows. I enjoy collaborating across design, engineering, and production to solve technical challenges and deliver engaging visuals on tight timelines.

Petrina Kinzel

I'm a Technical 3D Artist specializing in real-time environments and production pipelines for VR and industrial visualization. Over the past 3 years, I built Blender-based automation tools that cut scene cleanup and asset processing time by over 50%, while ensuring consistency across hundreds of assets. I excel at translating Revit and CAD data into optimized Unreal Engine environments, balancing visual fidelity with performance targets, and designing scalable workflows. I enjoy collaborating across design, engineering, and production to solve technical challenges and deliver engaging visuals on tight timelines.

Available to hire

I’m a Technical 3D Artist specializing in real-time environments and production pipelines for VR and industrial visualization. Over the past 3 years, I built Blender-based automation tools that cut scene cleanup and asset processing time by over 50%, while ensuring consistency across hundreds of assets.

I excel at translating Revit and CAD data into optimized Unreal Engine environments, balancing visual fidelity with performance targets, and designing scalable workflows. I enjoy collaborating across design, engineering, and production to solve technical challenges and deliver engaging visuals on tight timelines.

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Language

English
Fluent

Work Experience

VR Specialist / Technical Environment Artist at TM X Transform
June 1, 2024 - June 1, 2025
Built and maintained real-time 3D environments in Blender for large-scale VR industrial and architectural visualization projects, ensuring stable performance and visual clarity at 1:1 scale. Led the development and optimization of Blender Python tools to automate asset replacement, material assignment, scene cleanup, and collection organization, cutting environment setup time by 40–60%. Developed a custom asset pipeline to convert Revit and CAD models into production-ready environment assets, improving draw call efficiency and runtime performance. Optimized environments through LOD generation, material consolidation, texture scaling, and mesh cleanup, supporting consistent frame rates for VR deployment. Established naming conventions, file structures, and documentation aligned with engineering data standards, improving collaboration between design, BIM, and 3D teams. Collaborated with developers, designers, and project managers to scope technical constraints and troubleshoot performance.
3D Artist at TM X Transform
June 1, 2022 - June 1, 2024
Built real-time 3D assets and environments for VR and visualization projects, translating CAD and SKP files into real-time-ready assets. Optimized Revit-sourced assets in Blender through topology cleanup, texture atlasing, and LOD creation to reduce memory footprint and improve frame rates in Unity/UE5 builds. Established pipeline standards, naming conventions, and QA checkpoints to raise team delivery quality for exhibitions and live events. Created environment concepts, modeled and sculpted assets, performed UV mapping and texture painting, and optimized scenes for Unity to meet performance and visual targets. Built reusable asset libraries from Revit models or CAD files refined in Substance Designer and Blender, enabling consistent material application across events and exhibitions.

Education

Bachelor of Creative Arts (Animation) at Queensland University of Technology
January 30, 2019 - January 28, 2022
● 3D and 2D animation principles and production, including storytelling and motion graphics ● Real-time modelling and virtual production techniques, with exposure to tools like Maya, ZBrush, Unreal Engine, Unity, Blender, Nuke, Substance Painter, Substance Designer, Photoshop, Illustrator and After Effects ● Hands-on project work in animation, visual effects, and game-oriented workflows, building creative and technical skills ● Collaborative studio practice and industry placements with real briefs and project outcomes

Qualifications

Autodesk XR Beta Partnership
January 11, 2030 - January 28, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet