I’m a Senior 3D Environment Artist with 8+ years of experience creating real-time, world-building assets for AR/VR platforms, games, and product visualization. My work focuses on environment storytelling, modular set dressing, and building cohesive outdoor scenes with a strong emphasis on foliage/vegetation systems.
I’m especially hands-on with end-to-end production—from photogrammetry-driven workflows and high-quality modeling to texturing and optimization for performance in Unreal Engine. I’ve shipped environments by balancing visual fidelity with real-time constraints, collaborating closely with art directors and engineering teams to deliver stable, production-ready worlds across multiple hardware targets.
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