I worked on F1 2021 as a 3D Environment Artist at Codemasters, contributing to the creation and development of game environments and assets as part of the environment art team.
- 3D Modeler
- 3D Visualizer
I’m a 3D artist with specialisationin in real-time 3D production. feel free to have a look at my portfolio: Website not available.
I’m a 3D artist with specialisationin in real-time 3D production. feel free to have a look at my portfolio: Website not available. Sign in: https://www.twine.net/signup
with 7+ years of professional experience in creating and integrating 3D assets, environments, materials, and textures across multiple projects and platforms. I work confidently with Blender, Unreal Engine, substance painter and designer, and I’m especially drawn to turning visual references and technical requirements into production-ready in-game results.
My background spans the full asset-to-scene pipeline—modeling, UV unwrapping, texturing, shading, lighting, and iteration based on art direction and production feedback. I’m also experienced with Unreal Engine real-time workflows and technical problem-solving, collaborating across different production pipelines to keep quality high and assets performant.
I worked on F1 2021 as a 3D Environment Artist at Codemasters, contributing to the creation and development of game environments and assets as part of the environment art team.
I worked on Dirt as a 3D Environment Artist at Codemasters, contributing to the creation and development of game environments and assets as part of the environment art team.
I worked on GRID (2019) as a 3D Environment Artist at Codemasters, contributing to the creation and development of game environments and assets as part of the environment art team.
I worked on GRID Legends as a 3D Environment Artist at Codemasters, contributing to the creation and development of game environments and assets as part of the environment art team.
Created and developed 3D environments and assets for real-time production, working from visual references, concepts, and project requirements. Worked in depth with Unreal Engine across asset creation/integration, material creation and shaders, lighting, animation-related workflows, and Sequencer. Iterated on assets and scenes in response to art direction and production feedback, adapting to changing requirements.
Produced high-quality 3D assets for multiple game projects, including F1 2021, GRID Legends, and DIRT 5. Contributed to track-piece creation, scene dressing, skid mapping, LOD creation, and other environment production tasks. Worked across different production workflows and software/platform needs as project requirements changed.
Produced reference-based 3D models and textures for a VR learning application. Created materials and shaders in Unity, and contributed to lighting setup and scene composition.
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