Hi, I'm Michael Perry, an audio designer with professional experience creating, editing, implementing and integrating audio for games and interactive media. I work with Unreal Engine, Unity, FMOD and Wwise, handling dialogue editing, sound design and recording with Reaper. I enjoy collaborating across multidisciplinary teams in commercial game development, community arts projects and live broadcast environments, and I relish solving sonic challenges to support gameplay, storytelling and audience immersion.

Michael Perry

Hi, I'm Michael Perry, an audio designer with professional experience creating, editing, implementing and integrating audio for games and interactive media. I work with Unreal Engine, Unity, FMOD and Wwise, handling dialogue editing, sound design and recording with Reaper. I enjoy collaborating across multidisciplinary teams in commercial game development, community arts projects and live broadcast environments, and I relish solving sonic challenges to support gameplay, storytelling and audience immersion.

Available to hire

Hi, I’m Michael Perry, an audio designer with professional experience creating, editing, implementing and integrating audio for games and interactive media. I work with Unreal Engine, Unity, FMOD and Wwise, handling dialogue editing, sound design and recording with Reaper.

I enjoy collaborating across multidisciplinary teams in commercial game development, community arts projects and live broadcast environments, and I relish solving sonic challenges to support gameplay, storytelling and audience immersion.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Radio Presenter and Producer at Guisborough Radio Show (via Zetland FM)
November 1, 2025 - January 1, 2026
Hosted and produced a community radio show, guiding discussions about local issues and stories; operated a radio studio, mixed live audio, managed guests and transitions under tight timing; coordinated surrounding broadcast efforts.
Audio Designer at Observer Interactive / Rover’s Tale (Cross-studio collaboration)
July 1, 2025 - January 1, 2026
Observed/interacted on Rover’s Tale, contributing sound design and audio implementation as part of a cross-studio collaboration; supported audio pipelines and on-site integration.
Audio Designer / Sound Artist at Borderlands - Creative People and Places (CPP) programme
July 1, 2025 - January 1, 2026
Hybrid role; credited project: Drawn to the Boro; recorded and produced audio assets, provided technical support and on-site QA; created an immersive audio trail and gallery/exhibition soundscape; supported online presentation.
Audio designer and sound engineer at Borderlands
June 16, 2025 - March 9, 2026
Collaborated with a local portrait artist to record conversational audio, providing recording equipment, technical support, and on-site quality assurance. Captured, edited, and prepared recorded material for use in an aural history soundscape - Contributed to the creation of an immersive sound piece for gallery exhibition and online presentation. Hosted and contributed to a community radio show discussing issues and stories surrounding Guisborough. Operated a radio studio environment, including live use of a mixing desk and broadcast equipment. Mixed audio in real time, triggering pre-recorded excerpts and music while maintaining broadcast quality. Coordinated live discussion with guests, managing audio levels and transitions under time pressure. Gained hands-on experience in live audio production, signal flow, and on-the-fly problem solving. Collaborated with the project producer to design and deliver an interactive audio trail for public spaces. Conducted vox pop interviews, editing, mixing, and mastering content to suit the narrative and technical requirements of the trail. Integrated spoken word, poetry, songs, soundscapes, and sound effects to enhance listener immersion. Prepared audio for QR-code–based playback at multiple physical locations around Guisborough - presented at the Guisborough Community Day event in an immersive quadraphonic format inside Guisborough Methodist Church. Selected audio material from the trail was later adapted and featured in the accompanying “Restorying” book (2026), extending the work into a printed narrative and archival format
Audio Designer at Guisborough Audio Trail (Resto ry in Guisborough)
January 1, 2025 - January 1, 2026
Designed and delivered an interactive audio trail for public spaces; conducted VOX/pop interviews, edited, mixed and mastered content to suit narrative and technical requirements; integrated spoken word, poetry, songs, soundscapes and effects for immersive listener experiences; prepared audio for QR-code playback at multiple locations.
Technical Audio Designer at Radical Forge
August 6, 2024 - December 23, 2024
Created, edited, and iterated on audio assets using Reaper. Implemented and integrated audio into Unreal Engine 5 and Unity using FMOD, including event setup parameter control, and in-engine testing. Worked within an established game audio pipeline, adhering to naming conventions, version control practices, and implementation standards. Collaborated closely with Animation and Design teams to ensure audio supported gameplay timing, visual feedback, and player experience. Contributed to sprint-based workflows and production schedules. Used Jira for task tracking and Sourcetree for version control, and Confluence for documentation. Participated in daily stand-ups, reviews, and feedback sessions, communicating progress and responding to iteration notes. Used Parsec and Slack to maintain clear communication across disciplines and time constraints.
Audio Designer at Radical Forge - Games Studio
August 1, 2024 - December 1, 2024
Created audio assets and implemented audio using Reaper, FMOD, Unreal Engine 5, and Unity; included dialogue editing, sound design, and recording; collaborated with multidisciplinary teams; contributed to sprint-based workflows and production schedules; on-site in Middlesbrough.

Education

Bachelor of Science (BSc) (First Class Honours) at Teeside University
September 13, 2021 - May 27, 2024
Relevant Degree Modules ● Music and Sound for Games: A ● Sound Design for Film and TV: A ● Mixing and Mastering: A ● Sound Synthesis and Software: A ● Audio/Midi Control: A
OCR Level 3 Cambridge Technical Extended Diploma in Media (Games Design) at Middlesbrough College
September 10, 2018 - May 17, 2021
GCSE Mathematics Grade 5 at Middlesbrough College
September 10, 2018 - May 17, 2021
GCSE English Literatrure Grade 5 at Laurence Jackson
September 2, 2013 - May 14, 2018
GCSE English Language Grade 4 at Laurence Jackson
September 2, 2013 - May 14, 2018
BSc Music Technology – First Class Honours at Teesside University
January 1, 2021 - January 1, 2024
OCR Level 3 Cambridge Technical Extended Diploma in Media at Middlesbrough College
January 1, 2018 - January 1, 2021

Qualifications

NCFE level 2 award in investigating enterprise skills
September 10, 2018 - June 17, 2019
Bachelor of Science (BSc) (First Class Honours)
September 13, 2021 - May 27, 2024
OCR Level 3 Cambridge Technical Extended Diploma
September 10, 2018 - May 17, 2021
Maths Student of the Year (VCAP)
January 1, 2021 - December 31, 2021
GCSEs: English Literature 5, English Language 4, Maths 5
January 11, 2030 - June 11, 2026
Maths Student of the Year
January 1, 2021 - December 31, 2021
GCSE English Literature: 5; English Language: 4; Maths: 5
January 11, 2030 - June 11, 2026

Industry Experience

Gaming, Software & Internet, Other, Media & Entertainment, Professional Services, Computers & Electronics, Education
    Audio Design Showreel 2024
    I'm thrilled to show off my latest Sound Design Showreel! this reel showcases powerful effects and transitions using Reaktor 6 and Phase Plant, I used Izotope RX 11 and a plentiful of plugins from Kilohearts for the mixing of the reel! AudioDesign SoundDesign Showreel Portfolio