Pier Mckenzie

Available to hire

I’m a Sound Designer and Composer based in Amsterdam, with 5+ years of experience creating immersive audio for games, animation, branding, and interactive media.

About

I’m a Sound Designer and Composer based in Amsterdam, with 5+ years of experience creating immersive audio for games, animation, branding, and interactive media. I create original sound effects, atmospheric sound design, and music that fits a wide range of art styles and gameplay loops, while delivering polished audio assets on fast-moving schedules.

  • Joined November 2026

Industry experience

  • Gaming
  • Media & Entertainment

Projects · 3

iGaming audio reel showcasing a variety of different iGaming title releases

  • Composer
  • Film Composer
  • Sound Designer
  • +2

Game Audio reel for selected shipped titles on PC

  • Composer
  • Sound Designer
  • Sound Engineer
  • +1

Brand audio reel covering various different commercials for different companies.

  • Composer
  • Film Composer
  • Sound Designer
  • +2

Work experience

Sound Designer & Composer · Massive StudiosJan 2025 – Jan 2026 · 1 yr 1 mo

Created original SFX, music, Foley, and VO across 55+ commercially released iGaming titles. Worked across varied themes and gameplay loops, adapting audio direction quickly to match each project’s identity. Collaborated closely with developers, artists, and game designers in a team of 70+ to build clear audio feedback systems and cohesive audio branding. Recorded, edited, and processed VO and Foley, delivering production-ready audio assets. Also produced sound design and music for promotional videos, trailers, and showreels supporting game releases and marketing campaigns.

Sound Designer & Composer (Freelance) · SoundBath StudioJan 2023 – Present · 3 yrs 11 mos

Provided sound design, music composition, Foley, and VO recording for animation projects including Guna Guna, Jinji & Mama, HighSchool, and Equipo Ideal.

Sound Designer & Composer (Contract) · Bad Fox StudiosJan 2019 – Jan 2025 · 6 yrs 1 mo

Created, edited, and processed high-quality audio assets and implemented them into Unreal Engine using audio middleware workflows. Collaborated with a 15-person team to align audio with the project vision. Composed music ranging from classical to hybrid genres to match each game’s themes and aesthetics. Worked with VO artists to record, edit, and process voice lines to ensure strong recording quality and delivery for production.

Education

First Class (Honours) Music Technology BA · Southampton ‘Solent’ University2012 – 2015
M M M (Merit) B-Tech · South Kent College Folkestone2010 – 2012

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