Available to hire
I love the moment when a set of individual assets turns into an actual world. As a 3D Environment Artist, I’ve spent 5+ years moving from blockout to final frames—shaping scenes through composition, scale, materials, lighting, and integration while also keeping an eye on performance and technical constraints.
In production, I enjoy bridging the artistic and technical sides: from retopology and UVs to Unreal Engine 5 setups like Lumen and Nanite, and from look-dev in materials to final presentation in tools like Marmoset and Arnold. I’ve handled full environment pipelines across animated productions, cinematic work, and advertising.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Belarusian
Fluent
Spanish; Castilian
Fluent
English
Intermediate
Work Experience
3D Environment Artist & Technical Artist at Morgana Studios
March 1, 2024 - March 1, 2026Created stylized and realistic environments and assets for animated productions and advertising, working from modeling to final render in Maya, ZBrush, and Unreal Engine 5. Led environment and lighting/asset/technical tasks for “Sharon,” serving as Environment Artist, Lighter, Asset Artist, and Technical Artist; the film became a Semi-Finalist at the New York Indie Shorts Awards 2026. Supported an additional short film selected for Festival de Annecy 2025, and helped manage the studio pipeline transition from Maya to Unreal Engine 5 using Lumen/Nanite, including real-time asset optimization. Handled the full environment workflow (retopology, UVs, texturing, materials, and scene integration) and produced advertising assets for clients including BBVA, ALSA, and Sala Scala Gran Canaria.
3D Character Artist at Indie Game Project
January 1, 2021 - January 1, 2022Contributed to a stylized platformer RPG by producing a full character pipeline from blockout to engine-ready delivery.
3D Character & Collectibles Artist at Freelance
January 1, 2021 - January 1, 2022Worked on a sculpt-to-print pipeline for premium collectible figures: sculpting, preparing files for FDM/resin production, and delivering production-ready assets.
Concept Artist at Freelance
January 1, 2020 - January 1, 2021Created concept art for characters, environments, and props for game projects.
Education
Higher National Diploma — 3D Animation, Games & Interactive Environments at U-tad, Madrid
January 1, 2022 - January 1, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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