Available to hire
I’m a detail-oriented Technical Designer with nearly six years of experience bridging creative vision and high-performance engine implementation, with a focus on XR/VR on Quest 2, Quest 3, and PC VR ecosystems.
I specialize in architecting scalable gameplay systems and custom editor tools using C++, C#, and visual scripting, while leading teams through iterative prototyping and rigorous performance profiling to maximize player immersion.
Language
English
Fluent
Work Experience
Technical Designer at Cream Productions Inc
February 1, 2024 - August 1, 2025Led development of 12+ gameplay and interaction systems in Unreal Engine 5 (C++/Blueprint) for VR and PC. Owned 15 levels from whitebox to release. Improved performance by ~25% through profiling and optimization. Collaborated with a cross-functional team of 15+ to deliver stable, high-quality builds.
Associate Technical Designer at Survivorman VR: The Decent
February 1, 2022 - January 1, 2024Designed and built 6+ VR levels and gameplay systems in Unity (C#) for mobile and standalone headsets. Integrated physics, UI, and input pipelines. Led optimization efforts to maintain 72–90 FPS and supported a successful commercial launch.
Programmer at Dynamic Digital Human
March 1, 2021 - January 1, 2022Developed patented real-time digital human technology for VR. Implemented optimized rendering, animation, and LOD systems, reducing overhead by ~20%. Collaborated with R&D and art teams to deliver production-ready virtual actors.
Full Stack Developer at Assemblage Prototype
January 1, 2021 - March 1, 2021Built an AI-driven companion system and real-time video compositing shaders for a semi-open-world VR prototype. Delivered a fully playable vertical slice in under 10 weeks using Unity and C#.
General Developer at Multiple Unpublished Prototypes
June 1, 2020 - January 1, 2021Developed 8+ prototypes across VR, mobile, and desktop platforms. Implemented gameplay, UI, and interaction systems while supporting rapid iteration and performance testing.
Technical Director at Cream Productions Inc
March 1, 2024 - August 1, 2025Directed gameplay and content systems from concept through launch; architected quest systems, facilitated cross-functional collaboration, and mentored junior artists to ensure high-quality, on-time delivery.
Associate Technical Director at Cream Productions Inc
February 1, 2023 - March 1, 2024Led technical development and cross-department integration; directed post-launch optimization, improving user ratings and driving sales; managed multiple deliverables and provided technical leadership.
3D Artist & Unity Developer at Cream Productions Inc
February 1, 2021 - February 1, 2023Managed end-to-end 3D asset pipeline, built reusable tools, delivered high-quality visual assets, and implemented Unity systems with visual scripting to support performance-constrained VR projects.
Education
Honours Bachelor of Game Design at Sheridan College
January 1, 2016 - January 1, 2020Bachelor of Game Design at Sheridan College
September 1, 2016 - May 1, 2020Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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