Hi, I’m Pranav Kondalkar, a dedicated and detail-oriented Game QA professional with nearly eight years of experience spanning mobile, console, web, and HTML5 games. I thrive in fast-paced environments, helping teams ship high-quality features while keeping players at the heart of the process.\n\nI specialize in cross-platform QA, Live Ops testing, and building robust test strategies that cover regression, smoke, and exploratory testing. I enjoy collaborating with development, design, and analytics teams to improve user experience, drive player retention, and ensure precise, well-documented QA processes from planning through release.

Pranav Kondalkar

Hi, I’m Pranav Kondalkar, a dedicated and detail-oriented Game QA professional with nearly eight years of experience spanning mobile, console, web, and HTML5 games. I thrive in fast-paced environments, helping teams ship high-quality features while keeping players at the heart of the process.\n\nI specialize in cross-platform QA, Live Ops testing, and building robust test strategies that cover regression, smoke, and exploratory testing. I enjoy collaborating with development, design, and analytics teams to improve user experience, drive player retention, and ensure precise, well-documented QA processes from planning through release.

Available to hire

Hi, I’m Pranav Kondalkar, a dedicated and detail-oriented Game QA professional with nearly eight years of experience spanning mobile, console, web, and HTML5 games. I thrive in fast-paced environments, helping teams ship high-quality features while keeping players at the heart of the process.\n\nI specialize in cross-platform QA, Live Ops testing, and building robust test strategies that cover regression, smoke, and exploratory testing. I enjoy collaborating with development, design, and analytics teams to improve user experience, drive player retention, and ensure precise, well-documented QA processes from planning through release.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Advanced

Work Experience

Senior QA Engineer at Happy Volcano
July 1, 2025 - Present
Performing thorough testing on complex system-driven games, covering regression, smoke, and exploratory checks. Built QA documentation (test cases, checklists) to structure processes for the team. Coordinated sprint planning, stand-ups, and weekly playtest releases. Monitored Discord for player-reported bugs and feedback, validating and prioritizing issues. Engaged with players to gather UX insights and improve gameplay experience.
Senior QA / LiveOps QA at Softgames
June 1, 2022 - June 1, 2025
Led QA for top-performing HTML5 and Facebook Instant Games including Bubble Shooter Pro, Puzzle Blocks, and Solitaire Home Story. Owned end-to-end release cycles, coordinating with developers and external QA teams across web, iOS, and Android. Designed and executed comprehensive test strategies, test cases, and regression suites. Created and maintained QA documentation in Confluence, managed tasks in Jira, and ensured CI/CD pipelines were QA-ready. Contributed to Live Ops planning and event testing, improving KPIs via test feedback. Onboarded and trained junior QA team members; promoted a player-first quality mindset. Conducted user tests to understand player behavior and optimize UX. Handled full localization pipeline for multi-language releases, ensuring in-game text/assets were localized correctly. Maintained Excel trackers, coordinated with external translation vendors, and verified implementations through in-game QA checks.
Senior QA / LiveOps QA at Deca Games
December 1, 2020 - June 1, 2022
Managed QA for Gods and Glory, a strategic multiplayer mobile title, and Almost a Hero. Supported LiveOps cycles, server-side deployments, and back-end integration testing via Jenkins, Rundeck, GitHub, and Firebase. Wrote and maintained QA documentation and weekly reports; coordinated closely with developers and LiveOps teams. Oversaw onboarding and task distribution for junior QA members.
UI/UX / QA Specialist at Splinterlands
December 1, 2020 - December 1, 2021
Designed and implemented UI/UX flows for Splinterlands, a blockchain-based collectible card game, optimizing layouts, menus, and visual hierarchy for intuitive gameplay across web and mobile platforms. Created interactive wireframes and high-fidelity UI assets, aligned with core mechanics and user journey. Worked with designers and developers to ensure UX consistency and visual clarity across modules including battle screens, card decks, and marketplace. Conducted end-to-end QA checks on UI elements and screens, ensuring asset placement, responsiveness, and compatibility across browsers/devices. Validated game flow functionality through iterative testing cycles; raised usability bugs and collaborated for fast resolution. Participated in live updates and feature rollouts, providing UX insights and quality validation prior to release. Managed in-game localization for multi-language releases; maintained trackers and verified implementation. Maintained Jira dashboards; tracked bug lifecycl
Senior QA Engineer at Nautilus Mobile / Jetsynthesis
March 1, 2019 - December 1, 2020
Tested and supported Real Cricket series, India’s leading mobile cricket franchise. Validated multiplayer, monetization, and game economy systems from initial stages; worked directly with developers and UX designers to drive effective improvements. Ensured compliance testing on Android and iOS platforms. Also contributed ideas for multiplayer features; tested UI/UX flows for new features; created wireframes for improvements. Streamlined bug tracking by introducing new tools/workflows, improving issue resolution speed and cross-team visibility. Also provided tech customer/play support.
QA Tester - Console & Mobile at Ubisoft Entertainment
May 1, 2017 - April 1, 2019
Started career as a Game Tester; learned QA processes and worked on AAA titles including Far Cry series, Assassin’s Creed Odyssey, Just Dance, and For Honor. Also contributed to a mobile title: Trials Frontier. Feature owner for multiple QA components, conducted daily test cycles, QA reporting, and regression testing. Gained expertise in console certification QA, compliance, and bug life cycle management. Built experience testing both console and mobile games.

Education

Bachelor of Computer Applications (BCA) at MIT, Pune University
January 11, 2030 - January 1, 2016

Qualifications

Felix IT Game UI/UX / QA Certifications
January 11, 2030 - March 2, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment