Dima Prylukau
I'm a senior sound designer focused on creating immersive game audio.
About
I’m a senior sound designer focused on creating immersive game audio. I build adaptive soundscapes and robust audio pipelines using FMOD, Wwise, Unity, and Unreal Engine, with a passion for VR and cross-platform audio implementation.
I collaborate closely with design and engineering teams to deliver high-quality audio experiences, mentoring junior designers and driving best practices in sound design, implementation, and production.
- 6 years' experience
- Joined September 2025
Skills· 14
Languages
- EnglishFluent
- PolishFluent
- RussianFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
- Professional Services
More experts in Warsaw, Poland
Work experience· 12 roles
Led the audio team for Grimlore Games, a studio under THQ Nordic. Designed and implemented game audio including monster voices, combat and environmental sounds. Integrated audio systems in Unreal Engine 5 using Wwise and FMOD.
Led the audio team for Grimlore Games, a THQ Nordic studio. Designed and implemented game audio including monster voices, combat, environments, etc. Integrated audio systems in Unreal Engine 5 using Wwise.
Created dynamic ambiance systems for 8 VR museum halls using over 200 original audio tracks. Managed integration in Unreal Engine and supervised voice actors and composers.
Education
Certifications and awards
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