It was a very interesting project. We had a great team. Unfortunately, the Russian invasion in 2014 ruined all the plans. video explainervideo animator
- Character Designer
- Character Rigger
I am a Senior Character Artist with 15+ years in the video game industry, specializing in character modeling, rigging, and animation for AAA titles.
I am a Senior Character Artist with 15+ years in the video game industry, specializing in character modeling, rigging, and animation for AAA titles. I work with tools like Maya, MotionBuilder, and Cascadeur, and I enjoy crafting lifelike characters while mentoring creative teams.
I excel in motion capture pipelines, sculpting, and UE5 workflows, and I’m passionate about optimizing pipelines, staying ahead of industry tools, and delivering polished, believable characters for immersive game experiences.
It was a very interesting project. We had a great team. Unfortunately, the Russian invasion in 2014 ruined all the plans. video explainervideo animator
Metro: Exodus - Animation and rigging for NPCs and cutscenes
Metro: Last Light - Handled rigging and motion data blending for key sequences. Anna character modelingsculptin
Leading animation pipelines for AAA projects in UE5. Mentoring junior animators and optimizing work flows.
Leading animation pipelines for AAA projects in UE5; Mentoring junior animators and optimizing workflows
Leading animation pipelines for AAA projects in UE5; mentoring junior animators and optimizing workflows.
Master of Fine Arts, Sculpture
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