XR designer and interactive developer creating virtual reality, augmented reality, and mixed reality projects using Unity, Blender, WebXR, and modern digital content creation tools. Completed an Undergraduate Certificate in Augmented and Virtual Reality Design at the University of Maryland Global Campus with a 4.0 GPA, with a focus on immersive environments, interactive systems, and continuous technical growth through hands-on development.

Daniel Prentice

XR designer and interactive developer creating virtual reality, augmented reality, and mixed reality projects using Unity, Blender, WebXR, and modern digital content creation tools. Completed an Undergraduate Certificate in Augmented and Virtual Reality Design at the University of Maryland Global Campus with a 4.0 GPA, with a focus on immersive environments, interactive systems, and continuous technical growth through hands-on development.

Available to hire

XR designer and interactive developer creating virtual reality, augmented reality, and mixed reality projects using Unity, Blender, WebXR, and modern digital content creation tools. Completed an Undergraduate Certificate in Augmented and Virtual Reality Design at the University of Maryland Global Campus with a 4.0 GPA, with a focus on immersive environments, interactive systems, and continuous technical growth through hands-on development.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Work Experience

Unity Developer (Stake Engine Project) at Independent Project
January 1, 2025 - Present
Currently building a browser-based game project using the Stake Engine SDK. Learning SDK architecture, game systems, UI implementation, and event-driven development workflows. Creating visual assets, interface concepts, and game content for use within the Stake Engine framework, applying iterative development and game design principles throughout the project lifecycle.
XR Designer / Unity Developer (Independent Projects) at Independent Projects
January 1, 2025 - Present
Designed and developed XR prototypes using Unity and C#. Created VR and MR experiences using XR Interaction Toolkit. Built and optimized 3D assets and environments in Blender. Developed browser-based WebXR experiments and interactive prototypes, and produced environmental art, scene layouts, rendering studies, and immersive experiences. Created UI concepts, wireframes, and visual assets for interactive projects. Managed repositories and documentation using GitHub.
XR Scene Builder (Mixed Reality Exhibit) at Independent Projects
January 1, 2025 - Present
Conceptualized and prototyped a mixed reality exhibit inspired by Canyon Lake Gorge. Built interactive MR experiences for Meta Quest devices, including environmental interactions, spatial triggers, and immersive storytelling concepts. Conducting ongoing experimentation and development of exhibit systems.
XR Scene Builder — Judge Dredd-Inspired MR Environment at Personal Project
January 1, 2025 - Present
Built a mixed-reality scene scaffold with interactable characters and spatial triggers, optimizing performance for Meta Quest.
Unity Developer — StakeEngine Project at Independent Project
January 1, 2024 - January 1, 2025
Engineered a modular slot-machine system using reusable components and an event-driven architecture. Implemented animation states, UI feedback loops, and data persistence.
3D Artist / Technical Modeler at Freelance
January 1, 2023 - Present
Modeled props and environments in Blender, developed procedural fabric shaders, and optimized PBR texture workflows.
Independent XR / Interactive Designer at Freelance
January 1, 2023 - Present
Designed and developed immersive XR prototypes using Unity, C#, and the XR Interaction Toolkit. Built 3D assets in Blender, created WebXR experiments, and optimized real-time performance.

Education

Undergraduate Certificate in Augmented and Virtual Reality Design at University of Maryland Global Campus
January 11, 2030 - August 4, 2026

Qualifications

Unity Certified Junior Programmer (Credly verified)
January 11, 2030 - August 20, 2026

Industry Experience

Education, Gaming, Media & Entertainment, Software & Internet, Computers & Electronics
    Data Persistence

    This Unity project shows how to save and load player data using JSON and file storage. It includes a basic menu system, name input, and score tracking that persists between sessions. The goal is to demonstrate practical data persistence techniques that can be reused in larger gameplay systems.

    Role: Unity Developer
    Responsibilities:
    • Built C# scripts for saving and loading data using JSON
    • Set up UI elements for player name entry and score display
    • Implemented persistent high‑score tracking across game sessions
    • Organized project structure and version control in GitHub

    Programming Theory

    This project demonstrates core programming theory concepts used in Unity development. It includes examples of inheritance, encapsulation, polymorphism, and abstraction through a set of base and derived C# classes. The project also contains a simple scene setup showing how these scripts interact inside Unity. The goal is to show understanding of object‑oriented programming and how these principles support clean, reusable gameplay code. https://www.twine.net/signin

    Game Design 1

    Slot-Based Fishing Shooter - Unity WebGL https://www.twine.net/signin

    This project was developed as part of project based learning associated with my studies in immersive and interactive design. The goal was to design and build an engaging browser based experience that combined arcade style fishing gameplay with slot-inspired reward mechanics.

    Using Unity, I implemented gameplay systems, user interface elements, visual effects, and player interactions while following an iterative design process. The project provided practical experience in game development, interactive design, troubleshooting, testing, and publishing a WebGL application. Through this work, I strengthened my skills in Unity, game mechanics design, user experience, and creating interactive digital experiences from concept through deployment.

    Interactive Resume and Cover Letter Templates

    A collection of modern, responsive HTML templates for resumes and cover letters. These resources are designed to give job seekers clear, easy-to-use starting points for applications while demonstrating communication, layout, accessibility, and document-design skills.
    the raw files can be found on through this link https://www.twine.net/signin

    3D Apartment Room-Project Based Learning

    My 3D apartment room is designed as a small modern unit inspired by the apartments at 300 Main in downtown San Antonio. I wanted the space to feel like a real high‑rise interior, so I focused on clean geometry, warm lighting, and simple furniture that fits the style of a downtown residential tower.

    The room is built with three connected walls, a ceiling, and a smooth floor that gives the space a polished, modern look. I added a door, a window, and a ceiling light to make the room feel functional and lived in. The window is an important part of the design because apartments at 300 Main usually have large windows that bring in natural light and show the city outside. Even though my project is a simplified version, I still wanted to capture that feeling of being high above Main Street.

    Inside the room, I placed a small table as the main focal point. On the table are the 3D cup and donut models I created earlier in the course. They act like a quiet morning scene, giving the room personality and showing how everyday objects can help tell a story. Around the table, I added a couch, a rug, a TV, a plant, and a few simple decorations to complete the apartment layout. The furniture is minimal and clean, matching the modern style of the building.

    Lighting plays a big role in the mood of the room. I used soft, warm light to make the space feel calm and comfortable, the way a real apartment might feel in the early morning or late evening. I used Blender’s materials to give each object a realistic surface, like the fabric on the couch, the wood on the table, and the ceramic look of the cup.

    Overall, the project is meant to represent a small, peaceful apartment inside 300 Main. It combines modern architecture, simple furniture, and warm lighting to create a believable environment. The room feels like a quiet place where someone could relax, enjoy a cup of coffee, or look out over downtown San Antonio.