Game Developer with 5+ years in VR and gameplay development, released 2 AA titles, and contributed to numerous prototypes. Led cross-disciplinary teams from concept to post-launch. Expert in Unity (C#), Unreal (C++) and performance optimization, delivering immersive, high-quality experiences. Eager to bring expertise in game design and technical leadership to your project.

Qaisar Ali

Game Developer with 5+ years in VR and gameplay development, released 2 AA titles, and contributed to numerous prototypes. Led cross-disciplinary teams from concept to post-launch. Expert in Unity (C#), Unreal (C++) and performance optimization, delivering immersive, high-quality experiences. Eager to bring expertise in game design and technical leadership to your project.

Available to hire

Game Developer with 5+ years in VR and gameplay development, released 2 AA titles, and contributed to numerous
prototypes. Led cross-disciplinary teams from concept to post-launch. Expert in Unity (C#), Unreal (C++) and
performance optimization, delivering immersive, high-quality experiences. Eager to bring expertise in game design
and technical leadership to your project.

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Experience Level

Expert
Expert
Expert
Expert

Work Experience

Jr Technical Director at Cream Productions
June 2, 2024 - August 30, 2025
Contributed across programming, 3D modeling, and design to reduce development costs and streamline production. Delivered 3 mini-games, a player avatar, and provided broad technical support across the project. Developed and optimized the canoeing system in C#, praised as the game’s standout experience. Led post-launch support, boosting the game’s rating from 3.0 to 4.1 stars and driving continued sales. Optimized all levels to maintain an average of 71 FPS. Researched and implemented solutions to minimize motion sickness and enhance player comfort.
Jr Technical Game Designer at Cream Productions
January 1, 2022 - June 1, 2024
Supported the project across programming, 3D art, and design to reduce costs and improve production efficiency. Delivered multiple gameplay features—including three mini-games, a full player avatar, and broad technical support. Developed and optimized the canoeing system, recognized as the game's standout experience. Led post-launch improvements that raised the game’s rating from 3.0 to 4.1 stars and sustained sales momentum. Optimized levels to maintain ~71 FPS and researched comfort solutions to reduce motion sickness.
Video Game Developer at Cream Productions
June 20, 2020 - December 30, 2021
Built multiple VR prototypes from concept to submission—often ahead of schedule—for investor and stakeholder review. Coordinated cross-functional teams on photogrammetry capture, AI system design, and character integration to improve workflows and iteration speed. Optimized performance and assets to consistently hit 72 FPS on Oculus Quest hardware and released the Dynamic Digital Human asset on the Unity Asset Store.

Education

Bachelor of Game Design at Sheridan College
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert