Skills
Experience Level
Work Experience
Unity & WebGL Developer at Urban CGI
November 1, 2025 - March 1, 2026Developed SCORM-compatible WebGL learning modules, integrating interactive 3D content with LMS tracking to report learner progress, completion status, and assessment data. Optimized Unity WebGL builds for browser deployment, ensuring smooth performance, reliable SCORM communication, and seamless embedding within e-learning platforms.
Solo Games Developer at DualBooted Games
December 1, 2024 - October 1, 2025Contracted as a Solo Game Developer to design, develop, and deliver a complete tower defense game targeted for Steam release, owning the project end-to-end from concept to deployment. Led gameplay mechanics, AI behavior, level design, performance optimization, debugging, and build preparation, ensuring compliance with Steam platform requirements and industry best practices.
3D AI Content Creator and Discord Manager at Rendora
September 1, 2024 - PresentCreated high-impact video sales and event templates using generative AI tools to produce scalable, conversion-focused 3D and visual content aligned with marketing and brand objectives. Managed Discord community operations including user engagement, moderation, and technical support, ensuring a positive member experience and consistent community growth.
Creative Tech and Games Teacher at Free Code Camp
September 1, 2022 - PresentDelivered Creative Technology and Game Development instruction to middle school classes of up to 25 students, designing hands-on lessons.
3D Web Developer at That Open Company
February 1, 2025 - June 1, 2025Developed and maintained a high-performance 3D WebGL library for architects, enabling BIM-based models to be rendered, visualized, and interacted with in real time within web applications.
Developer and 3D Specialist at Punk Office
November 1, 2022 - June 1, 2024Designed and delivered interactive Web3 and web-based 3D experiences, optimising 3D models and animations for real-time web integration while automating large-scale asset rigging, processing, and storage pipelines to improve performance and scalability across client platforms. Led end-to-end 3D workflow automation for enterprise clients, including building a 3D model customisation and showcase web platform for a USA-based NFT merchant and developing a fully automated, data-driven 3D garment production pipeline using Python, Blender Python, RANSEC, and Open3D to generate custom-fit layouts from 3D scanner data.
AR Developer at Delphine Genin
February 1, 2023 - April 1, 2023Developed and deployed augmented reality (AR) filters for Fashion Week 2023 at Delphine Genin, enhancing fashion product presentation across Snapchat, Instagram, and web-based platforms, improving audience engagement and digital brand visibility. Led onsite AR event management, coordinating cross-functional teams to integrate AR technology into live fashion showcases, managing technical setup, troubleshooting, and ensuring seamless execution during the event.
AR Developer at AVI Tech
September 1, 2022 - November 1, 2022At AVI Tech, I created AR filters for an art exhibit in collaboration with local art galleries in the UAE. These filters, designed for Instagram, Snapchat, and web platforms, were developed and delivered entirely remotely, enriching the exhibit with interactive digital elements.
Unity App Developer & AR Prototyper at Grub Lab
March 1, 2021 - September 1, 2022During my time at Grub Lab, I was responsible for game and AR prototyping, app maintenance, QA testing, and programming in C# and JavaScript. I also explored emerging technologies, handled Unity development and asset assembly, and worked on procedural generation, VFX, shader development, animations, and rigging. Notable sub-clients included AFL, NRL, and Universal Studios.
Unity Developer at Beat Invaders
February 1, 2019 - February 1, 2021Developed Beat Invaders from a university project into a polished product, focusing on asset assembly, mechanics design, procedural art creation, and tool programming within Unity, ensuring a seamless transition from prototype to production-ready game. Managed source control and coordinated development workflows, contributing to efficient collaboration, versioning, and integration of assets and mechanics for a complex Unity-based project.
Education
Bachelor of Games and Interactivity Computer Science at Swinburne University of Technology
January 11, 2030 - November 1, 2022Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
Experience Level
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