I am a driven 3D Artist and Unreal specialist with a passion for creating technically excellent unique digital art that pushes the boundaries of what is possible for 3D design. I have 8 years’ experience in the Games, Tech, F1, Exhibitions and Events industries, and have worked closely within art teams that collaborate with all departments to ensure work of the highest caliber is delivered efficiently and on time. I am experienced producing sci-fi vehicles, weapons and props, 3D immersive environments that support thousands of attendees for live and pre-recorded events, for football teams Paris Saint-Germain and Arsenal and companies such as WPP, Nvidia, Amazon, Udemy and more. I am expert in managing projects and processes that enable the creation of high quality art assets. I am fluent in Unreal Engine and Unity including Lumen, Nerfs, DMX, and Blueprinting. I am also expert in the use of specialist software including 3DS Max, Blender, ZBrush, Adobe Creative Suite, Photoshop, Vectorworks, Revit, Lumion, and Houdini as part of the creation of Vehicles, Weapons, Props, Environments, Cinematic and Hard Surface Art.

PHILIPPA DOBBY

I am a driven 3D Artist and Unreal specialist with a passion for creating technically excellent unique digital art that pushes the boundaries of what is possible for 3D design. I have 8 years’ experience in the Games, Tech, F1, Exhibitions and Events industries, and have worked closely within art teams that collaborate with all departments to ensure work of the highest caliber is delivered efficiently and on time. I am experienced producing sci-fi vehicles, weapons and props, 3D immersive environments that support thousands of attendees for live and pre-recorded events, for football teams Paris Saint-Germain and Arsenal and companies such as WPP, Nvidia, Amazon, Udemy and more. I am expert in managing projects and processes that enable the creation of high quality art assets. I am fluent in Unreal Engine and Unity including Lumen, Nerfs, DMX, and Blueprinting. I am also expert in the use of specialist software including 3DS Max, Blender, ZBrush, Adobe Creative Suite, Photoshop, Vectorworks, Revit, Lumion, and Houdini as part of the creation of Vehicles, Weapons, Props, Environments, Cinematic and Hard Surface Art.

Available to hire

I am a driven 3D Artist and Unreal specialist with a passion for creating technically excellent unique digital art that pushes the boundaries of what is possible for 3D design. I have 8 years’ experience in the Games, Tech, F1, Exhibitions and Events industries, and have worked closely within art teams that collaborate with all departments to ensure work of the highest caliber is delivered efficiently and on time.

I am experienced producing sci-fi vehicles, weapons and props, 3D immersive environments that support thousands of attendees for live and pre-recorded events, for football teams Paris Saint-Germain and Arsenal and companies such as WPP, Nvidia, Amazon, Udemy and more. I am expert in managing projects and processes that enable the creation of high quality art assets. I am fluent in Unreal Engine and Unity including Lumen, Nerfs, DMX, and Blueprinting. I am also expert in the use of specialist software including 3DS Max, Blender, ZBrush, Adobe Creative Suite, Photoshop, Vectorworks, Revit, Lumion, and Houdini as part of the creation of Vehicles, Weapons, Props, Environments, Cinematic and Hard Surface Art.

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Language

English
Fluent
French
Advanced
German
Intermediate
Dutch
Intermediate
Dutch
Intermediate
Afrikaans
Intermediate

Work Experience

Freelance Designer at Self-employed
May 1, 2024 - Present
Developed graphics, layouts, and production materials for Lamborghini, Mercedes F1, Vodafone; produced marketing programs (logos, brochures, infographics, business cards); created animated fly-throughs and motion graphics for events; built modular interactive elements for larger experiential activations; conceptualised attendee journeys and maintained brand identity; delivered CGI environments for automotive brands and live events.
Senior Maintainer on AW159 Wildcat MK2 Aircraft at Royal Naval Aircraft Engineering
January 1, 2012 - January 1, 2017
Supervised flight servicing, mechanical and avionic/electrical planned preventative maintenance packages, and fault diagnosis/rectification. Ensured all work completed to an exceptional standard and safety procedures adhered to. Mentored junior technicians and managed workload with briefings from senior officers. Ensured targets were met on time and resolved mechanical issues identified by pilots.

Education

Bachelors of art at Chester University
November 5, 2024 - November 5, 2024
BA (Hons) 3D Design: Game Art at University of Chester
January 11, 2030 - January 1, 2019

Qualifications

NVQ Level 3 Aeronautical Engineering
January 1, 2015 - January 27, 2026
NVQ Level 2 Special Effects
January 1, 2013 - January 27, 2026
NVQ Level 2 Creative Writing
January 1, 2013 - January 27, 2026
NVQ Level 2 History of Film
January 1, 2013 - January 27, 2026
NVQ Level 2 Stop Motion Animation
January 1, 2013 - January 27, 2026

Industry Experience

Gaming, Other, Media & Entertainment, Computers & Electronics, Software & Internet, Professional Services
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    Armoured Vehicle created in Blender, textured in Substance Painter and CG Visualisation animations, environment and functionality added in Unreal. 3DS Max Blender UE5 Unreal Substance Painter 3D Model 3D design CG visualisation
    uniE621 CIRRUS XR
    A spaceship speeder concept created for indie game developers. designer Blender 3D Artist UE5 Substance Painter