Hi! I’m Srimantula Saipradeep Goud, a game-focused 3D animator with 8+ years of professional experience creating high-quality character animation for real-time and VR/XR experiences. My work spans character rigging, locomotion, body mechanics, motion capture cleanup, retargeting, and real-time animation implementation especially using Unity and Unreal Engine workflows. I’ve also built and optimized production-ready assets and animation systems for interactive environments, including state machines, blend trees, IK/FK setups, and timeline-driven gameplay animations. Along the way, I’ve collaborated closely with technical teams to solve integration challenges and improve performance for standalone VR hardware, helping deliver smooth, production-friendly experiences.…

Srimantula Saipradeep Goud

Hi! I’m Srimantula Saipradeep Goud, a game-focused 3D animator with 8+ years of professional experience creating high-quality character animation for real-time and VR/XR experiences. My work spans character rigging, locomotion, body mechanics, motion capture cleanup, retargeting, and real-time animation implementation especially using Unity and Unreal Engine workflows. I’ve also built and optimized production-ready assets and animation systems for interactive environments, including state machines, blend trees, IK/FK setups, and timeline-driven gameplay animations. Along the way, I’ve collaborated closely with technical teams to solve integration challenges and improve performance for standalone VR hardware, helping deliver smooth, production-friendly experiences.…

Available to hire

Hi! I’m Srimantula Saipradeep Goud, a game-focused 3D animator with 8+ years of professional experience creating high-quality character animation for real-time and VR/XR experiences. My work spans character rigging, locomotion, body mechanics, motion capture cleanup, retargeting, and real-time animation implementation especially using Unity and Unreal Engine workflows.

I’ve also built and optimized production-ready assets and animation systems for interactive environments, including state machines, blend trees, IK/FK setups, and timeline-driven gameplay animations. Along the way, I’ve collaborated closely with technical teams to solve integration challenges and improve performance for standalone VR hardware, helping deliver smooth, production-friendly experiences.

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Language

English
Fluent
Telugu
Fluent
Hindi
Fluent

Work Experience

3D Gameplay Animator / 3D Generalist at Hyderabad Trikonantara Innovation Technology Pvt. Ltd
December 1, 2024 - Present
Developed character animations and VR-focused interactive mechanics for real-time experiences. Created character rigs and hand-keyed animations including locomotion, ambient loops, greetings, and character mechanics. Processed Xsens motion capture data including mocap cleanup, foot-sliding correction, and retargeting to custom character skeletons. Integrated animation assets into real-time environments using Unity/Unreal workflows with blend trees and animation state machines. Produced optimized 3D historical and architectural assets using photogrammetry with Maya/Blender and Unreal Engine. Collaborated with programmers and technical teams to resolve animation, asset, and real-time integration issues. Optimized assets and scenes to achieve ~90 FPS on standalone VR hardware with significant draw-call reduction.
3D Gameplay Animator / 3D Generalist at Bangalore / Hyderabad ProYuga Advanced Technologies Ltd
April 10, 2017 - October 10, 2024
Created real-time character animations, locomotion loops, and gameplay mechanics for VR and MR gaming experiences. Built gameplay movement and character interactions including locomotion, combat-related animations, and root motion workflows. Processed full-body Xsens mocap through MotionBuilder including cleanup, foot-sliding correction, rigging, retargeting, and animation refinement. Integrated character animation into Unity using Animator Controllers, animation clips, blend trees, state machines, and animation events. Worked with IK/FK character animation systems for real-time interactivity. Produced hard-surface environments, props, PBR textures, and rigged assets while maintaining real-time performance requirements. Also produced cinematic lighting and production renders using Maya and Arnold; mentored junior artists and collaborated cross-functionally.
Generalist / Medical Animation Specialist at Hyderabad Mummy Center Pvt Ltd
May 1, 2016 - March 10, 2017
Created detailed anatomical and organic 3D models in Maya using clean topology and UV layouts. Built skeletal rigs and keyframe animations for anatomical and technical visualizations. Authored PBR materials, lighting setups, and cinematic renders using Arnold. Developed storyboards and animation sequences for medical visualization projects. Optimized models and animation data for efficient playback in interactive/real-time contexts.
Academic Coordinator / Animation College Instructor at Hyderabad Picasso Animation College
April 1, 2014 - March 31, 2016
Coordinated 3D modeling and animation training programs. Guided and evaluated faculty and student work across multiple 3D production disciplines. Organized technical workshops, industry seminars, and practical training activities. Coordinated industry interactions and opportunities for students.

Education

B.S (Graphic & Multimedia) at Shobhit University
March 1, 2011 - March 30, 2014

Qualifications

AAA Animation Specialization
April 4, 2009 - March 31, 2010
Bharat VR - Cultural Heritage Immersive Platform (Training / Program)
January 1, 2024 - January 1, 2024

Industry Experience

Gaming, Media & Entertainment, Healthcare, Education, Real Estate & Construction, Manufacturing, Other
    IB Cricket - Virtual Reality Cricket Game

    Served as Senior 3D Generalist and Animation Specialist for a flagship, globally recognized VR cricket title.
    Key Contributions & Technical Highlights:
    Spearheaded character rigging, custom keyframe animations, and full motion capture workflows using Xsens and MotionBuilder.
    Performed extensive mocap data cleanup and precise animation retargeting to ensure smooth player movements.
    Integrated optimized animation clips into Unity 3D, seamless syncing with active gameplay loops and real-time mechanics.
    Optimized character geometry and animation data to hit performance budgets on VR hardware.

    Project URL:

    https://www.twine.net/signin

    High-Fidelity 3D Spatial Visualization

    Executed a high-fidelity 3D spatial visualization pipeline focused on hard-surface environments, prop generation, and photorealistic asset rendering.

    Key Contributions & Technical Highlights:
    Modeled detailed hard-surface props and authored high-resolution PBR textures.
    Built complete 3D scene environments and set up intricate lighting matrices in Autodesk Maya.
    Performed precise lighting bakes and generated production-ready cinematic renders using Arnold. Optimized polygon budgets and asset data to maintain crisp performance across engine passes.

    Programming VR – Immersive MR/VR E-Learning Experience

    Developed real-time components for an interactive Mixed Reality and VR educational game published on the Meta Store.
    Key Contributions & Technical Highlights:
    Handled character skeletal rigging, custom keyframe behavior tracks, and animation trigger scripts.
    Executed Unity 3D engine integration and optimization for smooth deployment.
    Built interactive components for mixed reality spatial learning environments.

    Meta Store Experience Link:
    https://www.twine.net/signin

    Bharat VR - Cultural Heritage Immersive Platform

    Reconstructed historical heritage sites in real-time 3D using photogrammetry, Maya, Blender, and Unreal Engine. Built interactive VR mechanics and optimized complex assets so scenes ran smoothly in real-time.