Available to hire
I’m a passion-driven Technical and Environment Artist who enjoys building art pipelines and solving 3D production challenges. I’ve led small teams on Unreal and Unity projects, combining strong environment/animation foundations with hands-on technical work like materials, lighting setup, and production optimization.
I also like bridging art and engineering—using tools such as Python, C#, and Unreal Blueprints to streamline workflows and create custom utilities. I’m a collaborative, quick-learning teammate who focuses on clear communication, quality delivery, and making pipelines more efficient so artists and developers can create faster and better.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Work Experience
Game Designer / Programmer Intern at Digital Dream
September 1, 2025 - February 28, 2026Worked on live client projects in Unity, building a codeless editor game and designing MR game content for AWWA Home and Design Submit Singapore. Developed and budgeted marketing folding brochures. Created Unity shaders and integrated them into the game editor via code.
Technical & Environment Artist / Unreal Project Lead (team of 7) at Year 3 Yellow Springs Express (Real-Time Unreal Project)
September 1, 2024 - April 1, 2025Led and mentored a team of 7 artists by designing and executing a game pipeline aligned to team skills, ensuring quality and timely delivery. Built a full game product with involvement across level design, Unreal Blueprints, materials, art integration, lighting, sound, and optimization. Created and textured environment assets and explored technical solutions to resolve Unreal production challenges. Built a custom Python tool in Maya to streamline the production workflow.
Project Team Member / Technical & Art Lead (Real-Time Unreal Project) at Yellow Springs Express (Real-Time Unreal Project)
September 1, 2024 - April 30, 2025Led and mentored a team of 7 artists by designing a game pipeline aligned to team skills, ensuring quality and on-time delivery. Developed a complete game product, covering level design, Unreal Blueprints, materials, art integration, lighting, sound, and optimization. Created and textured environment assets, explored new technical solutions, and built a custom Python tool in Maya to streamline production.
Environment Pipeline Lead (team of 7) at Dungeon & Dating (2D Cinematic Project)
September 1, 2022 - April 1, 2023Generated visual concepts for environments using Photoshop and Maya. Coordinated the environment pipeline and managed asset creation. Managed animation and postproduction pipelines for the 2D cinematic project.
Environment Pipeline Lead (2D Cinematic Project) at Dungeon & Dating (2D Cinematic Project)
September 1, 2022 - April 30, 2023Generated environment visual concepts using Photoshop and Maya. Led coordination of the environment pipeline and asset creation, and managed animation and postproduction pipelines.
2D Environment Lead (team of 5) at Fantastical Yokai (2D Unity Game)
January 1, 2022 - April 1, 2022Conceptualized and led the 2D environment pipeline and asset creation. Supervised art asset integration into Unity and collaborated with game designers to enhance the overall game product.
2D Environment Pipeline Lead (2D Unity Game) at Fantastical Yokai (2D Unity Game)
January 1, 2022 - April 30, 2022Conceptualized and led a 2D environment pipeline and asset creation, supervised art asset integration into Unity, and collaborated with game designers to enhance the overall game product.
Education
Bachelors in Fine Arts and Animation at SIT - Digipen Institute of Technology
September 1, 2021 - April 30, 2026Diploma in Engineering Science at Ngee Ann Polytechnic
April 1, 2016 - April 30, 2019Bachelors in Fine Arts and Animation at SIT - Digipen Institute of Technology
September 1, 2021 - April 1, 2026Diploma in Engineering Science at Ngee Ann Polytechnic
April 1, 2016 - April 1, 2019Qualifications
Bachelor’s in Fine Arts and Animation
January 11, 2030 - September 1, 2026SIT Scholarship
September 1, 2021 - April 30, 2026SIT Scholarship
September 1, 2021 - April 1, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
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