Izan Bueno

Available to hire

I’m IZAN BUENO, a Barcelona-based music producer and sound engineer working at the intersection of creative audio and product development.

About

I’m IZAN BUENO, a Barcelona-based music producer and sound engineer working at the intersection of creative audio and product development. I’ve been producing and mixing since 2007, shaping urban tracks and sound design while also leading the technical side of audio tools and releases. Over the last year, I founded Astra Creative Audio, building the brand and taking it from scratch to a catalogue of plugins with its own identity, campaigns, and business model.

What I bring is a full loop: production and recording, objective-driven audio engineering, plugin development across macOS and Windows, and brand-led marketing and content. I aim for projects where sound and software meet—where I can handle production, engineering, product direction, and visual/communication work end-to-end, from the first idea to the first sale.

  • Joined October 2026

Industry experience

  • Media & Entertainment
  • Software & Internet
  • Computers & Electronics

Projects · 3

Role: Music producer and sound engineer (Phonkid Prod), since 2007. What I do: production, sampling, sound design, vocal recording, mixing and release-ready masters, mostly in urban music. Selected work: Studio sessions with Robin Banerjee (Amy Winehouse's guitarist), Cecilio G, Lia Kali, Dirty Porko, El Virtual, Papi True, Trapani, Dual Tod, Blackthoven and Trave. 70+ released credits as producer and composer. Co-director of 'Viejos Tiempos', Cecilio G's animated series. Dubbing of 'Altered Frequency', a 23-minute anime short, with AI voices. Based in Barcelona, working remotely in Spanish and English.

  • Composer
  • Lead Sound Engineer
  • Mixing Engineer
  • +2

Role: Founder, product director and sound designer. Brief: build an audio-software brand for producers, from the first idea to the first sale. What I made: A catalogue of 10 plugins for macOS and Windows (VST3, AU, Standalone): Astra Sampler FX, five compressors (A-2A, A-3A, A-2Bus, A-76, Astrassor), four EQs (A-Pre EQ, A-Channel EQ, A-Program EQ, A-500) and A-Vocal FX. Astra Sampler FX: sampler with WARP, chop mode, FX keys, 18 factory packs recorded by me and 15 'Planets' from guest producers. Brand identity, website, launch campaigns, ads and short-form content; subscription and perpetual-licence models. Result: Sampler FX launched in August 2026, 10K followers on Instagram, and a featured campaign with Audio Plugin Deals in November 2026. https://www.twine.net/signin

  • Composer
  • Lead Sound Engineer
  • Mixing Engineer
  • +2

Role: Founder and product director at Astra Creative Audio (product vision, UX, sound, content). What it is: Astra Station is our own DAW: playlist, step sequencer, piano roll, mixer and plugins, plus a game layer for learning music production. Learning: 73 lessons across five worlds (piano, the camera-played Tesseracto synth, music theory, mix & master, beatmaker tricks) with XP, daily streaks and rewards, guided by our mascot Astrini. Astraverse: a skill tree (digging, drums, melody, pre-mix, arrangement, design) and weekly missions that only level up when you actually use the tools. Loop Battle: loop battles between crews, with votes. Collaboration rooms: video call, chat and a synced project in one room, so a teacher can give a class inside the project. Result: working product, presented publicly on LinkedIn, with live demos for educators underway.

  • Composer
  • Lead Sound Engineer
  • Mixing Engineer
  • +2

Work experience

Founder & Creative Director · Astra Creative AudioOct 2025 – Present · 1 yr 2 mos

Founded and led an audio software brand end-to-end: product roadmap, development direction, identity and naming, website with interactive demos, marketing and press campaigns, and international sales. Took the company from idea to first sale in 10 months and delivered multiple plugins across macOS and Windows formats (VST3, AU, Standalone) with objective DSP/performance targets. Managed launch operations, pricing and subscription/license models, bilingual communication, and legal frameworks (EULA and contributor agreements).

Music Producer & Sound Engineer · Phonkid ProdJan 2007 – Present · 19 yrs 11 mos

Independent production and sound work focused on sampling, sound design, recording, and mixing with urban artists. Worked across the full chain from vocal recording sessions to mix and release-ready masters, supporting both solo releases and collaborations.

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