I'm a detail-oriented Technical Designer with nearly six years of experience bridging creative vision and high-performance engine implementation, with a focus on XR/VR on Quest 2, Quest 3, and PC VR ecosystems. I specialize in architecting scalable gameplay systems and custom editor tools using C++, C#, and visual scripting, while leading teams through iterative prototyping and rigorous performance profiling to maximize player immersion.

Qaisar Ali

PRO

I'm a detail-oriented Technical Designer with nearly six years of experience bridging creative vision and high-performance engine implementation, with a focus on XR/VR on Quest 2, Quest 3, and PC VR ecosystems. I specialize in architecting scalable gameplay systems and custom editor tools using C++, C#, and visual scripting, while leading teams through iterative prototyping and rigorous performance profiling to maximize player immersion.

Available to hire

I’m a detail-oriented Technical Designer with nearly six years of experience bridging creative vision and high-performance engine implementation, with a focus on XR/VR on Quest 2, Quest 3, and PC VR ecosystems.

I specialize in architecting scalable gameplay systems and custom editor tools using C++, C#, and visual scripting, while leading teams through iterative prototyping and rigorous performance profiling to maximize player immersion.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Technical Designer at Cream Productions Inc
February 1, 2024 - August 1, 2025
Led development of 12+ gameplay and interaction systems in Unreal Engine 5 (C++/Blueprint) for VR and PC. Owned 15 levels from whitebox to release. Improved performance by ~25% through profiling and optimization. Collaborated with a cross-functional team of 15+ to deliver stable, high-quality builds.
Associate Technical Designer at Survivorman VR: The Decent
February 1, 2022 - January 1, 2024
Designed and built 6+ VR levels and gameplay systems in Unity (C#) for mobile and standalone headsets. Integrated physics, UI, and input pipelines. Led optimization efforts to maintain 72–90 FPS and supported a successful commercial launch.
Programmer at Dynamic Digital Human
March 1, 2021 - January 1, 2022
Developed patented real-time digital human technology for VR. Implemented optimized rendering, animation, and LOD systems, reducing overhead by ~20%. Collaborated with R&D and art teams to deliver production-ready virtual actors.
Full Stack Developer at Assemblage Prototype
January 1, 2021 - March 1, 2021
Built an AI-driven companion system and real-time video compositing shaders for a semi-open-world VR prototype. Delivered a fully playable vertical slice in under 10 weeks using Unity and C#.
General Developer at Multiple Unpublished Prototypes
June 1, 2020 - January 1, 2021
Developed 8+ prototypes across VR, mobile, and desktop platforms. Implemented gameplay, UI, and interaction systems while supporting rapid iteration and performance testing.
Technical Director at Cream Productions Inc
March 1, 2024 - August 1, 2025
Directed gameplay and content systems from concept through launch; architected quest systems, facilitated cross-functional collaboration, and mentored junior artists to ensure high-quality, on-time delivery.
Associate Technical Director at Cream Productions Inc
February 1, 2023 - March 1, 2024
Led technical development and cross-department integration; directed post-launch optimization, improving user ratings and driving sales; managed multiple deliverables and provided technical leadership.
3D Artist & Unity Developer at Cream Productions Inc
February 1, 2021 - February 1, 2023
Managed end-to-end 3D asset pipeline, built reusable tools, delivered high-quality visual assets, and implemented Unity systems with visual scripting to support performance-constrained VR projects.

Education

Honours Bachelor of Game Design at Sheridan College
January 1, 2016 - January 1, 2020
Bachelor of Game Design at Sheridan College
September 1, 2016 - May 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment