Hi, I'm Pranav Ravi, a lead Unreal Engine multiplayer VR engineer with 7+ years shipping UE4/UE5 titles in C++. I specialize in gameplay engineering, server-authoritative replication, and dedicated-server deployments (AWS GameLift) with live-session debugging across VR, PC co-op, and competitive shooters. I enjoy diving into existing UE5 codebases, profiling hot paths with Unreal Insights, and stabilizing cross-platform gameplay under real network conditions. I've led cross-functional teams, designed scalable host-control systems, and built VR experiences from the ground up, including custom runtime audio layers and robust networked gameplay. I thrive in fast-paced environments and love turning ambitious ideas into polished, reliable features.

Pranav Ravi

Hi, I'm Pranav Ravi, a lead Unreal Engine multiplayer VR engineer with 7+ years shipping UE4/UE5 titles in C++. I specialize in gameplay engineering, server-authoritative replication, and dedicated-server deployments (AWS GameLift) with live-session debugging across VR, PC co-op, and competitive shooters. I enjoy diving into existing UE5 codebases, profiling hot paths with Unreal Insights, and stabilizing cross-platform gameplay under real network conditions. I've led cross-functional teams, designed scalable host-control systems, and built VR experiences from the ground up, including custom runtime audio layers and robust networked gameplay. I thrive in fast-paced environments and love turning ambitious ideas into polished, reliable features.

Available to hire

Hi, I’m Pranav Ravi, a lead Unreal Engine multiplayer VR engineer with 7+ years shipping UE4/UE5 titles in C++. I specialize in gameplay engineering, server-authoritative replication, and dedicated-server deployments (AWS GameLift) with live-session debugging across VR, PC co-op, and competitive shooters.

I enjoy diving into existing UE5 codebases, profiling hot paths with Unreal Insights, and stabilizing cross-platform gameplay under real network conditions. I’ve led cross-functional teams, designed scalable host-control systems, and built VR experiences from the ground up, including custom runtime audio layers and robust networked gameplay. I thrive in fast-paced environments and love turning ambitious ideas into polished, reliable features.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Team Lead – Gameplay & Network Programming at IAMVERSE
January 1, 2024 - Present
Architected a custom lightweight replicated VR pawn with hand-written FNets serialization for HMD+hand-pose streaming; hardened live network code and added AWS CloudWatch monitoring; designed a role-capability event/host-control system with 4 roles × 19 flags, mic queue, zone access enforcement, and multi-panel UI sync; built a runtime spatial audio layer for proximity voice with dynamic replays; led a cross-disciplinary team across VR and Pixel Streaming tracks; integrated AWS GameLift back-end and Agora for voice and screen-share.
Lead Game Programmer at Gallow Walkers
January 1, 2020 - December 31, 2023
Architected combat Gameplay Ability System and Gameplay Tags; implemented ADS shooting, weapon switching/reloading, grenade crafting and throwing, and cannon combat with server-authoritative replicated states; designed two character-switch iterations (GTA IV→Genshin Impact style); owned AI via behavior trees and custom C++ tasks for squad combat and target acquisition; built Witmer VR platform in UE4: motion-controlled locomotion, data-driven UI, and six in-app experiences.
Technical Artist / Gameplay Programmer at Rogue Heist
July 1, 2018 - October 1, 2019
Contributed to a 5v5 third-person shooter (GDC feature, ScoutOP coverage): gameplay scripting, modular level tooling, asset optimization; implemented multiplayer game systems for a poker-title; backend currency/assets and combat/AI features.
Gameplay Programmer / VR Engineer at Witmer
January 1, 2021 - December 31, 2023
Shipped UE4 VR experiences: motion-controlled and joystick locomotion; data-driven UI framework; six in-app experiences; contributed to a B2B VR mental-health platform from scratch.

Education

Master of Computer Applications (MCA) at Jain University
January 1, 2025 - June 11, 2026
Bachelor of Computer Applications (BCA) at IGNOU
January 1, 2017 - January 1, 2020
Bachelor of Arts – Animation & Visual Effects at Mahatma Gandhi University
January 1, 2014 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert

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