Available to hire
I’m a senior sound designer focused on creating immersive game audio. I build adaptive soundscapes and robust audio pipelines using FMOD, Wwise, Unity, and Unreal Engine, with a passion for VR and cross-platform audio implementation.
I collaborate closely with design and engineering teams to deliver high-quality audio experiences, mentoring junior designers and driving best practices in sound design, implementation, and production.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Polish
Fluent
Russian
Fluent
Work Experience
Audio Designer / Technical Sound Designer (Contract) at THQ Nordic / Grimlore Games
June 1, 2025 - September 25, 2025Led the audio team for Grimlore Games, a THQ Nordic studio. Designed and implemented game audio including monster voices, combat, environments, etc. Integrated audio systems in Unreal Engine 5 using Wwise.
Freelance Sound Designer at Self-employed / Freelance
December 1, 2020 - PresentDelivered complete audio asset pipelines—from sound design to post-production—for a wide range of game genres, integrating assets with FMOD, Wwise, and in-engine systems.
Audio Designer (Contract) at Motion Design School
January 1, 2023 - September 25, 2025Create dynamic ambience systems for 8 VR museum halls using over 200 original audio tracks. Manage integration in Unreal Engine and supervise voice actors and composers.
Sound Designer / Technical Sound Designer (Contract) at Kek Entertainment
October 1, 2022 - September 25, 2025Designed weapon and movement audio for 7 robots. Built FMOD-Unity connection and implemented automated firing systems. Onboarded and mentored a junior technical sound designer.
Sound Engineer / Voice Editor at Podcasterskaya
March 1, 2022 - September 25, 2025Finalized 5,000+ podcast episodes totaling 100,000+ minutes of audio.
Music Editor / Brand Music Editor at Market Music / Adrea
January 1, 2020 - PresentDesigned 50+ brand-specific music playlists for retail. Negotiated licensing deals with Sony Music, Epidemic Sound, and more. Clients include McDonald's, KFC, Adidas, and Ecco.
Audio Designer / Technical Sound Designer at THQ Nordic / Grimlore Games
June 1, 2025 - September 25, 2025Led the audio team for Grimlore Games, a studio under THQ Nordic. Designed and implemented game audio including monster voices, combat and environmental sounds. Integrated audio systems in Unreal Engine 5 using Wwise and FMOD.
Freelance Sound Designer at Freelance
December 1, 2020 - PresentDelivered complete audio asset pipelines for a wide range of game genres, from sound design to post-production, integrating assets with FMOD, Wwise, and in-engine systems.
Motion Design School Audio Designer (Contract) at Motion Design School
January 1, 2023 - September 25, 2025Created dynamic ambiance systems for 8 VR museum halls using over 200 original audio tracks. Managed integration in Unreal Engine and supervised voice actors and composers.
Sound Designer / Technical Sound Designer (Contract) at Kek Entertainment
October 1, 2022 - September 25, 2025Designed weapon and movement audio for 7 robots. Built FMOD-Unity connection and implemented automated firing systems. Onboarded and mentored a junior technical sound designer.
Podcasterskaya Sound Engineer / Voice Editor at Podcasterskaya
March 1, 2022 - September 25, 2025Finalized 5,000+ podcast episodes totaling 100,000+ minutes of audio.
Music Editor / Brand Music Editor at Marketing Music / Adrea Music
January 1, 2020 - PresentDesigned 50+ brand-specific music playlists for retail; secured licensing deals with Sony Music, Epidemic Sound, and more. Clients included McDonald’s, KFC, Adidas, and Ecco.
Education
Bachelor's in Economics & Human Resources at Odessa National Economic University
January 11, 2030 - May 1, 2014Bachelor's degree in Economics & Human Resources at Odessa National Economic University
May 1, 2014 - September 25, 2025Qualifications
Senior Sound Designer for Games Audio Implementation and Middleware Integration (Wwise, FMOD)
January 11, 2030 - September 25, 2025Senior Sound Designer for Games Audio Implementation and Middleware Integration
January 11, 2030 - September 25, 2025Bachelor's in Economics & Human Resources
January 11, 2030 - April 8, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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