Prince Lovern

Available to hire

I'm Prince Lovern, a Senior Full Stack and Laravel Engineer with 10 years of experience building scalable backend systems and enterprise applications.

About

I’m Prince Lovern, a Senior Full Stack and Laravel Engineer with 10 years of experience building scalable backend systems and enterprise applications.

I excel at modern frontend interfaces and secure, high-performance backends, with deep expertise in Laravel, PHP 8, REST APIs, Redis, WebSockets, and AWS integrations. I thrive in agile remote teams, lead by example, and love turning complex challenges into clean, maintainable solutions.

  • 10 years' experience
  • Joined November 2025

Industry experience

  • Software & Internet
  • Gaming
  • Healthcare
  • Media & Entertainment
  • Education
  • Professional Services

Work experience· 4 roles

Software Development Engineer III · M1 LimitedSep 2025 – Sep 2025 · 1 mo

Designed and implemented microservices architecture using Java 17, Spring Boot, Quarkus, and AWS for healthcare data management; led the development of AI-driven platforms, integrating real-time clinical insights using Kafka, Flink, and AWS SageMaker for predictive analytics.

Software Development Engineer II · M1 LimitedJan 2021 – Nov 2025 · 4 yrs 11 mos

Designed and implemented microservices architecture using Java 17, Spring Boot, Quarkus, and AWS for healthcare data management. Led development of AI-driven platforms, integrating real-time clinical insights using Kafka, Flink, and AWS SageMaker for predictive analytics. Migrated monolithic system to event-driven microservices with CQRS and event sourcing, improving reliability and reducing downtime. Optimized cold-start times for AWS Lambda workloads with GraalVM Native Images. Integrated Hazelcast for distributed caching, reducing database load during peak traffic. Collaborated with cross-functional teams to adopt OpenTelemetry for full-stack observability.

Software Engineer II · AAA GamesOct 2017 – Nov 2025 · 8 yrs 2 mos

Developed backend services in Java and C# for AAA games, powering telemetry and player session management. Built real-time data pipelines using Kafka, Redis Streams, and WebSockets, enabling smooth multiplayer experiences. Implemented distributed caching with Redis/Hazelcast, optimizing system performance during high-traffic events. Optimized JVM performance and conducted memory leak analysis to ensure seamless gaming experience for millions of users. Collaborated with game designers and gameplay engineers to support in-game features and player safety, contributing to live service stability. Participated in the design and deployment of scalable systems using Kubernetes and CI/CD automation with Jenkins and ArgoCD.

Software Engineer Intern · Triple One TechnologyJun 2015 – Nov 2025 · 10 yrs 6 mos

Education

Bachelor of Science in Computer Science · Mapúa University2011 – 2015

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