Hi, I’m Quentin Stein Hilber, an FX artist with a passion for realistic fire, smoke, and destruction, using Houdini, Embergen, and Maya to build believable digital worlds. I’ve contributed to Ad/Film projects and completed internships that pushed my rendering and VFX workflow skills, including image-to-video pipelines and real-time tools. I’m excited to collaborate with creative teams and keep growing as a 3D artist and VFX specialist.
Outside work, I value discipline, reliability, and teamwork, which I developed through military service, shift work, and delivering logistics roles. I’m always learning new tools and techniques to expand my toolkit and bring compelling visuals to life.
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