I’m an animator and digital artist specialized in sculpting and 3D modeling, with 1+ years of experience working with multidisciplinary teams to create organic characters and production-ready assets. My work focuses on organic modeling workflows, clean topology, rigging for expressive deformation, and lighting/texture setups that hold up in real-time and offline pipelines. I’ve contributed to short films and game-related projects across tools like ZBrush, Autodesk Maya, Unreal Engine 5, and Substance 3D Painter, handling everything from character and environment asset creation to rigging (FK/IK systems, blendshapes, and animator-friendly controls). I also enjoy collaborating on production tasks such as compositing and editing, and I’m currently based in Vancouver while continuing to grow my craft in animation, rigging, and 3D asset production.…

Pili Mendez

I’m an animator and digital artist specialized in sculpting and 3D modeling, with 1+ years of experience working with multidisciplinary teams to create organic characters and production-ready assets. My work focuses on organic modeling workflows, clean topology, rigging for expressive deformation, and lighting/texture setups that hold up in real-time and offline pipelines. I’ve contributed to short films and game-related projects across tools like ZBrush, Autodesk Maya, Unreal Engine 5, and Substance 3D Painter, handling everything from character and environment asset creation to rigging (FK/IK systems, blendshapes, and animator-friendly controls). I also enjoy collaborating on production tasks such as compositing and editing, and I’m currently based in Vancouver while continuing to grow my craft in animation, rigging, and 3D asset production.…

Available to hire

I’m an animator and digital artist specialized in sculpting and 3D modeling, with 1+ years of experience working with multidisciplinary teams to create organic characters and production-ready assets. My work focuses on organic modeling workflows, clean topology, rigging for expressive deformation, and lighting/texture setups that hold up in real-time and offline pipelines.

I’ve contributed to short films and game-related projects across tools like ZBrush, Autodesk Maya, Unreal Engine 5, and Substance 3D Painter, handling everything from character and environment asset creation to rigging (FK/IK systems, blendshapes, and animator-friendly controls). I also enjoy collaborating on production tasks such as compositing and editing, and I’m currently based in Vancouver while continuing to grow my craft in animation, rigging, and 3D asset production.

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Language

English
Advanced
Spanish; Castilian
Fluent
French
Intermediate

Work Experience

3D Creature Designer / Modeler / Rigger
January 1, 2025 - December 31, 2025
Designed and built 3D creatures and plush-style assets for a horror video game. Modeled in ZBrush, retopologized and smoothed for a stylized art direction, then painted and textured in Substance 3D Painter. Prepared assets for engine playback by creating an Unreal Engine-style gameplay simulation context. Also worked on a Maya FK rig setup optimized for sprite animation and Unity integration for an antagonistic character project.
Freelance 3D Room & Rigging Modeler at Mexican Government - IMSS
January 1, 2025 - December 31, 2025
Built 3D room models and rigged models for an IMSS-related project, preparing assets for animation and integration workflows.
Character Artist & Rigger at TecCCM (project work)
January 1, 2024 - December 31, 2024
Supported a pirate-themed short film by creating creature/ne st/egg/environment assets. Modeled in ZBrush, retopologized in Autodesk Maya, textured in Substance 3D Painter, and developed the creature’s rigging system including ribbon rigs, collision dynamics for tentacle movement, and blendshapes for facial expressions and tongue animation.
3D Artist / Modeler / Rigger (Game & Film Assets) at Underwater Studio
January 1, 2024 - December 31, 2024
Modeled and textured a full underwater computer habitat/scene and created marine creatures. Sculpted organic assets in ZBrush, built hard-surface models in Maya, textured in Substance 3D Painter, and used water caustics to achieve convincing underwater lighting.
Freelance 3D Stand Modeler at Tiendas Neto Enterprises
January 1, 2024 - December 31, 2024
Created 3D stand models for production needs, working as a freelancer in a 3D modeling pipeline.
3D Modeler Intern (RIEA Animations) at RIEA Animations
January 1, 2023 - December 31, 2023
Modeled 3D assets for characters and props, and supported scene and lighting setups (including overall scene preparation).
Content / Social Media Video Producer
January 1, 2020 - January 1, 2021
Created composited videos and audio for social network posts.

Education

at TecCCM - Tecnológico de Monterrey
January 11, 2030 - September 23, 2026

Qualifications

IELTS C1 (English proficiency certification)
January 1, 2025 - September 23, 2026
Alliance Française (French) - B1
January 1, 2025 - September 23, 2026

Industry Experience

Media & Entertainment, Gaming, Professional Services