I love the moment when a set of individual assets turns into an actual world. As a 3D Environment Artist, I’ve spent 5+ years moving from blockout to final frames—shaping scenes through composition, scale, materials, lighting, and integration while also keeping an eye on performance and technical constraints. In production, I enjoy bridging the artistic and technical sides: from retopology and UVs to Unreal Engine 5 setups like Lumen and Nanite, and from look-dev in materials to final presentation in tools like Marmoset and Arnold. I’ve handled full environment pipelines across animated productions, cinematic work, and advertising.

ULAD PRAKAPUK

I love the moment when a set of individual assets turns into an actual world. As a 3D Environment Artist, I’ve spent 5+ years moving from blockout to final frames—shaping scenes through composition, scale, materials, lighting, and integration while also keeping an eye on performance and technical constraints. In production, I enjoy bridging the artistic and technical sides: from retopology and UVs to Unreal Engine 5 setups like Lumen and Nanite, and from look-dev in materials to final presentation in tools like Marmoset and Arnold. I’ve handled full environment pipelines across animated productions, cinematic work, and advertising.

Available to hire

I love the moment when a set of individual assets turns into an actual world. As a 3D Environment Artist, I’ve spent 5+ years moving from blockout to final frames—shaping scenes through composition, scale, materials, lighting, and integration while also keeping an eye on performance and technical constraints.

In production, I enjoy bridging the artistic and technical sides: from retopology and UVs to Unreal Engine 5 setups like Lumen and Nanite, and from look-dev in materials to final presentation in tools like Marmoset and Arnold. I’ve handled full environment pipelines across animated productions, cinematic work, and advertising.

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Language

Belarusian
Fluent
Spanish; Castilian
Fluent
English
Intermediate

Work Experience

3D Environment Artist & Technical Artist at Morgana Studios
March 1, 2024 - March 1, 2026
Created stylized and realistic environments and assets for animated productions and advertising, working from modeling to final render in Maya, ZBrush, and Unreal Engine 5. Led environment and lighting/asset/technical tasks for “Sharon,” serving as Environment Artist, Lighter, Asset Artist, and Technical Artist; the film became a Semi-Finalist at the New York Indie Shorts Awards 2026. Supported an additional short film selected for Festival de Annecy 2025, and helped manage the studio pipeline transition from Maya to Unreal Engine 5 using Lumen/Nanite, including real-time asset optimization. Handled the full environment workflow (retopology, UVs, texturing, materials, and scene integration) and produced advertising assets for clients including BBVA, ALSA, and Sala Scala Gran Canaria.
3D Character Artist at Indie Game Project
January 1, 2021 - January 1, 2022
Contributed to a stylized platformer RPG by producing a full character pipeline from blockout to engine-ready delivery.
3D Character & Collectibles Artist at Freelance
January 1, 2021 - January 1, 2022
Worked on a sculpt-to-print pipeline for premium collectible figures: sculpting, preparing files for FDM/resin production, and delivering production-ready assets.
Concept Artist at Freelance
January 1, 2020 - January 1, 2021
Created concept art for characters, environments, and props for game projects.

Education

Higher National Diploma — 3D Animation, Games & Interactive Environments at U-tad, Madrid
January 1, 2022 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services