Available to hire
I’m Zach Petty, I make games and push teams to cross the finish line. Skilled at bringing people together and handling production for remote teams.
I have experience working in professional game studio environments.
I consider myself a technical designer or generalist as I can also contribute heavily to programming teams writing custom physics code and game ai/behaviors.
Language
English
Fluent
Work Experience
Gameplay Prototyping Intern (Producer & Gameplay Developer) at Serenity Forge / RealXP Lab
August 1, 2025 - September 8, 2025Led coordination of a 10-member programming team to deliver 5 playable builds of a Unity horror mountain biking prototype. Refactored and implemented modular bike controller architecture, reducing merge conflicts and enabling faster feature integration. Organized weekly integration meetings, resolved merge conflicts in real time, and delivered polished builds for studio review. Contributed to gameplay systems, camera logic, environmental effects, and UI controller support. Participated in 4+ code reviews and weekly playtests, iterating on feedback to improve engagement and polish.
InfoSec Support Specialist II at Healogics
January 1, 2021 - PresentResolve complex software, hardware, and network issues for 200+ corporate and field users. Led company-wide migration to Windows 11, coordinating scheduling and deployment across multiple locations. Designed phishing simulation campaigns in KnowBe4, applying web development skills to improve security training engagement.
Producer & Gameplay Developer at Serenity Forge / RealXP Lab
August 1, 2025 - September 8, 2025Coordinated production of a Unity horror biking prototype; led a 10-member programming team to deliver 5 playable builds; refactored modular bike controller architecture, reducing merge conflicts and enabling faster feature integration. Organized weekly integration meetings, resolved merge conflicts in real time, and delivered polished builds for studio review. Contributed to gameplay systems, camera logic, environmental effects, and UI controller support. Participated in 4+ code review cycles and weekly play tests, iterating on feedback to improve engagement and polish.
Info Sec Support Specialist II at Healogics
January 1, 2021 - PresentResolve complex software, hardware, and network issues for 200+ corporate and field users. Led company-wide migration to Windows 11, coordinating scheduling and deployment across multiple locations. Designed phishing simulation campaigns in KnowBe4, applying web development skills to improve security training engagement.
Solo Developer at Goblins Are Real (Game Jam)
January 1, 2025 - PresentDesigned and developed a horror wave-survival prototype in Unreal Engine 5 during a game jam; focused on atmosphere, visuals, and player experience.
Gameplay Programmer & Level Designer at Brackey's Game Jam 2025.1
January 1, 2025 - PresentDeveloped a physics-based tornado game in Unreal Engine 5 over one week; implemented movement, boost mechanics, and a scoring system; completed core loop under time constraints.
Education
Bachelor of Science at Southern New Hampshire University
January 11, 2030 - September 8, 2025Bachelor of Science at Southern New Hampshire University
January 11, 2030 - September 8, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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