I am a Senior Character Artist with 15+ years in the video game industry, specializing in character modeling, rigging, and animation for AAA titles. I work with tools like Maya, MotionBuilder, and Cascadeur, and I enjoy crafting lifelike characters while mentoring creative teams.
I excel in motion capture pipelines, sculpting, and UE5 workflows, and I’m passionate about optimizing pipelines, staying ahead of industry tools, and delivering polished, believable characters for immersive game experiences.
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Metro: Exodus - Animation and rigging for NPCs and cutscenes
Metro: Last Light - Handled rigging and motion data blending for key sequences. Anna character modelingsculptin
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