Available to hire
Hi, I’m Andrei Prigoreanu, a Computer Engineer developing games since high school. I work well in international teams, balancing collaboration with self-management, and I can independently plan, organize, and deliver features to meet project deadlines. I focus on performance, scalable architectures, and clear documentation for handover and future maintenance.
Work Experience
Game Developer at Endava Romania
February 1, 2022 - PresentI worked on a social media app featuring 3D mechanics and Web3 (Polygon Network) integration. A major focus was UI system optimization: I restructured graphic components to reduce draw calls, layout rebuilds, memory consumption and more, ensuring fluid interaction even on mid-range devices. I developed a high-fidelity mobile car configurator in Unity Engine. The challenge for the team was to deliver “showroom quality” visuals while strictly respecting mobile hardware limitations. I engineered the scene management system and the core configuration logic. To solve long loading screen problems, I used the Addressables system, enabling efficient loading of heavy 3D assets. I joined the development team for the biggest football game, working directly in Frostbite Engine. I handled the implementation of UI flows, collaborating daily with team from South Korea to deliver features at AAA quality standards.
XR Developer at Centric Solutions Romania
July 1, 2021 - February 1, 2022I developed a physics-based VR shooting game prototype for Meta Quest 2, implementing gesture tracking for natural hand interactions. I collaborated closely with a 3D/VFX artist to integrate environments and effects, establishing a productive developer-artist workflow early in my career. I developed a Mixed Reality solution for urban planning requested by the Dutch government, targeting the Microsoft HoloLens 2 platform. My role focused on application architecture in Unity, prioritizing performance on mobile hardware. Specifically, I optimized the rendering of complex scenes by object pooling, batching using different rendering setups to maintain a stable framerate. Additionally, I produced detailed technical documentation to facilitate project handover and future maintenance.
Education
B.Sc. in Computer Engineering at Gheorghe Asachi Technical University of Iași
January 11, 2030 - June 2, 2026Qualifications
Industry Experience
Gaming, Software & Internet
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