Senior 3D Generalist with 8+ years of experience across the complete 3D production pipeline, including
animation, modeling, rigging, texturing, lighting, rendering, AAA games, AR/VR, and real-time interactive
experiences. Skilled in Unity and Unreal Engine 5, with a strong ability to deliver high-quality, optimized, and
visually compelling 3D content.
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Served as Senior 3D Generalist and Animation Specialist for a flagship, globally recognized VR cricket title.
Key Contributions & Technical Highlights:
Spearheaded character rigging, custom keyframe animations, and full motion capture workflows using Xsens and MotionBuilder.
Performed extensive mocap data cleanup and precise animation retargeting to ensure smooth player movements.
Integrated optimized animation clips into Unity 3D, seamless syncing with active gameplay loops and real-time mechanics.
Optimized character geometry and animation data to hit performance budgets on VR hardware.
Project URL:
Executed a high-fidelity 3D spatial visualization pipeline focused on hard-surface environments, prop generation, and photorealistic asset rendering.
Key Contributions & Technical Highlights:
Modeled detailed hard-surface props and authored high-resolution PBR textures.
Built complete 3D scene environments and set up intricate lighting matrices in Autodesk Maya.
Performed precise lighting bakes and generated production-ready cinematic renders using Arnold. Optimized polygon budgets and asset data to maintain crisp performance across engine passes.
Developed real-time components for an interactive Mixed Reality and VR educational game published on the Meta Store.
Key Contributions & Technical Highlights:
Handled character skeletal rigging, custom keyframe behavior tracks, and animation trigger scripts.
Executed Unity 3D engine integration and optimization for smooth deployment.
Built interactive components for mixed reality spatial learning environments.
Meta Store Experience Link:
https://www.twine.net/signin
Reconstructed historical heritage sites in real-time 3D using photogrammetry, Maya, Blender, and Unreal Engine. Built interactive VR mechanics and optimized complex assets so scenes ran smoothly in real-time.
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