I am a driven 3D Artist and Unreal specialist with a passion for creating technically excellent unique digital art that pushes the boundaries of what is possible for 3D design. I have 8 years’ experience in the Games, Tech, F1, Exhibitions and Events industries, and have worked closely within art teams that collaborate with all departments to ensure work of the highest caliber is delivered efficiently and on time.
I am experienced producing sci-fi vehicles, weapons and props, 3D immersive environments that support thousands of attendees for live and pre-recorded events, for football teams Paris Saint-Germain and Arsenal and companies such as WPP, Nvidia, Amazon, Udemy and more. I am expert in managing projects and processes that enable the creation of high quality art assets. I am fluent in Unreal Engine and Unity including Lumen, Nerfs, DMX, and Blueprinting. I am also expert in the use of specialist software including 3DS Max, Blender, ZBrush, Adobe Creative Suite, Photoshop, Vectorworks, Revit, Lumion, and Houdini as part of the creation of Vehicles, Weapons, Props, Environments, Cinematic and Hard Surface Art.
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