I am Marcos Piolla (Marcos Felipe de Araújo Rego), a seasoned lead animator with 30 years of visual storytelling experience, including over 20 years as a senior animator in broadcasting worldwide. I specialize in character animation, rigging, and team leadership, and I have a track record of delivering strong visual results across 2D and 3D pipelines. I’ve collaborated on projects for TV Globo and other major studios, leveraging a wide toolset to bring characters to life. My experience spans the full production cycle—from concept and modeling to rigging, animation, and final polish. I’ve worked with Flash, After Effects, TVPaint, Lightwave 3D, Softimage, Blender, Maya, and 3DS Max, and I’ve implemented characters and rigs in Unreal Engine and Unity, coordinating multi-disciplinary teams to meet ambitious creative goals.

Marcos Felipe de Araújo Rego

I am Marcos Piolla (Marcos Felipe de Araújo Rego), a seasoned lead animator with 30 years of visual storytelling experience, including over 20 years as a senior animator in broadcasting worldwide. I specialize in character animation, rigging, and team leadership, and I have a track record of delivering strong visual results across 2D and 3D pipelines. I’ve collaborated on projects for TV Globo and other major studios, leveraging a wide toolset to bring characters to life. My experience spans the full production cycle—from concept and modeling to rigging, animation, and final polish. I’ve worked with Flash, After Effects, TVPaint, Lightwave 3D, Softimage, Blender, Maya, and 3DS Max, and I’ve implemented characters and rigs in Unreal Engine and Unity, coordinating multi-disciplinary teams to meet ambitious creative goals.

Available to hire

I am Marcos Piolla (Marcos Felipe de Araújo Rego), a seasoned lead animator with 30 years of visual storytelling experience, including over 20 years as a senior animator in broadcasting worldwide. I specialize in character animation, rigging, and team leadership, and I have a track record of delivering strong visual results across 2D and 3D pipelines. I’ve collaborated on projects for TV Globo and other major studios, leveraging a wide toolset to bring characters to life.

My experience spans the full production cycle—from concept and modeling to rigging, animation, and final polish. I’ve worked with Flash, After Effects, TVPaint, Lightwave 3D, Softimage, Blender, Maya, and 3DS Max, and I’ve implemented characters and rigs in Unreal Engine and Unity, coordinating multi-disciplinary teams to meet ambitious creative goals.

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Language

English
Fluent
Portuguese
Fluent

Work Experience

Senior Animator, Lead Animator, Character Rigger at TV Globo - R&D Division
May 2, 2023 - May 2, 2023
Senior animator and lead animator; character rigging in Maya for Unreal Engine 4 and Unity; involved in animation pipelines for 3D and real-time workflows.
Senior Animator, Illustrator, Lead Animator at SESC Administração Nacional
September 29, 2015 - September 29, 2015
Senior animator and illustrator; digital imaging and CG generalist.
Senior Animator, Illustrator, Lead Animator at Imagina Produções
May 1, 2014 - May 1, 2014
Senior animator and illustrator; digital imaging and CG generalist.
Senior Animator, 2D and 3D Lead Animator, Illustrator; Character Modeling and Rigging; Team Management at TV Globo - VFX Division
June 1, 2013 - June 1, 2013
Lead 2D/3D animator, illustrator; character modeling and rigging; team management.
Art Director / Illustrator; Character Designer; Team Manager at TAB Editora (Publisher)
October 1, 2001 - October 1, 2001
Art Director/Illustrator; character designer; team manager.
Animator; Traditional Animator at Waldyr Lima Editora
August 1, 1996 - August 1, 1996
Traditional animator.
Senior Animator / Illustrator / Lead Animator at SESC Administração Nacional
September 29, 2015 - September 29, 2015
Senior Animator; Illustrator; Lead Animator; digital imaging and CG generalist.
Senior Animator / Illustrator / Lead Animator at Imagina Produções
May 1, 2014 - May 1, 2014
Senior Animator; Illustrator; Lead Animator; digital imaging and CG generalist.
Senior Animator, 2D and 3D Lead Animator, Illustrator at TV Globo - VFX Division
June 1, 2013 - June 1, 2013
Character Modeling and Rigging; Team management.
Art Director / Illustrator at TAB A Editora (Publisher)
October 1, 2001 - October 1, 2001
Art Director, Illustrator, character designer, team manager.
Animator at Waldyr Lima Editora
August 1, 1996 - August 1, 1996
Animator; Traditional animator.
Senior Animator / Lead Animator / Character Rigger at TV Globo - R&D Division
February 5, 2023 - February 5, 2023
Led character animation and rigging in Maya for Unreal Engine 4 and Unity; developed reusable rigs and pipelines; collaborated with developers to prototype real-time animation workflows; supervised a team of animators and illustrators.
Senior Animator / 2D & 3D Lead Animator / Illustrator at TV Globo - VFX Division
June 1, 2013 - June 1, 2013
Senior animator for 2D and 3D; lead animator; illustrator; character modeling and rigging; team management.
Art Director / Illustrator at TABA Editora (Publisher)
October 1, 2001 - October 1, 2001
Art Director / Illustrator; character designer; team manager.
Senior Animator / Lead Animator, Character Rigger at TV Globo - R&D Division
May 2, 2023 - May 2, 2023
Senior animator and lead animator responsible for character animation and rigging in Maya for Unreal Engine 4 and Unity, overseeing team workflows and delivering high-quality CG sequences for broadcast.
Senior Animator / Illustrator / Lead Animator at TV Globo - VFX Division
June 1, 2013 - June 1, 2013
Senior animator (2D/3D); lead animator; character modeling and rigging; team management within VFX projects.
Art Director / Illustrator / Character Designer / Team Manager at TAB A Editora (Publisher)
October 1, 2001 - October 1, 2001
Art director and illustrator; character designer; team management for publishing and graphic design projects.

Education

Graphic Design / Digital Animation at Universidade Veiga de Almeida
January 1, 2014 - January 1, 2015
Fine Arts at UFRJ - Federal University - Fine Arts School
January 1, 1987 - January 1, 1993
Graphic Design / Digital Animation at Universidade Vega de Almeida
January 1, 2014 - January 1, 2015
Fine Arts at UFRJ - Federal University - Fine Arts School
January 1, 1987 - January 1, 1993
Graphic Design / Digital Animation at Universidade Veiga de Almeida
January 1, 2014 - January 1, 2015
Fine Arts at UFRJ - Federal University - Fine Arts School
January 1, 1987 - January 1, 1993
Graphic Design / Digital Animation at Universidade Vega de Almeida
January 1, 2014 - December 31, 2015
Fine Arts at UFRJ - Federal University of Rio de Janeiro, Fine Arts School
January 1, 1987 - December 31, 1993

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Education