Pilar Marco
Music composer, technical sound designer and programmer focused on immersive game audio, SFX creation, and adaptive/interactive audio implementation.
About
Music composer, technical sound designer and programmer focused on immersive game audio, SFX creation, and adaptive/interactive audio implementation. Works with Unreal Engine, Unity and Godot + audio middleware/scripts to craft cinematic soundscapes, monsters/ambiences, battles, vocals, and more.
I program in C++, C# and GD Script, being two exams away from graduating from my technical degree in game programming and design. I’m very active in sound, music and code! My profile is very complete and I have a clear passion for gaming and muy dream is finding a good team where developing my skills!
- 6 years' experience
- Joined July 2026
Languages
- Spanish; CastilianFluent
- EnglishAdvanced
- PortugueseIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
Work experience· 4 roles
Im composing and creating music adaptative systems in Fmod for an upcoming game called Beat Stops, a rythmic experience.
I created the OST for the game "Talara"
Audio implementation with Unreal Engine using MetaSounds and audio modulation for the "Secret Forest" project. Includes work typical of interactive audio systems: sound design integration, audio logic, and adaptive/parameter-driven sound behavior.
Education
Certifications and awards
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