Animator with 5+ years of experience specializing in character rigging, pipeline automation, and real-time physics simulation for game engines. Skilled in Unreal Engine and Chaos Physics, including robust physics bodies and runtime Chaos Cloth and hair setups tailored for performance. I bridge art and code by building and optimizing simulation systems for real-time gameplay, automating rigging workflows with Python in Maya, and collaborating with programmers and artists to troubleshoot deformation, root motion, and performance issues.

PRIYANSHU MISHRA

Animator with 5+ years of experience specializing in character rigging, pipeline automation, and real-time physics simulation for game engines. Skilled in Unreal Engine and Chaos Physics, including robust physics bodies and runtime Chaos Cloth and hair setups tailored for performance. I bridge art and code by building and optimizing simulation systems for real-time gameplay, automating rigging workflows with Python in Maya, and collaborating with programmers and artists to troubleshoot deformation, root motion, and performance issues.

Available to hire

Animator with 5+ years of experience specializing in character rigging, pipeline automation, and real-time physics simulation for game engines. Skilled in Unreal Engine and Chaos Physics, including robust physics bodies and runtime Chaos Cloth and hair setups tailored for performance.

I bridge art and code by building and optimizing simulation systems for real-time gameplay, automating rigging workflows with Python in Maya, and collaborating with programmers and artists to troubleshoot deformation, root motion, and performance issues.

See more

Language

English
Fluent
Hindi
Fluent
Marathi (Marāṭhī)
Advanced

Work Experience

Technical Animator at Rickshaw Studio
August 1, 2025 - Present
Designs, builds, and maintains technical character and creature rigs with advanced IK/FK setups and custom physics. Implements high-fidelity Chaos Cloth and hair simulations for responsive, realistic behavior during movement. Profiles and optimizes cloth simulations to meet frame-rate budgets for real-time gameplay. Configures physics bodies and collision capsules to prevent clipping and ensure correct skeletal mesh interactions. Develops Maya Python utilities and pipeline scripts to automate rigging and animation workflows. Collaborates with programmers and animators to debug engine-side deformation, root motion, and performance issues.
3D Animator at Shiba Inu
June 1, 2024 - March 31, 2025
Collaborated with cross-functional teams to maintain animation style and quality. Delivered high-quality animations under tight deadlines and managed tasks effectively. Conducted in-game screen tests for 3D animations. Researched and implemented new tools and techniques to improve production workflows and optimized animation output for 3D production pipelines.
3D Animator at Shiba Inu (US Contract)
June 1, 2024 - March 1, 2025
Collaborated with cross-functional teams to deliver consistent animation quality and style. Produced high-quality 3D animations under tight deadlines while managing tasks and timelines effectively. Conducted in-game screen tests for 3D animations. Researched and implemented new tools and techniques to improve production workflows. Optimized animations for integration into 3D production pipelines.
3D Animator at Warlands NFT
February 1, 2023 - May 1, 2024
Partnered with artists, animators, and programmers to deliver challenging animation projects. Applied both technical and artistic skills to develop complex animation assets. Worked within production timelines and collaborated across disciplines to ensure successful delivery and integration.
Character and Creature Animator at Digikore Studio
April 1, 2022 - December 1, 2023
Worked with animation supervisors and leads to create realistic character and background animations. Ensured compliance with style guides and adherence to project timelines. Collaborated closely to support quality animation delivery across multiple asset types.
3D Animator at Blueberry Fun Pvt Ltd
July 1, 2021 - March 1, 2022
Created high-quality animated assets while maintaining consistency with design briefs. Coordinated with other artists and programmers to execute efficient animation pipeline workflows. Resolved technical issues related to 3D animation and asset integration for downstream use.
3D Animator at Creaxt
September 1, 2020 - June 1, 2021
Delivered 3D graphic projects including rendering and performance optimization and supported streaming-related work. Managed project timelines to ensure finalized, aesthetically refined materials. Produced deliverables aligned with production expectations and quality standards.

Education

Bachelor of Arts at Prof. Rajendra Singh (Rajju Bhaiya) University, Prayagraj
January 11, 2030 - December 1, 2021
Diploma in Animation Design Media at Edutainment Solutions, MH
January 1, 2018 - January 1, 2019
Diploma in Art & Design at Media Edutainment Solutions, MH
January 1, 2017 - January 1, 2018
Bachelor of Arts at Prof. Rajendra Singh (Rajju Bhaiya) University, Prayagraj
January 1, 2018 - December 1, 2021
Diploma in Animation Design Media at Edutainment Solutions, MH
January 1, 2018 - January 1, 2019
Diploma in Art & Design at Media Edutainment Solutions, MH
January 1, 2017 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet