Skills
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Language
French
Fluent
English
Fluent
Work Experience
Software Developer at Genetec
August 1, 2025 - December 1, 2025Developed and maintained the integration gateway between on-premise and cloud software; collaborated with cross-functional cloud teams to achieve feature parity with existing on-premise solutions.
Gameplay Programmer at Frima
September 1, 2020 - August 1, 2024Utilized Unreal Engine (Enhanced Input System, Gameplay Ability System, UMG) to adapt Fortnite gameplay and UI to mobile; owned multiple UI screens across seasons; contributed to cross-platform features; aided port of Triangle Strategy to VR using Unreal Engine 5 to optimize performance and immersion; collaborated with designers to integrate features in Unity and Unreal across projects.
Backend Programmer at Beenox
September 1, 2019 - May 1, 2020Joined Esports Team to develop caster features for Call of Duty using C++, Lua and GSC with the game's SDK; collaborated with designers and scripters to tailor features for casters (min/large map, player data view window).
Firmware Developer Intern at Vehicle Mind
May 1, 2018 - September 1, 2018Developed Firmware Over-The-Air (FOTA) updates for the OBD; used C++ and PlatformIO; migrated the back-end of the OBD device from JavaScript to Java (Java Spring, Amazon DynamoDB).
Education
Bachelor of Arts in Computer Science at McGill University
January 1, 2015 - January 1, 2019Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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