I'm a senior sound designer focused on creating immersive game audio. I build adaptive soundscapes and robust audio pipelines using FMOD, Wwise, Unity, and Unreal Engine, with a passion for VR and cross-platform audio implementation. I collaborate closely with design and engineering teams to deliver high-quality audio experiences, mentoring junior designers and driving best practices in sound design, implementation, and production.

Dima Prylukau

I'm a senior sound designer focused on creating immersive game audio. I build adaptive soundscapes and robust audio pipelines using FMOD, Wwise, Unity, and Unreal Engine, with a passion for VR and cross-platform audio implementation. I collaborate closely with design and engineering teams to deliver high-quality audio experiences, mentoring junior designers and driving best practices in sound design, implementation, and production.

Available to hire

I’m a senior sound designer focused on creating immersive game audio. I build adaptive soundscapes and robust audio pipelines using FMOD, Wwise, Unity, and Unreal Engine, with a passion for VR and cross-platform audio implementation.

I collaborate closely with design and engineering teams to deliver high-quality audio experiences, mentoring junior designers and driving best practices in sound design, implementation, and production.

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Language

English
Fluent
Polish
Fluent
Russian
Fluent

Work Experience

Audio Designer / Technical Sound Designer (Contract) at THQ Nordic / Grimlore Games
June 1, 2025 - September 25, 2025
Led the audio team for Grimlore Games, a THQ Nordic studio. Designed and implemented game audio including monster voices, combat, environments, etc. Integrated audio systems in Unreal Engine 5 using Wwise.
Freelance Sound Designer at Self-employed / Freelance
December 1, 2020 - Present
Delivered complete audio asset pipelines—from sound design to post-production—for a wide range of game genres, integrating assets with FMOD, Wwise, and in-engine systems.
Audio Designer (Contract) at Motion Design School
January 1, 2023 - September 25, 2025
Create dynamic ambience systems for 8 VR museum halls using over 200 original audio tracks. Manage integration in Unreal Engine and supervise voice actors and composers.
Sound Designer / Technical Sound Designer (Contract) at Kek Entertainment
October 1, 2022 - September 25, 2025
Designed weapon and movement audio for 7 robots. Built FMOD-Unity connection and implemented automated firing systems. Onboarded and mentored a junior technical sound designer.
Sound Engineer / Voice Editor at Podcasterskaya
March 1, 2022 - September 25, 2025
Finalized 5,000+ podcast episodes totaling 100,000+ minutes of audio.
Music Editor / Brand Music Editor at Market Music / Adrea
January 1, 2020 - Present
Designed 50+ brand-specific music playlists for retail. Negotiated licensing deals with Sony Music, Epidemic Sound, and more. Clients include McDonald's, KFC, Adidas, and Ecco.
Audio Designer / Technical Sound Designer at THQ Nordic / Grimlore Games
June 1, 2025 - September 25, 2025
Led the audio team for Grimlore Games, a studio under THQ Nordic. Designed and implemented game audio including monster voices, combat and environmental sounds. Integrated audio systems in Unreal Engine 5 using Wwise and FMOD.
Freelance Sound Designer at Freelance
December 1, 2020 - Present
Delivered complete audio asset pipelines for a wide range of game genres, from sound design to post-production, integrating assets with FMOD, Wwise, and in-engine systems.
Motion Design School Audio Designer (Contract) at Motion Design School
January 1, 2023 - September 25, 2025
Created dynamic ambiance systems for 8 VR museum halls using over 200 original audio tracks. Managed integration in Unreal Engine and supervised voice actors and composers.
Sound Designer / Technical Sound Designer (Contract) at Kek Entertainment
October 1, 2022 - September 25, 2025
Designed weapon and movement audio for 7 robots. Built FMOD-Unity connection and implemented automated firing systems. Onboarded and mentored a junior technical sound designer.
Podcasterskaya Sound Engineer / Voice Editor at Podcasterskaya
March 1, 2022 - September 25, 2025
Finalized 5,000+ podcast episodes totaling 100,000+ minutes of audio.
Music Editor / Brand Music Editor at Marketing Music / Adrea Music
January 1, 2020 - Present
Designed 50+ brand-specific music playlists for retail; secured licensing deals with Sony Music, Epidemic Sound, and more. Clients included McDonald’s, KFC, Adidas, and Ecco.

Education

Bachelor's in Economics & Human Resources at Odessa National Economic University
January 11, 2030 - May 1, 2014
Bachelor's degree in Economics & Human Resources at Odessa National Economic University
May 1, 2014 - September 25, 2025

Qualifications

Senior Sound Designer for Games Audio Implementation and Middleware Integration (Wwise, FMOD)
January 11, 2030 - September 25, 2025
Senior Sound Designer for Games Audio Implementation and Middleware Integration
January 11, 2030 - September 25, 2025
Bachelor's in Economics & Human Resources
January 11, 2030 - April 8, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services