Here is my ongoing showreel, this will be updated throughout the year with every new personnal project I’ll be doing
- 3D Animator
- Film Director
Hello, I’m Pierre, a professional 3D Animator with over four years of experience delivering high quality work across shorts, feature films, and series.
Hello, I’m Pierre, a professional 3D Animator with over four years of experience delivering high quality work across shorts, feature films, and series. I pride myself on my keen attention to detail and combining technical skills with creative vision to help teams bring characters and creatures to life.
I have a proven track record of shaping production workflows by pitching ideas, conducting research, and providing clear documentation that enables directors and other disciplines to maintain alignment and efficiency.
My proficiency in tools like Blender and Maya is matched by my ability to guide teams, having mentored interns and junior animators on both studio and personal projects.
Im driven by a passion for creature and character animation and I continuously refine my craft through advanced courses and mentorships.
My goal is to lead by example, creating impactful, visually striking animations while supporting and elevating the next generation of animators.
You can reach me via the following links:
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Warm regards,
Pierre
Here is my ongoing showreel, this will be updated throughout the year with every new personnal project I’ll be doing
I was responsible for delivering high-quality character, prop, and vehicle animations that were both visually appealing and accurate to reality, while ensuring alignment with the project’s creative direction. I worked closely with directors, writers, and senior artists to maintain consistency and solve technical challenges as part of a collaborative team. What I did: - Delivered polished animations across characters, props, and vehicles that met both client expectations and creative vision. - Created detailed documentation for Mega-Pals, covering potential prehistoric animals with descriptions, references, and source links to support design and narrative decisions. - Partnered with the senior 3D artist and director to ensure selected animals balanced creative goals with technical feasibility. - Took ownership of animation accuracy across projects, applying personal expertise and thorough research to meet production standards. - Collaborated with fellow animators and mentored interns to support team-wide animation quality.
On Ary and the Secret of Seasons, I created and delivered attack animations for a key boss, designed and implemented social and behavioral animations for NPCs, and collaborated with my mentor animator to produce polished locomotion and attack animations for enemies. What I did: - Delivered attack animations for a key boss that enhanced combat clarity and player experience. - Designed and implemented social and behavioral animations for NPCs, adding depth and believability to the game world. - Produced refined locomotion and combat animations for enemies in collaboration with my mentor animator, ensuring alignment with creative vision. - Reworked and completed in-progress animations to improve quality and streamline production. - Integrated assets into the pipeline using Houdini, helping reduce feedback loops and ensure clean implementation.
Post a job and invite Pierre, or contact them directly. No hidden commission.