Music composer, technical sound designer and programmer focused on immersive game audio, SFX creation, and adaptive/interactive audio implementation. Works with Unreal Engine, Unity and Godot + audio middleware/scripts to craft cinematic soundscapes, monsters/ambiences, battles, vocals, and more. I program in C++, C# and GD Script, being two exams away from graduating from my technical degree in game programming and design. I'm very active in sound, music and code! My profile is very complete and I have a clear passion for gaming and muy dream is finding a good team where developing my skills!

Pilar Marco

Music composer, technical sound designer and programmer focused on immersive game audio, SFX creation, and adaptive/interactive audio implementation. Works with Unreal Engine, Unity and Godot + audio middleware/scripts to craft cinematic soundscapes, monsters/ambiences, battles, vocals, and more. I program in C++, C# and GD Script, being two exams away from graduating from my technical degree in game programming and design. I'm very active in sound, music and code! My profile is very complete and I have a clear passion for gaming and muy dream is finding a good team where developing my skills!

Available to hire

Music composer, technical sound designer and programmer focused on immersive game audio, SFX creation, and adaptive/interactive audio implementation. Works with Unreal Engine, Unity and Godot + audio middleware/scripts to craft cinematic soundscapes, monsters/ambiences, battles, vocals, and more.
I program in C++, C# and GD Script, being two exams away from graduating from my technical degree in game programming and design. I’m very active in sound, music and code! My profile is very complete and I have a clear passion for gaming and muy dream is finding a good team where developing my skills!

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Language

Spanish; Castilian
Fluent
English
Advanced
Portuguese
Intermediate

Work Experience

Freelancer Composer/Technical Audio Designer (FMOD) at Beat Stops game (independent developer, Fiverr)
February 15, 2026 - Present
Im composing and creating music adaptative systems in Fmod for an upcoming game called Beat Stops, a rythmic experience.
Music Composer at Estudio Mauve
April 15, 2023 - January 9, 2024
I created the OST for the game "Talara"
Audio implementation (Unreal audio modulation / MetaSounds) - Project: "Secret Forest"
January 1, 2022 - Present
Audio implementation with Unreal Engine using MetaSounds and audio modulation for the "Secret Forest" project. Includes work typical of interactive audio systems: sound design integration, audio logic, and adaptive/parameter-driven sound behavior.
Pilar Marco Technical Sound Designer & Music Composer (Audio work for game) at REMAINER STUDIOS
December 31, 2019 - December 31, 2021
Music composition and production for the game "Underground Life". Sound effects design for interactive gameplay. Audio implemented and produced for release on Steam, covering monsters/VFX/vocal/ambience/cinematic-battle type sound needs and additional audio elements.

Education

Present technical degree in video game design and programming (bachelor level) at Universidad Nacional del Litoral
January 1, 2022 - January 1, 2022
Bachelor of Music Composition at Universidad Nacional de Córdoba
January 1, 2018 - January 1, 2021
Bachelor of Music (IICAN A.) at IICAN A.
January 1, 2008 - January 1, 2013
Game Audio Image (campus) at EDU Program (Game Audio Image Campus)
January 1, 2023 - January 1, 2023

Qualifications

Music Composer
July 15, 2026 - July 15, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education