I'm Priyansh Kashyap, a passionate game developer driving engineering of systems, worlds, and experiences that blend creativity with technical precision. I thrive on solving complex problems, refining gameplay loops, and delivering polished, emotionally resonant experiences through Unity and modern development patterns. I love collaborating with cross-functional teams across design, art, and engineering to ship features that feel cohesive and engaging. I aim to grow as a disciplined programmer and thoughtful creator, continuously pushing my limits to build games that stand out for depth, polish, and player impact.

Priyansh Kashyap

I'm Priyansh Kashyap, a passionate game developer driving engineering of systems, worlds, and experiences that blend creativity with technical precision. I thrive on solving complex problems, refining gameplay loops, and delivering polished, emotionally resonant experiences through Unity and modern development patterns. I love collaborating with cross-functional teams across design, art, and engineering to ship features that feel cohesive and engaging. I aim to grow as a disciplined programmer and thoughtful creator, continuously pushing my limits to build games that stand out for depth, polish, and player impact.

Available to hire

I’m Priyansh Kashyap, a passionate game developer driving engineering of systems, worlds, and experiences that blend creativity with technical precision. I thrive on solving complex problems, refining gameplay loops, and delivering polished, emotionally resonant experiences through Unity and modern development patterns.

I love collaborating with cross-functional teams across design, art, and engineering to ship features that feel cohesive and engaging. I aim to grow as a disciplined programmer and thoughtful creator, continuously pushing my limits to build games that stand out for depth, polish, and player impact.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Hindi
Fluent

Work Experience

Junior Game Developer at Hashbyte Studio
October 1, 2024 - November 1, 2025
Developed hyper-casual games in Unity, including endless runners and board games. Refactored and maintained in-house project codebases to improve stability and readability. Integrated AI modules to create unpredictable enemy systems and boss battles. Collaborated with teammates across design, art, and QA to ship features on time and meet quality standards.
Unity Developer Intern at Digital Jalebi
June 1, 2024 - October 1, 2024
Developed a multiplayer experience for a client project in an MR environment. Updated and maintained existing projects, making them more scalable with design patterns. Worked with assigned team members from different specializations to deliver features and resolve issues.
XR Developer Intern at Mythyaverse
January 1, 2024 - June 1, 2024
Developed a Firebase SDK equivalent using REST API in C#, Unity for Quest devices. Added a Text-to-Speech functionality with AI for a VR placement prep project. Collaborated with team members across disciplines to integrate features.

Education

B.Tech - Graphics and Gaming at U.P.E.S, Dehradun, Uttarakhand
January 1, 2020 - January 1, 2024
12th Standard at Cambrian Hall, Dehradun, Uttarakhand
January 11, 2030 - December 24, 2025
10th Standard at Cambrian Hall, Dehradun, Uttarakhand
January 11, 2030 - December 24, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet
    uniE621 Tetris
    A compact re-creation of the classic Tetris built using C++ and Raylib. The project features a clean modular architecture with systems for tetromino generation, rotation logic with wall-kicks, precise collision handling, and an efficient grid-based line-clearing algorithm. Gameplay includes level progression, scoring, hard/soft drops, and a ghost-piece preview. Rendering is handled through Raylib’s lightweight 2D pipeline, keeping the focus on performance and responsive controls.
    uniE621 Battle Tanks
    Excited to share a glimpse into the development journey of my latest project, 'Battle Tanks'! ?? I delve into the intricacies of the game, showcasing the robust foundations I've built: 1️⃣ MVC Architecture: Witness the power of a well-structured Model-View-Controller (MVC) architecture in action! ?️ Each component plays a vital role in ensuring a scalable and maintainable codebase. 2️⃣ State Machines: Explore the dynamic gameplay brought to life by state machines! ? The game's various states seamlessly transition, offering a responsive and engaging player experience. 3️⃣ Object Pooling: Dive into the efficiency of object pooling, a game-changer for optimizing resource management! ? Objects are dynamically reused, enhancing performance and creating a smoother gaming environment.
    uniE621 Season Boggle
    I gave myself a tight window and managed to build the core system, visuals, and entire flow. What I focused on • Handling a large word list smoothly • Making the gameplay logic smart and responsive • Designing a clean and scalable structure instead of messy “get it done” code • Using event-based communication instead of clogging everything with Update loops • Keeping performance tight and gameplay feel snappy Beyond coding • All graphics made through generative AI • Asset optimization with sprite atlases • Full solo execution: design, logic, art, polishing This project reminded me: speed is nice, but speed with clarity and control is where real progress happens. Proud of this build and excited to iterate, polish, and keep leveling up from here.
    uniE621 Escape Room in VR
    I would like showcase a demo of my VR Game. Its an " Escape Room in VR" where the player needs to solve three puzzles within 5 mins of time. This is my first VR Demo Game and I got learn about Unity's XR Interaction Toolkit in detail and explore various miscellaneous components in Unity like Spring and Joints. Moreover with time I was able to make my Custom Interactors and Interactables. I really enjoyed this process and this took me approximate of time 1 week and 4 days to complete. The assets used in the game can be found in Unity's VR Pathway asset pack. Besides developing the mechanism I worked with the Lighting and Environment in this game. In this project, I really tried my best to achieve the immersion with my programming skills. Post Link : https://www.twine.net/signin
    uniE621 Fire Safety in Virtual Reality
    This VR project delivers an immersive fire-safety education experience built for training institutes, workplaces, and safety-compliance programs. The simulation recreates realistic fire-risk environments and allows users to learn, practice, and internalize safety procedures through guided interaction rather than passive instruction. Demo : https://www.youtube.com/watch?v=n9A0Y7yW7mI The system is developed using a real-time engine with VR-first interaction design. Core features include: Dynamic Fire & Smoke System Physics-Based Extinguisher Mechanics Hazard Detection & Prevention Module Scenario-Based Training

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