Senior 3D Generalist with 8+ years of experience across the complete 3D production pipeline, including animation, modeling, rigging, texturing, lighting, rendering, AAA games, AR/VR, and real-time interactive experiences. Skilled in Unity and Unreal Engine 5, with a strong ability to deliver high-quality, optimized, and visually compelling 3D content.

srimantula sai pradeep goud

Senior 3D Generalist with 8+ years of experience across the complete 3D production pipeline, including animation, modeling, rigging, texturing, lighting, rendering, AAA games, AR/VR, and real-time interactive experiences. Skilled in Unity and Unreal Engine 5, with a strong ability to deliver high-quality, optimized, and visually compelling 3D content.

Available to hire

Senior 3D Generalist with 8+ years of experience across the complete 3D production pipeline, including
animation, modeling, rigging, texturing, lighting, rendering, AAA games, AR/VR, and real-time interactive
experiences. Skilled in Unity and Unreal Engine 5, with a strong ability to deliver high-quality, optimized, and
visually compelling 3D content.

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Language

English
Fluent
Telugu
Fluent
Hindi
Fluent

Work Experience

3D Animation Specialist L5 | Lead 3D & VR Production at Trikonantara Innovation Technology Pvt. Ltd
December 1, 2024 - Present
Tech Strategy & Leadership: Shaped the overarching technology roadmap while directly running the 3D and VR production division. Full-Pipeline Execution: Kept asset creation moving smoothly from initial concept sketches and rough models down to character motion, mocap cleanup, and real-time engine hookups. Performance Optimization: Built interactive VR walkthroughs in Unreal Engine, shaving 35% off asset draw calls to lock in a smooth, steady 90 FPS on standalone VR hardware. Production Standards: Set up studio-wide production standards, technical asset libraries, and agile workflows that significantly sped up project delivery. Multi-Domain Delivery: Shipped specialized 3D and VR projects across real estate, cultural heritage preservation, and medical visualization.
3D Generalist / Animation Specialist -L5 at ProYuga Advanced Technologies Ltd.
April 7, 2017 - October 15, 2024
VR Animation & Systems: Created real-time character animations, locomotion loops, and core gameplay mechanics for flagship VR and MR titles. Mocap Pipeline: Ran full motion capture workflows with Xsens and MotionBuilder, doing heavy data cleanup, character rigging, and precise retargeting. Unity Engine Integration: Handled rig and asset drops into Unity 3D, setting up Animator Controllers, blend trees, state machines, and key animation event triggers. Technical Art & Environments: Modeled hard-surface environments, generated props, created PBR textures, and rigged models while keeping strict performance budgets in mind. Cinematic Rendering: Set up full 3D layout sets with precise lighting layers and bakes in Maya using Arnold for production-ready renders. Stylized & Cinematic Assets: Managed heavy asset pipelines across Maya and 3DS Max to deliver both stylized cartoon assets and hyper-realistic cinematic sequences. Team Guidance: Mentored junior artists and kept cross-functional animation teams aligned using agile production checkpoints.
Generalist/Medical Animation Specialist at Hydera bad Mummy Center Pvt Ltd
May 1, 2016 - March 12, 2017
Built detailed anatomical and organic 3D models in Maya with clean topology and custom UV layouts. Designed functional skeletal deformation rigs and keyframed organic medical animations aligned to technical medical criteria. Authored realistic surface maps, set up scene lighting, and rendered cinematic sequences using Arnold. Planned pre-production by sketching storyboards, blocking sequences, and building baseline timelines to keep animation pipeline predictable. Tuned assets by trimming polygon counts and balancing animation data complexity to maintain crisp playback speed in-engine.
Centre Manager & Academic Head at Picasso Animation College
March 1, 2012 - April 30, 2016
Campus Operations: Managed daily campus-wide academic and administrative workflows, keeping resource allocation on track. Curriculum Design: Redesigned 3D modeling and animation courses so student training reflected actual studio production pipelines. Faculty Mentorship: Guided and evaluated faculty teams to keep instruction standards high across 3D asset modeling and animation tracks. Industry Connections: Built partnerships with local animation studios and production houses to open up internship and job placement opportunities for students. Hands-on Learning: Organized technical workshops, industry seminars, and competitive team challenges to build real-world proficiency
3D Animator / Generalist at Sky Animations
April 1, 2010 - February 29, 2012
Character Keyframing: Keyframed 3D characters and environmental assets, focusing on realistic performance pacing and clean mesh deformations. Production Lighting: Designed complex lighting setups to dial in the cinematic mood and visual narrative for broadcast assets. Geometry Cleanup: Optimized 3D geometry models across internal channels to eliminate rendering bottlenecks before final passes. Layout & Staging: Translated flat 2D storyboards into active 3D camera staging blueprints and scene block-ins

Education

B.S (Graphic & Multimedia) at Shobhit University
March 1, 2011 - March 30, 2014

Qualifications

AAA Animation Specialization
April 4, 2009 - March 31, 2010

Industry Experience

Gaming, Media & Entertainment, Healthcare, Education, Real Estate & Construction, Manufacturing, Other
    IB Cricket - Virtual Reality Cricket Game

    Served as Senior 3D Generalist and Animation Specialist for a flagship, globally recognized VR cricket title.
    Key Contributions & Technical Highlights:
    Spearheaded character rigging, custom keyframe animations, and full motion capture workflows using Xsens and MotionBuilder.
    Performed extensive mocap data cleanup and precise animation retargeting to ensure smooth player movements.
    Integrated optimized animation clips into Unity 3D, seamless syncing with active gameplay loops and real-time mechanics.
    Optimized character geometry and animation data to hit performance budgets on VR hardware.

    Project URL:

    https://www.twine.net/signin

    High-Fidelity 3D Spatial Visualization

    Executed a high-fidelity 3D spatial visualization pipeline focused on hard-surface environments, prop generation, and photorealistic asset rendering.

    Key Contributions & Technical Highlights:
    Modeled detailed hard-surface props and authored high-resolution PBR textures.
    Built complete 3D scene environments and set up intricate lighting matrices in Autodesk Maya.
    Performed precise lighting bakes and generated production-ready cinematic renders using Arnold. Optimized polygon budgets and asset data to maintain crisp performance across engine passes.

    Programming VR – Immersive MR/VR E-Learning Experience

    Developed real-time components for an interactive Mixed Reality and VR educational game published on the Meta Store.
    Key Contributions & Technical Highlights:
    Handled character skeletal rigging, custom keyframe behavior tracks, and animation trigger scripts.
    Executed Unity 3D engine integration and optimization for smooth deployment.
    Built interactive components for mixed reality spatial learning environments.

    Meta Store Experience Link:
    https://www.twine.net/signin

    Bharat VR - Cultural Heritage Immersive Platform

    Reconstructed historical heritage sites in real-time 3D using photogrammetry, Maya, Blender, and Unreal Engine. Built interactive VR mechanics and optimized complex assets so scenes ran smoothly in real-time.