Peyvand Murphy

Available to hire

I’m a 3D artist with specialisationin in real-time 3D production. feel free to have a look at my portfolio: Website not available.

About

I’m a 3D artist with specialisationin in real-time 3D production. feel free to have a look at my portfolio: Website not available. Sign in: https://www.twine.net/signup

with 7+ years of professional experience in creating and integrating 3D assets, environments, materials, and textures across multiple projects and platforms. I work confidently with Blender, Unreal Engine, substance painter and designer, and I’m especially drawn to turning visual references and technical requirements into production-ready in-game results.

My background spans the full asset-to-scene pipeline—modeling, UV unwrapping, texturing, shading, lighting, and iteration based on art direction and production feedback. I’m also experienced with Unreal Engine real-time workflows and technical problem-solving, collaborating across different production pipelines to keep quality high and assets performant.

  • Joined November 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education

Projects · 4

I worked on F1 2021 as a 3D Environment Artist at Codemasters, contributing to the creation and development of game environments and assets as part of the environment art team.

  • 3D Modeler
  • 3D Visualizer

I worked on Dirt as a 3D Environment Artist at Codemasters, contributing to the creation and development of game environments and assets as part of the environment art team.

  • 3D Modeler
  • 3D Visualizer

I worked on GRID (2019) as a 3D Environment Artist at Codemasters, contributing to the creation and development of game environments and assets as part of the environment art team.

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer
  • +1

I worked on GRID Legends as a 3D Environment Artist at Codemasters, contributing to the creation and development of game environments and assets as part of the environment art team.

  • 3D Modeler
  • 3D Visualizer

Work experience

3D Artist · Stellar EntertainmentMay 2023 – Sep 2026 · 3 yrs 5 mos

Created and developed 3D environments and assets for real-time production, working from visual references, concepts, and project requirements. Worked in depth with Unreal Engine across asset creation/integration, material creation and shaders, lighting, animation-related workflows, and Sequencer. Iterated on assets and scenes in response to art direction and production feedback, adapting to changing requirements.

3D Artist · Codemasters (EASports)Apr 2018 – Aug 2021 · 3 yrs 5 mos

Produced high-quality 3D assets for multiple game projects, including F1 2021, GRID Legends, and DIRT 5. Contributed to track-piece creation, scene dressing, skid mapping, LOD creation, and other environment production tasks. Worked across different production workflows and software/platform needs as project requirements changed.

3D Art Intern · MovingWalls Sdn BhdJun 2016 – Sep 2016 · 4 mos

Produced reference-based 3D models and textures for a VR learning application. Created materials and shaders in Unity, and contributed to lighting setup and scene composition.

Education

(BA) Game art development · Limkokwing University of Creative Technology2014 – 2016

Hire Peyvand Murphy today

Post a job and invite Peyvand, or contact them directly. No hidden commission.

Post a job