I am an experienced Art Director, Illustrator, and 3D Artist with nearly three decades in the video games, toy companies, and commercial art industries. I have been an illustrator my entire life. and my passion is creating youthful, colorful art such as toy packaging character art, children's books, comic books, and all things similar. Portfolio link: _Website not available. Sign in: https://www.twine.net/signup_ Clients I have done professional art for include, Disney, Marvel, Hasbro, Mattel, EA, Ubisoft, Sony, Activision, NBCUniversal, Illumination, and many more top tier companies.

Phillip Worobey

I am an experienced Art Director, Illustrator, and 3D Artist with nearly three decades in the video games, toy companies, and commercial art industries. I have been an illustrator my entire life. and my passion is creating youthful, colorful art such as toy packaging character art, children's books, comic books, and all things similar. Portfolio link: _Website not available. Sign in: https://www.twine.net/signup_ Clients I have done professional art for include, Disney, Marvel, Hasbro, Mattel, EA, Ubisoft, Sony, Activision, NBCUniversal, Illumination, and many more top tier companies.

Available to hire

I am an experienced Art Director, Illustrator, and 3D Artist with nearly three decades in the video games, toy companies, and commercial art industries. I have been an illustrator my entire life. and my passion is creating youthful, colorful art such as toy packaging character art, children’s books, comic books, and all things similar.
Portfolio link: Website not available. Sign in: https://www.twine.net/signup

Clients I have done professional art for include, Disney, Marvel, Hasbro, Mattel, EA, Ubisoft, Sony, Activision, NBCUniversal, Illumination, and many more top tier companies.

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Language

English
Fluent

Work Experience

Art Director at Eyeball Games
June 30, 2025 - July 16, 2025
Remotely directed and managed the art team across marketing, social, animation, and production art departments for the published mobile game Pool Masters. Concepted and created all final game art assets using 3D and Photoshop under a tight one-year schedule, consistently delivering ahead of deadlines. Designed modular seasonal content for licensed IPs such as How To Train Your Dragon, Jurassic World, and Masters of the Universe. Acted as file manager between developer, animation, and marketing teams and liaised with NBCUniversal, Dreamworks, Amblin Entertainment, and Mattel for licensed game content creation.
Creative Director at Versus Evil/tinyBuild
December 31, 2023 - July 16, 2025
Created key art, logos, social media images, and trailers for numerous games published by Versus Evil including Lil’ Guardsman, Stray Souls, and Broken Roads. Managed and directed a team of artists based in Brazil. Leveraged experience in AAA key art to enhance the market presence and quality for indie game developers, including landing a cover for PC Gamer Magazine.
Art Director at PicturePlane Imaging
November 30, 2021 - July 16, 2025
Led visual storytelling efforts from pitch to execution for major toy and entertainment companies like Marvel, Disney, Hasbro, Mattel, EA, Dreamworks, and Activision. Mentored junior artists to improve quality, design, speed, and craftsmanship. Oversaw photoshoots, props, lighting, and 3D asset creation for high-quality key art production.
Art Director at MumboJumbo Games
December 31, 2008 - July 16, 2025
Led art team designing and creating final in-game art assets in 2D and 3D, including characters, environments, animation, UI, and VFX. Assisted in editing and adapting game art for porting and localization across platforms.
Marketing and Production Artist at Artifact Entertainment
December 31, 2004 - July 16, 2025
Created marketing artwork such as sell sheets, web advertisements, posters, and magazine covers using game assets. Contributed monster designs, concepts, and 3D models for game use, and organized an archive system for marketing art assets.
Art Director at Maximum Charisma Studios
December 31, 2001 - July 16, 2025
Concepted and 3D modeled, textured, and rigged hundreds of characters and world assets for games. Managed pipeline submissions and trained artists on art style consistency and software use.
Concept Artist at VR1 Gaming
December 30, 1998 - July 15, 2025
Created concept and final art assets including weapons, characters, vehicles, logos, UI, storyboarding, and key art for in-house game titles and pitches.

Education

Associate’s Degree at The Art Institute of Colorado
September 1, 1994 - June 30, 1996

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Consumer Goods, Software & Internet
    paper Sequential Art/Comic Book Illustrations

    I made these back in 2006. Using the script from the Marvel Try Out Book, these hand drawn pencils are a good example of my visual storytelling abilities.

    uniE621 Chimpanzee Grocery Back to School Display
    Illustrated this and other animals for Frito Lay. Used in grocery stores to display their products in a large cardboard school bus, with the animals attached to it. The goal was to create young looking animals that were hyper realistic and friendly. illustrator
    uniE621 Wildwood
    Illustration made for Dolly Parton's theme park, Dollywood. illustrator colorist
    uniE621 Pop Em!
    I created this illustration using hand drawn and paint methods to color in Photoshop. This was used in 2014 as an announcement for the return of the popular toy line from the 1980's. illustrator designer toys